Brooktown High
PSP- Publisher: Konami
- Release Date: May 22, 2007
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Electronic Gaming MonthlyWhile intriguing, the game is never captivating. [June 2007, p.94]
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The movement controls are very slippery and awkward, you spend most of your time in mundane conversation trees and playing the same mini-games relentlessly, and the reward at the end of the year isn't particularly satisfying.
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The real problem with Brooktown, though, is that your progress seems totally scripted, requiring no actual effort or skill.
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Less an adolescent social simulation and more a lesson in pandering, Brooktown High fails to make the grade.
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It's disappointing, it really is.
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netjakI really wanted to like you, Brooktown. I mean, like like. But the problem of shallow, unrealistic gameplay and an unreasonable time limit scheme just is too overbearing.
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Brooktown High is poor by design and though the concept running it may be admirable the execution is not. Bad conversation, lackluster mini-games, pointless statistics, and a below average presentation don't necessarily help the dating sim genre make headway in America.
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Playing Brooktown High, you can't really ever lose, but with so little content to explore and so little reward, you can't really win either.
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The whole concept of Brooktown High is appealing, but what the developer Backbone Entertainment has done is given us the most boring and lifeless look at high school life imaginable.
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With better pacing, some deeper activities to partake in and a more finely tuned interaction system Brooktown High could have been a lot of fun.
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