Legacy of Kain: Soul Reaver
PlayStation- Publisher: Eidos Interactive
- Release Date: Aug 13, 1999
- Also On: PC
Summary:
Cast down to the material world, the mysterious entity 'Raziel' seeks vengeance for betrayal by his master: Kain. Cursed to stalk the dark realms of Nosgoth, he must slay his undead brethren; only then can he absorb their souls for the energy he craves. Moving between the spectral and material plane, Raziel must negotiate puzzles, overcome traps and defy blood-chilling enemies to reach his goal - the final battle with Kain!
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| Rating: | T |
|---|---|
| Developer: | Crystal Dynamics |
| Genre(s): | Action Adventure, Horror |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Animated Blood Animated Violence |
| Cast | Credit |
|---|---|
| Jurjen Katsman | PC Programming |
| Simon Templeman | Voice Talent |
| Simon Templeman | Voice Talent |
| Amy Hennig | Director |
| Amy Hennig | Script |
| Amy Hennig | Script |
| Amy Hennig | Script |
| Rosaura Sandoval | Producer |
| Andrew Bennett | Producer |
| Jon Miller | Executive Producer |
| Rob Dyer | Executive Producer |
| Richard Lemarchand | Script |
| Richard Lemarchand | Senior Designer |
| James Guilford | Concept Art |
| James Guilford | Lead Animator |
| Daniel Cabuco | Concept Art |
| Daniel Cabuco | Texture & Lighting |
| Daniel Cabuco | Texture & Lighting |
| Jason Bell | Programming |
| Marc David | Lead Programmer |
| Scott Krotz | Programming |
| Hong Park | Programming |
| Tom Desmarais | Additional Programming |
| Jonah Stich | Additional Programming |
| Doug Banks | Additional Programming |
| Fred Mack | Audio Programming |
| Charles Martin | Interface Programming |
| Paul Vernon | Animation |
| Eric Elliot | Animation |
| Riley Cooper | Design/Layout |
| John Dumala | Design/Layout |
| John Dumala | In-Game Cinematics |
| Mark Meier | Mesh & Layout |
| Aaron Keller | Design/Layout |
| Aaron Keller | In-Game Cinematics |
| Freddie Lee | Concept Art |
| Freddie Lee | Mesh & Layout |
| Casto Vocal | Mesh & Layout |
| Mike Gonzales | Mesh & Layout |
| Seth Carus | Design/Layout |
| Seth Carus | Original Game Concept |
| Jeff Morgan | Additional Art |
| Jeff Morgan | In-Game Cinematics |
| Dave Reyes | Concept Art |
| Dave Reyes | Texture & Lighting |
| Brett Hartshorn | Texture & Lighting |
| Arnold Ayala | Concept Art |
| Arnold Ayala | Texture & Lighting |
| Arnold Ayala | Texture & Lighting |
| Leon Cannon | Additional Art |
| Gary Ellington | Additional Art |
| Greg Shaw | A/V Lead |
| Greg Shaw | Sound Effects |
| Kurt Harland | Sound Design |
| Jim Hedges | Audio Programming |
| Richard Doyle | Voice Talent |
| Damon Redmond | Additional Art |
| Carl Stika | Lead Programmer |
| Kris Zimmerman | Casting Director |
| Gordon Hunt | Voice Director |
| Eric Strickland | Interface Programming |
| Steve Papoutsis | AV Manager |
| Steve Papoutsis | Sound Effects |
| Adi Taylor | Art Interns |
| Stephen Trusty | Concept Art |
| Stephen Trusty | Texture & Lighting |
| Timothy Linn | Texture & Lighting |
| Anna Gunn | Voice Talent |
| Tony Jay | Voice Talent |
| Neil Ross | Voice Talent |
| John Wood | Animation |
| Michael Heyeck | PC Programming |
| Lee Briggs | PC Programming |
| Cory Stockton | Mesh & Layout |
| Cory Stockton | Mesh Lead |
| Caroline Trujillo | Mesh & Layout |
| Jeremy Bredon | In-Game Cinematics |
| Ross Haris | Additional Art |
| Jon Guilford | Art Interns |
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