User Score
8.4

Generally favorable reviews- based on 551 Ratings

User score distribution:
  1. Negative: 50 out of 551
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  1. Dec 5, 2016
    1
    Classic Kingdom Hearts Fanboyism this game is nowhere near good the characters

    Aqua: She's good except her voice acting at times. Ventus: Had some growth but fell flat in the end Terra: I don't know where to begin he's like Anakin Skywalker They all had no growth nor interest to me whatsoever Gameplay: Broken,Unfair and just Difficulty Spikes all over the place The Thunder and
    Classic Kingdom Hearts Fanboyism this game is nowhere near good the characters

    Aqua: She's good except her voice acting at times.
    Ventus: Had some growth but fell flat in the end
    Terra: I don't know where to begin he's like Anakin Skywalker
    They all had no growth nor interest to me whatsoever

    Gameplay: Broken,Unfair and just Difficulty Spikes all over the place
    The Thunder and Fire Surges even Cures are the most powerful commands + with attack and magic haste you'd be GODLIKE in every boss no tactics in commands no point of using combos and shocklocks. but Endgame bosses you can't use the commands that well they are the examples of difficulty spikes.

    Story: A mess this game is the turning point to the franchise nothing makes sense at all i'd rather play metal gear than this. The Dialogue is more cheesy than KH1 about friendship it's a bit tiring.

    Music: 10/10
    Overall: I wish this game could have taken more time because it had great potential :( 1/10
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  2. Jan 26, 2015
    4
    The game is totally playable and it even has a few touching moments. That being said, somewhere in the poor design, re-used assets, terrible writing, and complete disregard for everything establish in the series so far, Birth by Sleep has convinced me that everything I loved about this series was an accident. Would not recommend.
  3. Mar 1, 2011
    4
    The game offers you three, Identical, scenarios in which you travel to Miniature versions of the previous Kingdom Hearts worlds. These worlds offer neither the amount of Game play nor the awesome Keyblades at the completion of the level. You can burn through a world with 100% completion in less time than the average Gummy ship Mini Game (Which there isn't in this game)

    The Kingdom
    The game offers you three, Identical, scenarios in which you travel to Miniature versions of the previous Kingdom Hearts worlds. These worlds offer neither the amount of Game play nor the awesome Keyblades at the completion of the level. You can burn through a world with 100% completion in less time than the average Gummy ship Mini Game (Which there isn't in this game)

    The Kingdom hearts franchise is known for mixing the Magic of Disney with the Solid Game play of Final Fantasy. With the only Final Fantasy cameo coming from a terrible remake of Zach (Crisis Core and 7) its hard to even call this a prequal to the original.

    In short:

    Three Identicle scenarios

    Quick game, 45 hours 100% completion

    Not enough Key Blades

    One Final Fantasy Character

    No Gummy Ship

    No replay Value

    Does Not compare with other Kingdom Hearts
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  4. Jan 8, 2019
    0
    Oscuridad en el interior del castillo de Vlotho (Alemania).
    La oscuridad u obscuridad1​ es la ausencia de luz visible.
    Aunque la oscuridad como ausencia total de luz percibida o visible para los seres humanos es relativamente fácil de alcanzar, la oscuridad pura o total desde un punto de vista científico, no existe, porque la definición científica de luz incluye no solo la luz del
    Oscuridad en el interior del castillo de Vlotho (Alemania).
    La oscuridad u obscuridad1​ es la ausencia de luz visible.

    Aunque la oscuridad como ausencia total de luz percibida o visible para los seres humanos es relativamente fácil de alcanzar, la oscuridad pura o total desde un punto de vista científico, no existe, porque la definición científica de luz incluye no solo la luz del espectro visible, sino todo el espectro electromagnético, y una cierta cantidad de radiación existe en cada lugar del universo, aunque sea imperceptible al ojo humano. Así pues, la oscuridad total es solo teóricamente posible en condiciones de cero absoluto, o en las proximidades de un agujero negro.

    La respuesta emocional a la ausencia de luz ha inspirado diversas metáforas en literatura, en simbolismo y en las artes.

    Anteriormente en la historia, fue vista en ocasiones como sustancia por derecho propio, y aparece en esta forma en un poco de literatura de fantasía. Otro nombre para la oscuridad en este contexto es sombra.
    Caith paga Los bacalaos , Primer aviso
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  5. Jan 9, 2019
    3
    Where do i even begin. Knowing who the villain is going to be from the very start of the game just doesn't feels right. The 3 main protagonists of this game feel kinda...blank. I think you could resume their personalities by saying "they are friends, they do things friends would do". But their friendship is not developed at all throughout the game, the only scene we have is at the start ofWhere do i even begin. Knowing who the villain is going to be from the very start of the game just doesn't feels right. The 3 main protagonists of this game feel kinda...blank. I think you could resume their personalities by saying "they are friends, they do things friends would do". But their friendship is not developed at all throughout the game, the only scene we have is at the start of the game with the friendship bracelets, and that's all, they are best friends because of bracelets. It's not like the start of Kingdom Hearts 1 were the friendship between Sora, Riku and Kairi is developed in a simple, yet well done, prologue/tutorial.
    Having to complete the game with 3 characters to fully understand whats happening was kinda cool at the start, but playing the same worlds with little to no difference between each character, just to see a different cut-scene, felt pretty boring during my second and third play-trough. I think this "multicharacter feature" was better in RE:Chain of memories and Dream Drop, were the playstyle of each character is different enough to don't get bored during the play-through. There's always the "meme" that kingdom hearts 2 is "Press x to win" but the same happens with this game "Press ▲until everyone is dead". Also the difficulty curve is full of spikes, being the highest peaks the bosses around the end, when suddenly 90% of the abilities you got are useless, so you are forced to fill your command deck with surges and cura's in order to be able to defeat the bosses.

    Le doy un treh
    PD: Caith, te mando un saludo, me encantan tus videos y tengo una pregunta, planeas jugar Kingdom Hearts 3 en directo?
    PPD: Se me ha ocurrido esto en base a lo que dice Sora en el opening
    They can take your money
    They can take your sanity
    Cut you loose from all your patience
    But if it's your hype
    Then every step forward
    Will always be a step closer to KH3
    Expand
  6. Jan 9, 2019
    3
    IN THE 1950s, the prominent intellectuals Maruyama Masao and Kato¯
    Shu¯ ichi identified Japan as an “in-between,” liminal entity, thereby undercutting
    the effects of the nation’s loss in the Asia PacificWar. This cultural configuration thus camouflaged the disjuncture created by defeat. The historically specific conditions of the postwar period were projected back onto Japan’s past:
    IN THE 1950s, the prominent intellectuals Maruyama Masao and Kato¯
    Shu¯ ichi identified Japan as an “in-between,” liminal entity, thereby undercutting
    the effects of the nation’s loss in the Asia PacificWar. This cultural
    configuration thus camouflaged the disjuncture created by defeat. The
    historically specific conditions of the postwar period were projected back
    onto Japan’s past: Japan had always already been fragmentary and open
    to foreign cultural elements. Maruyama’s and Kato¯ ’s discourses, which
    commanded much attention in the 1950s, managed to preempt the
    trauma of loss through their particular reconstitution of Japan.
    However, excavations of the rupture in the recent past were not necessarily
    absent in the 1950s, as demonstrated by such authors as Kojima
    Nobuo andO¯ e Kenzaburo¯ . By placing fictional “in-between” characters
    at scenes of rupture such as defeat by, and encounters with, Americans,
    Kojima and O¯ e carefully explore that the trope of in-betweenness could
    be deployed to suture historical disjuncture. Such in-between characters
    literally embody the sutures. Simultaneously announcing and concealing
    the wound, the characters’ bodies emerge as the sites where the reader is
    faced with contradictory desires: the desire to conceal and the desire to
    encounter memories of the past. Whereas Kojima magnifies each stitch in
    order to show the contradictory forces at work, O¯ e impatiently undoes
    the sutures in an attempt to cut open what he believes is a festering wound
    inside.
    The desire to encounter the past in an in-between location also found
    mass cultural expressions in the 1950s. In this chapter, I will discuss the

    Te conosco bacalao aunque vengas disfrasao.
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Awards & Rankings

5
4
#4 Most Discussed PSP Game of 2010
6
#6 Most Shared PSP Game of 2010
Metascore
82

Generally favorable reviews - based on 62 Critic Reviews

Critic score distribution:
  1. Positive: 56 out of 62
  2. Negative: 0 out of 62
  1. Jan 13, 2011
    85
    Kingdom Hearts: Birth by Sleep isn't just a spin-off; it's an evolution of the series that makes helpful tweaks to combat and introduces interesting new worlds.
  2. Games Master UK
    Jan 13, 2011
    75
    "Quotation Forthcoming"
  3. Jan 13, 2011
    75
    Kingdom Hearts: Birth by Sleep is a fun game that was almost brought down by questionable control issues and a repetitive story. If players can get past a few minor problems, they'll discover that this prequel offers a surprising amount of great content, beautiful graphics and even some fun multiplayer modes!