Bounty Hounds
PSP- Publisher: Namco Bandai Games
- Release Date: Sep 13, 2006
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Infuriatingly, it's just the sort of thing that would have been exponentially more fun with other people involved.
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Official U.S. Playstation MagazineThere's nothing quite like throwing up your own thunderdome(minus the Tina Turner)and shredding enemies once they've stepped into your invisible arena. [Nov. 2006, p.121]
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A classic example of shoddy execution derailing a slew of great ideas. With a better camera and improved controls, it could have been a real contender. Still, as frustrating as the game can get, it’s enjoyable in short bursts and presents a wealth of good ideas.
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PSM MagazineIt's not the most original game, but fans of the genre will certainly get their money's worth. [Dec. 2006, p.84]
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Bounty Hounds has a unique visual style and some appealing gameplay concepts, but the core action is too repetitive and shallow to sustain your interest for very long.
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Bounty Hounds has all the right moves and a good story to boot but fails to rise above the hardware’s limitations or its repetitive combat.
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Not a single enemy proved to be a real challenge after a few seconds of observation. The boss fights are long, but with half a brain, most gamers could complete them with ease. As for the intuitive controls, these are counter-balanced by the ambiguous character development and equipment systems.
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Electronic Gaming MonthlyThe game doesn't require you to spend too much time leveling up and upgrading weapons(though you can certainly take your time with that)--it cuts right to the action. [Nov. 2006, p.133]
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Game InformerIn short, there's fun to be had here if you're willing to put up with the stuff that sucks. [Nov. 2006, p.146]
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Edge MagazineIn the great crapshoot of Namco thirdperson action games, it’s a better than average throw. [Nov 2006, p.92]
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A nice twist on the theme that makes the game more interesting to play than Koei's worn-out efforts, but you still can't help but feel more could have been done with enemy AI, camera adjustment, and multiplayer.
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All in all whilst looking great on the surface, scratching a little deeper reveals some flaws, with Bounty Hounds feeling more like a tech demo that has been turned into a game rather than a game in its own right.
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It's almost as though the developers focused everything they had on the art style and equippable items, but forgot to make sure the rest of the game worked as well. A tedious slog, this sort of project is a risky one to undertake since the potential for boredom to kill the experience is so high.
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With insanely repetitive, mindless action and completely unengaging character progression, Bounty Hounds withers and dies within its first hour.
Awards & Rankings
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88
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84
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#84 Most Discussed PSP Game of 2006
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37
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#37 Most Shared PSP Game of 2006
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User score distribution:
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Positive: 5 out of 12
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Mixed: 4 out of 12
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Negative: 3 out of 12
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Feb 1, 2014
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NickB.Mar 12, 2007
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afSep 15, 2006It is so cool!