- Publisher: LucasArts
- Release Date: Sep 12, 2006
- Also On: PC, PlayStation 2, PlayStation 4, PlayStation 5, Xbox 360
Summary:
LEGO Star Wars II takes the fun and customization ability of the LEGO play pattern and combines it with the epic story, characters and action from the revolutionary Star Wars: Episodes IV, V and VI. With a unique tongue-in-cheek take on the Original Trilogy, LEGO Star Wars II lets you build and battle your way through your favorite film moments. From Darth Vader's pursuit of Princess Leia aboard her Blockade Runner to Luke's final confrontation with Emperor Palpatine. For the first time ever, characters can get in and out of vehicles, as well as ride creatures. Because it's LEGO style, you can also mix and match the body parts of more than 50 playable characters to create one of millions of possible LEGO Star Wars heroes. And on PS2, Xbox and Windows platforms, a game save from the first LEGO Star Wars can unlock another 50-plus additional characters for Free Play mode -- that's more than 100 total characters. Other exciting additions include free-roaming vehicle levels, the ability to switch ships at will in Free Play mode, cool new character-specific attacks and maneuvers, playable mini-kit vehicles, an adaptive difficulty option and more. [LucasArts]
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| Rating: | E10+ |
|---|---|
| Official Site: | http://www.lucasarts.com/games/legostarwarsii/ |
| Developer: | Traveller's Tales |
| Genre(s): | Action Adventure, Sci-Fi, Sci-Fi, General |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Cartoon Violence Crude Humor |
| License: | Movie |
| Connectivity: | Wi-Fi |
| Number of Online Players: | 2 Players |
| Cast | Credit |
|---|---|
| Bill Martin | Lead Character Animator |
| Jon Burton | Director |
| James Cunliffe | Lead Artist |
| Jeremy Pardon | Lead Animator |
| Jeremy Pardon | Lead Character Animator |
| John Hodskinson | Lead Programmer |
| Alistair Crowe | Lead Engine Programmer |
| Roland Hougs | Lead Tools Programmer |
| Helen Kershaw | Lead Character Animator |
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