007: The World is not Enough
PlayStation- Publisher: Electronic Arts
- Release Date: Nov 7, 2000
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It's not remotely as good as the Nintendo 64 version, but it's certainly a major improvement over last year's shank-fest. (And it's not even remotely close to "Goldeneye.")
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The artificial intelligence of TWINE's enemies is both shaken and stirred.
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Da GameboyzIt's fun for a while, but the problems with the game become a hassle and the game's lack of length and diversity cause it to lose a lot of the entertainment value it should have.
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CNET GamecenterCrippled by graphical glitches, poor control, and incompetent AI, TWINE feels more like a wannabe "GoldenEye" than something that can stand on its own merits. It's not that it's a horribly bad game; it's just not a very good game.
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Daily RadarProlonged exposure to this latest Bond adventure reveals that TWINE is, despite the gorgeous visuals and top-notch presentation, at heart a relatively shallow experience -- decent, but not quite good enough.
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If the game was a bit longer, or if even each mission took longer to complete than the 5-10 minutes generally required, maybe we could give the game a higher score - shoddy visuals and all.
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The technology is behind the curve, the control is too sensitive and cumbersome, but the variation in gameplay saves the title from the ever-increasing abyss of forgetful games based on movies.
Awards & Rankings
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58
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11
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#11 Most Discussed PS1 Game of 2000
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30
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#30 Most Shared PS1 Game of 2000
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User score distribution:
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Positive: 27 out of 58
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Mixed: 21 out of 58
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Negative: 10 out of 58
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Jun 21, 2020
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Jul 9, 2016
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AlexH.May 13, 2004