Cube
PSP- Publisher: D3Publisher
- Release Date: Apr 30, 2007
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Though the presentation might be weak, the core puzzles can't be praised enough. With a slightly clunky level editor and some very basic unlockables, it only gets better. Cube is by no means perfect, but it is perfectly enjoyable for puzzle freaks.
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If you like 3D games in the same vein as Mercury Meltdown then you'll find plenty of challenging gameplay, strategy, and even a touch of reflexive action lurking in Cube, a game that proves it truly is hip to be square.
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PSM MagazineAn elegantly designed game, Cube also has a chill soundtrack, always a welcome facet in a puzzle game. [July 2007, p.85]
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If noodle-scratching gameplay is your thing and you can deal with some repetition, there's lots of steak in your PSP's immediate future, but the lack of varied backgrounds and a weak camera don't provide anything in the sizzle category.
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Pure Magazine UKAn interesting and diverting puzzler although a budget price would make it more attractive. [Apr 2007, p.84]
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Play UKSome people like a challenge but more people don't want to be bloody annoyed by a sticky cube that explodes. [Issue#153, p.84]
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Playstation Official Magazine UKTak[es] a simple idea - roll a cube over and around 3D platforms towards an exit - and mak[es] it impossibly complicated. [Apr 2007, p.118]
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It's perfect for play in airport terminals and doctor's waiting rooms, but it's hardly of the addictive, "Puzzle Quest" and "Lumines" "I'll sleep when I'm dead!" variety.
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Hardcore GamerAll the clever levels in the world won't do much good, though, after the dozenth aggravating death by hidden trap makes you toss the game aside. [July 2007, p.60]
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But much of the problem is the game’s antiseptic feel. Everything is just so geometrical; squares rolling along squares in front of a grid background. Cube reminds me of a New Yorker cartoon in which a man in a square office full of square furnishings asks his secretary to bring in something round.
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I really wanted to like this game, and honestly, I could have forgiven the poor sound effects/music and sometimes painful colors of the game. But I cannot forgive the horribly frustrating camera control. I want a do over and I want that camera fixed.
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Beating levels felt more in the realm of schoolwork than satisfying puzzle action. Presentation is very bland and simple, but that somehow doesn’t prevent loading screens between every stage.
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Is Cube fun? Not...really, but its clever torture.
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Just don't think that because you enjoy games like Lumines, Mercury Meltdown, and Capcom Puzzle World you might enjoy this one; I didn't.
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Cube's decent premise is diluted by its dull visuals and uninspired puzzles.
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Cube is a fine concept, and the stages themselves were well-designed, but from a graphical, audio, and programming standpoint, the game is a total mess.
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The "move all over the grid" aspect is really fun, too, even if you do end up fighting the camera a lot of the time.
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There's simply very little allure to Cube, outside of the slim satisfaction you'll glean from solving the more challenging levels.