- Publisher: Ignition Entertainment
- Release Date: Apr 6, 2005
Buy Now
- Critic score
- Publication
- By date
-
If this Mercury was put into a thermometer, it would be floating just above “lukewarm”.
-
When Mercury is at its best, it's an elegantly simple and addictive action-puzzler. When it's at its worst, it's like a tedious pop quiz from an unpredictable, bad-tempered teacher.
-
Cheat Code CentralEveryone will be simply fascinated by this game but not everyone will feel compelled to take on the challenge to complete it.
-
It falls short in a few areas, and the missing tilt-sensor is a disappointment, but puzzle fans with patience and those into heavy metals would still do well to give this one a roll.
-
If you're a competent gamer with a steady hand you'll be able to complete every challenge eventually, but beating the game "clean" is going to require quite a specific skill set that may ultimately not make this entertaining for everyone.
-
PSM MagazineThe default control scheme is awful, but the alternate is perfect. [June 2005, p.85]
-
Official U.S. Playstation MagazineA nice puzzle compilation for those who are dexterous of hand rather than mind. [July 2005, p.78]
-
Once you get used to the controls you'll be fine... but all too often levels seem like chores rather than challenges. [PSW]
-
Mercury has tons of potential, but it doesn't realize much of it. A sequel that added an autosave feature, perfected the puzzle designs and smoothed out the uneven difficulty would be an utter blast.
-
Game InformerIts trial-and-error gameplay seems a bit too old school for the sexy new system. [May 2005, p.130]
-
Mercury can be quite fun and quite challenging, though ultimately short, but sometimes sweet. The project feels somewhat incomplete.
-
If Mercury had twice the amount of puzzles, a decent multi-player mode and some mini-games or other challenges, it’d be a great game. As it stands now, it’s a decent diversion that lasts 3-5 hours, but one not worth $40.
-
netjakWhile its core concept and educational fluid dynamics demonstrations earned the game a couple tenths of a point extra in the Overall category, it unfortunately commits the two cardinal sins of a puzzle game. No replay, and no learning curve.
-
A visually stunning game mired in repetition, or a hardcore puzzlers dream come true? I'd say a bit of both.
-
Mercury demands a lot, and doesn’t offer many ways for deficient players to build their skills for later levels.
-
It doesn’t really have the endless appeal of something like "Lumines," "Puyo Pop" or "Tetris," but the problem solving, logical puzzles and interesting physics make it nonetheless enjoyable.
Awards & Rankings
|
20
|
|
|
40
|
#40 Most Discussed PSP Game of 2005
|
|
53
|
#53 Most Shared PSP Game of 2005
|
User score distribution:
-
Positive: 13 out of 23
-
Mixed: 4 out of 23
-
Negative: 6 out of 23
-
AssimovMay 20, 2007Good game for persons who like fight the chrono and against previous times.
-
WeirdN.Sep 19, 2005
-
SamT.Sep 6, 2005Original and fun for a bit. got bored after 3 days.