Resident Evil

PlayStation
  • Publisher: Capcom
  • Release Date: Mar 30, 1996
User Score
9.5

Universal acclaim- based on 1290 Ratings

User score distribution:
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  1. MitchF.
    Aug 7, 2004
    0
    Horrible graphics, controls and worst of all gameplay. If you are looking for a classic horror title get Silent Hill.
  2. Jan 3, 2015
    0
    The game is not even scary, and it should not belong in the survival horror genre. I dont know why most ppl are praising Mikami, he is not even an good at making survival horror games. Plus the game thats very bad graphic, poor voice acting, poor dialogue, if yur looking for a better survival horror, play silent hill, fatal frame, or dead space.
  3. Jul 25, 2023
    0
    Where do I even begin with this abysmal excuse for a game? Resident Evil for PlayStation is an utter disappointment, and I'm convinced it was designed to torment players rather than entertain them. Capcom should be ashamed of themselves for releasing this steaming pile of digital horror.

    First and foremost, the graphics are an insult to the PlayStation's capabilities. I've seen better
    Where do I even begin with this abysmal excuse for a game? Resident Evil for PlayStation is an utter disappointment, and I'm convinced it was designed to torment players rather than entertain them. Capcom should be ashamed of themselves for releasing this steaming pile of digital horror.

    First and foremost, the graphics are an insult to the PlayStation's capabilities. I've seen better visuals on a Game Boy! The character models look like they were created in the early '90s, and the environments are so bland and pixelated that I wondered if I had mistakenly booted up a retro game.

    And don't even get me started on the controls! It's as if the developers purposefully wanted to make the simplest tasks, like walking or turning around, a Herculean challenge. I spent more time fumbling with the awkward controls than actually playing the game. Is this some sadistic attempt to add artificial difficulty? If so, they succeeded, but not in a way that makes the game enjoyable.

    Furthermore, the so-called "storyline" is a convoluted mess. It's as if the writers took random horror clichés and tossed them into a blender without any regard for coherence or logic. The plot twists are predictable, and the dialogue is so cringe-worthy that it had me rolling my eyes more than cowering in fear.

    But wait, there's more! The audio design is another travesty. The voice acting is laughably bad, and the sound effects are so jarring and poorly timed that they end up killing any semblance of suspense or tension.

    Oh, and let's not forget about the infuriating save system. Limited save slots and the absence of an autosave feature turned the game into a frustrating exercise in repetition. It's 2023, for crying out loud! How can a modern game lack such a basic feature that has been standard for years?

    To add insult to injury, the game is riddled with bugs and glitches. From clipping issues to game-breaking freezes, it's clear that little to no quality assurance was done before releasing this disaster.

    In conclusion, Resident Evil for PlayStation is an absolute travesty. It's a shameful cash-grab that preys on fans' nostalgia without delivering anything remotely worthwhile. Save your money, spare your sanity, and stay far away from this nightmarish disaster of a game.
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Awards & Rankings

3
1
#1 Most Discussed PS1 Game of 1996
3
#3 Most Shared PS1 Game of 1996
Metascore
91

Universal acclaim - based on 8 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 8
  2. Mixed: 0 out of 8
  3. Negative: 0 out of 8
  1. Capcom has produced the perfect interactive movie. RE is horribly, horribly addictive -- it tests your reflexes, satiates your bloodlust, stretches your mind (and temper) and leaves you both thrilled and drained.
  2. Stunning graphics. Amazing sounds. Gripping storyline. Frightening enemies. Callenging gameplay.
  3. Electronic Gaming Monthly
    89
    Fantastic game, but who can forget the terrible intro and dialogue? [Jan 2004, p.189]