- Publisher: Namco
- Release Date: Jun 28, 2005
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- Critic score
- Publication
- By date
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It's broken, it's brief, and it'll only make you wonder "what if" every time you play it.
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There are times when the game is fun, but it simply fails to overcome its numerous shortcomings.
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Despite its relative good looks, Dead to Rights: Reckoning is more an exercise in frustration than an enjoyable diversion. Not even the four player WiFi deathmatch mode is enough to save this one from the bowels of the budget bargain bin.
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I really love how shallow this game is, but at the same time Namco should be ashamed for even releasing it since it obviously needed more time to cook.
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Imagine an aging Max Payne with debilitating rheumatoid arthritis, failing eyesight and prone to fits of epilepsy. That's what you can expect when you play as Jack Slate in Dead to Rights: Reckoning...This game gets no points for trying. Dead to Rights: Reckoning, in no uncertain terms, sucks.
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An abomination of a product that wasn't really all that solid to begin with. When a game that depends on a lock-on system and camera to deliver compelling action can't even get that right, it's just not worth playing, and Reckoning is the very definition of wasted money. Stay far, far away.
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Tough aiming, repetitive gameplay and totally uninspired story elements send the game into a downward spiral, one that ends with a very short single-player mode and few extras. This cop should be kicked off the force.
Awards & Rankings
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68
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15
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#15 Most Discussed PSP Game of 2005
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51
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#51 Most Shared PSP Game of 2005
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User score distribution:
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Positive: 32 out of 48
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Mixed: 12 out of 48
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Negative: 4 out of 48
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Jan 28, 2022
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Sep 6, 2020
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Jun 9, 2020