• Publisher: Natsume
  • Release Date: Oct 27, 2009
Metascore
58

Mixed or average reviews - based on 7 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 7
  2. Negative: 1 out of 7
  1. Adventures To Go! is a great idea brought down by a sloppy execution.
  2. 65
    Adventures to Go has some good ideas, such as generating your quests through building blocks in hopes of satisfying job requirements. But adventuring itself is slow – you walk around and fight some monsters while keeping an eye out for treasures and magical monoliths.
  3. 60
    I liked Adventures to Go, though its flaws are hard to ignore. It's a good game to play when you've got a bit of time to kill or when you need a brief break from a more demanding title. AtG doesn't demand extensive commitment to have fun, but it also won't provide much for players looking for a meatier role-playing epic.
  4. The gameplay is repetitive, but the novelty of surprises will keep you going. Very little replay value.
  5. Playstation Official Magazine UK
    Jun 19, 2011
    50
    Laborious menus. [July 2011, p.95]
  6. Playstation: The Official Magazine (US)
    50
    The solid-but-typical action is grid-based, turn-taking RPG strategy, both customizable and redundant. [Jan 2010, p.87]
  7. 40
    It's sad to see a game whose concept has a lot of potential but doesn't follow through with a better presentation.

Awards & Rankings

56
53
#53 Most Discussed PSP Game of 2009
5
#5 Most Shared PSP Game of 2009
User Score
7.8

Generally favorable reviews- based on 12 Ratings

User score distribution:
  1. Positive: 9 out of 12
  2. Negative: 2 out of 12
  1. Jun 26, 2020
    8
    A game on the lighter end of roguelikes, Adventures to Go is a game where you create you OWN dungeons... sort of. You can choose the number ofA game on the lighter end of roguelikes, Adventures to Go is a game where you create you OWN dungeons... sort of. You can choose the number of rooms, their style, their enemy type, how many special treasure chests they contain, and so on, but the actual LAYOUT of each room is randomly generated. Still though, that's a LOT of stuff to change! Through the story, you'll unlock new features to change and alter, making huge (and expensive) dungeons for you and your party of four to explore.

    The story isn't much to talk about, but it's hardly offensive. It's very light-hearted, but gets a bit serious near the end. Nothing world-shattering, but there IS a character death that I bet you won't see coming. They didn't deserve it!

    There's a lot of fun interactions between the characters, who you'll probably grow to like if not love. The main character, Finn (the FANTASTIC), is probably the best of them, and those who enjoy snarky protagonists will just adore him. He's witty but not an outright jerk. The other three party members are... fine. I don't have much to say about them, really.

    Making dungeons to explore is a pretty sweet mechanic, though I must confess the layouts can get a bit dull over time. Regardless, it's a good time. Solid 8/10 in my humble opinion.

    Oh, and remember you can switch characters on the field with the L/R buttons. Only Alina and Kat do anything on the field, though, so you'll be seeing them the most often. It's a shame; I wish Finn or Big Jack had some kind of field ability like the other two do.
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