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It seems likely the world will see more of DJ, and gamers should look forward to it; but maybe next time the movie should come out before the game.
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The graphics and sound in Death Jr. are nothing spectacular. The music is catchy but repetitive, and the sound effects are sparse and basic.
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The way that the dialog sequences are just text -- not even a face of who's talking to go with the text -- and how the bosses don't even get their own theme song for battles, there are just too many compromises made in the production value to maintain the energy and excitement that this game needs.
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Game InformerOverall, the game is just average, but the potential is there for something really special if a sequel cam our way. [Sept 2005, p.115]
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The core ideas are there, and the challenge is refreshing in these days of infinite lives and sometimes simple gameplay. But the unpolished controls and targeting system cause massive headaches on top of being challenged, thus making the game more difficult than it should be.
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There's more humor and character development at the Web site than in the game, so if you are still curious, check out the Death Jr. Web site and maybe - maybe - rent it for a day or two.
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While the game definitely isn't perfect, much of the action can be somewhat entertaining. That is if you can get past the annoying camera angles and sloppy lock-on system.
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Just brighten up the levels and give me some camera scripting and this game would have scored a full [twenty] points higher.
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Simply put, the control of DJ should’ve been left to the directional pad, the camera should’ve been centered to the nub, and the weapon select should’ve been placed on a subscreen accessed by the start or select buttons.
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What's especially unfortunate is that you'll find sprinklings of a great game concept all throughout Death Jr.'s relatively short storyline. It just never successfully delivers.
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Cute and charming in a macabre way. The opportunity for reaping rewards from the creative premise is, however, largely squandered. The control problems are almost enough to sound the death knell by themselves, and other issues of balance or polish also interfere with player enjoyment.
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Playing as the Grim Reaper's son should have been cool, except for the lazy platforming bits and repetitive action.
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After all of the hype about the story, the Death Jr. comic book, and the upcoming film, one would think that the actual game would include a kick @$$ story, but that's just not the case.
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Computer Games MagazineQuotation forthcoming. [Nov 2005]
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It has memorable characters that certainly could have made it a standout hit for gamers, but it seems the developers didn’t put enough time into fixing all the faults that included problems with camera angles, controls and more.
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The result looks well tasty, but is hard to swallow. [PSW]
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Oftentimes the game will thrust you into difficult, unexpected situations with little warning; try-and-die when you only have a few attempts before starting the fairly lengthy levels all over again, is frustrating.
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After all of the hype about the story, the Death Jr. comic book, and the upcoming film, one would think that the actual game would include a kick @$$ story, but that's just not the case. There's a neat opening cut scene, but past that there's nothing worth checking out.
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Great idea, poor execution. It's a common story, but this was supposed to be an uncommon game. Hopefully things will turn around should a sequel pan out, but the first Death's DOA.
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A dodgy camera and touchy controls can be fixed. I know I wasn't the only one at E3 who told the producer that the camera was a mess. But, alas, they shipped this most stylish and most gore-riffic game with its major problems still intact.
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Bland, boring, infuriating, and above all, painfully disappointing.
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A major disappointment, considering the game has been in development for so long we definitely had some high hopes for the game, but unfortunately the title just isn't that impressive.
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Official Playstation 2 Magazine UKThe fantasy sequences and overall visual style are truly a feast for the eyes, but this is little more than just a standard slash 'n' bash game in pretty clothing. [Christmas 2005, p.104]
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A monotonous shooter with a crippled camera and a crush on "Psychonauts." [Sept 2005, p.93]
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Bury this one six feet under. Even if the Tim Burton aesthetic turns you on, the tepid gameplay makes this disc DOA.
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It sports a unique premise, wonderful art direction, and genuinely funny writing, and yet guilelessly hangs itself in the Hall of Shame by botching the camera and controls.
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The game is as hollow as the sentiments behind it. More attention should have been paid to the innerworkings of the game rather than securing the toy rights and shopping the concept around to make a major motion picture.
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It's not nearly as fun to play as it is to watch in cutscene form. The game tries to emulate the vibe and humor of Psychonauts, but doesn't come close to that title's wit or personality.
Awards & Rankings
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61
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33
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#33 Most Discussed PSP Game of 2005
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49
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#49 Most Shared PSP Game of 2005
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User score distribution:
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Positive: 48 out of 58
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Mixed: 4 out of 58
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Negative: 6 out of 58
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Jul 7, 2018
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ZemZ.Jul 6, 2007
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JohnnyA.Oct 10, 2005This game sucks and I want my forty bucks back.