User Score
8.4

Generally favorable reviews- based on 169 Ratings

User score distribution:
  1. Negative: 17 out of 169
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  1. Aug 15, 2016
    4
    ZTD is the finale of the Zero Escape series which consists of Nine Hours, Nine Persons, Nine Doors (999) and Virtue's Last Reward (VLR)

    The only people that need to play ZTD are the fans who made it worth making, but unfortunately for them, instead of a beautiful endpiece to what was potentially one of the most intriguing video game trilogies out there, fans are treated to ... well, I
    ZTD is the finale of the Zero Escape series which consists of Nine Hours, Nine Persons, Nine Doors (999) and Virtue's Last Reward (VLR)

    The only people that need to play ZTD are the fans who made it worth making, but unfortunately for them, instead of a beautiful endpiece to what was potentially one of the most intriguing video game trilogies out there, fans are treated to ... well, I guess something like a McD's apple pie; you enjoy it somewhat, but it's never satisfying, you feel like crap afterwards, and you always know that it'll never be as good as the real thing.

    Sure, the minds behind the amazing 999 and VLR prequels have returned for this third and final entry in the Zero Escape series, but whether budget or burnout was the main factor, the end result is a lackluster finale to a series that most-definitely deserved better. The joy of the series has never been its gameplay, really, but how it uses the medium to unravel a complex narrative. The Zero Escape series and indeed Zero Time Dilemma are essentially visual novels that hinge on player choices and feature room-escape puzzles. In 999, the story is so expertly crafted to bring you to its mind-blowing conclusion. The twists and turns of the original game were so well-done that we hardly minded some of the more glaring issues like having to re-solve the rooms to see the different endings. In VLR, the prose is less heavy-handed and you're stuck with your choices like in 999, but rather than have you go back and replay all the rooms to see the other branches of the story, it introduced the game flowchart which at first blush seemed only to exist in order to address complaints from 999... until you realize it's much more than that, and it is pure genius! There's also that nice little twist where the memos you write degrade over time just like short-term memory.

    Which brings us to ZTD, in which fans hope all of the questions they have will get answered. They don't. To be fair, a lot of gaps will be filled in, but it's done in such a ridiculous and disjointed way that by the end of it all, you might find yourself not really caring anymore. Again, new players need not look at this at all until they have played the first two games, or at the very least, VLR. So dependent on its prequels is ZTD that anyone jumping in at this point will be totally lost, which makes it a wonder why over 60% of the game is spent re-establishing stuff we learned in VLR. The recap is boring for fans and will make no sense to newbies.

    Onto brass tacks. ZTD is instantly familiar to fans of the series. Once again, you will be making choices and escaping rooms. Familiar characters return and a few new faces debut, but they are so un-noteworthy that I didn't even know Mira's name until well into the final wrap-up. The twists are here as well, but I doubt any one of them could be considered mind-blowing. Gone is all of the prose and the game plays out in cutscenes with terrific-looking cel-shaded models that, in contrast, appear to be animated by high school kids still learning how to point and move the camera. Rather than show any complex movements, the camera will cut away to a wall or the ceiling in order to obviously re-pose the characters. When you do see them move, it's laughable - even the short character loops of VLR were done better than this. But that's not why you came - if we wanted pretty, we'd never have jumped into Zero Escape in the first place. It's all about the story, so what of it?

    Fans of the series are used to slow burn, but the unraveling of the yarn here is S-L-O-W slow, and as I said above, most of it is going to be redundant re-treading for fans returning to see the conclusion and will be completely lost on anyone who hasn't at least played VLR. Rather than going through one entire playthrough as in previous games, ZTD is instead presented in disjointed segments that can be explored in any order provided you have unlocked them. Meticulous players might want to look at the global flowchart (accessible right off the bat) to try and make sense of things, but ZTD doesn't really play out that way. The characters are once again trapped in a shelter and made to escape rooms and make decisions, but every time they're done, the new Zero (the bad guy) knocks them out, erases their memories, and they start again somewhere else. Players will need to fill in the gaps and make sense of this disjointed storytelling, but it's not done nearly as well as in the prequels. My personal experience had me trying this until I slowly began to feel a disconnect as the game plodded on and told me nothing of use. The mystery isn't nearly as intriguing this time and really, YMMV on the payoff. As for the rooms, there's no files to find, and no math to do. They're all easy to navigate and solve. It all feels phoned in without any of the love.

    ZTD is only for fans who want to see the conclusion, but they should keep expectations nice and low. Like for a McD's apple pie.
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  2. Jul 25, 2016
    4
    The graphics suck (ps vita version) compared to Zero Escape. The models are crappy and there's weird physics errors sometimes like Akane's hair randomly flipping out. Anyway ignoring that, the new characters are retarded. Eric is a lame ass piece of crap, I had to switch to Japanese audio because he's so annoying. Eric's face is idiotic, his clothes are idiotic, his dialogue is dumb, andThe graphics suck (ps vita version) compared to Zero Escape. The models are crappy and there's weird physics errors sometimes like Akane's hair randomly flipping out. Anyway ignoring that, the new characters are retarded. Eric is a lame ass piece of crap, I had to switch to Japanese audio because he's so annoying. Eric's face is idiotic, his clothes are idiotic, his dialogue is dumb, and he's a childish whiny little sh** without anything interesting coming from it. Junpei, from 999 and Zero Escape is now super irritating to listen to (or read) talk. He's super emo and a total chore to read or hear his dialogue. Every single scene with him I hope he dies. It's a huge let down from 999. Every scene it's "OHHHHHHHHH I'M SO JADED AND ANNOYING" with Akane trying to reason with him. I get it. You went through a lot. But you don't have to be written as a piece of crap irritating npc. There's better ways to do that kind of exposition. A lot of the puzzles are on the level of Gabriel Knight 3 irritating and tedious even if you have to resort to a walkthrough (or even video walkthrough). Play 999, play Zero Escape, and get this one if it's on sale. If you're a fan, you'll buy it anyway, despite any review. If you haven't played the others, play them, then get to this one when it's financially convenient for you.

    Eric and Junpei in this game alone are reasons to not play this game even just for the story. They are so unbearably irritating and poorly written/acted.
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  3. Jul 24, 2016
    0
    The game sounded interesting enough to give it a shot.
    What followed was an hour of pure boredom that annoyed me because the music is so damn loud in this game that you can't hear the characters. And adjusting the sound levels doesn't do anything in this regard.
    Before you purchase this game, here's how you play it: Watch clips listening to some ultraboring dialgoues - I mean,
    The game sounded interesting enough to give it a shot.
    What followed was an hour of pure boredom that annoyed me because the music is so damn loud in this game that you can't hear the characters. And adjusting the sound levels doesn't do anything in this regard.

    Before you purchase this game, here's how you play it:
    Watch clips listening to some ultraboring dialgoues - I mean, seriously boring - as in - wtf am I doing with my life kind of boring. Plus - it feels super slow.
    Then you make some choice. Back to boring dialogues again. Then the game gets a bit weird because it looks like you broke it. Basically it ends really.
    Then you have to open up some menu where you can see some tree which shows the paths to certain outcomes. There you can go back to a certain part and make a different choice.

    And then the game continues and you select which person you want to play, then you play another person, and another. Basically it combines story parts.

    All this sounds interesting enough if it weren't for the fact that it feels so slow. The dialogues are so predictable and boring and again - slow, really slow - that you get tired from playing it. And on top of that the stupid music being so loud that you can't h ear anyone anyway so you gotta read subtitles.

    I like interactive movie kind of games but this one was rather special. I guess you have to know the other games to like this one.
    All the positive reviews suggest this anyway. I thought I could just jump right in but I fell flat on my face doing so.

    I guess it can be a good game if you want it to be. All I can say is that I like the genre, but this one was absolutely crap to me.
    To be fair though, I only played it for some 60-90 minutes. It made me really sleepy and refunded it afterwards.
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  4. Mar 22, 2020
    0
    Every decade, one might experience the rare phenomena that a game in a franchise comes out that is so disgustingly bad that it kills the franchise and ruins the memories of the previous games. I could type out all the flaws with this garbage game, but it would be a waste of time. All you need to know is that Zero Time Dilemma is one of the worst games ever made in the history of gaming.Every decade, one might experience the rare phenomena that a game in a franchise comes out that is so disgustingly bad that it kills the franchise and ruins the memories of the previous games. I could type out all the flaws with this garbage game, but it would be a waste of time. All you need to know is that Zero Time Dilemma is one of the worst games ever made in the history of gaming. Just play the first two game and pretend this game doesn't exist, that is the best way to enjoy this franchise if you are interested. Expand
Metascore
83

Generally favorable reviews - based on 31 Critic Reviews

Critic score distribution:
  1. Positive: 26 out of 31
  2. Negative: 0 out of 31
  1. Nov 30, 2016
    50
    Although several welcome elements return, some undesirable changes to the established formula and exasperating design choices make Zero Time Dilemma a lackluster send-off to a cult-favorite series.
  2. Pelit (Finland)
    Oct 12, 2016
    93
    Time travel trilogy closes its last loops and leaves us wanting more. In a surprising move, visual novel style gives way for a more western The Walking Dead aesthetics. You should definitely be playing this game but remember, once you start, there is no escape. [Sept 2016]
  3. Playstation Official Magazine UK
    Sep 6, 2016
    80
    A fantastically outrageous conclusion to a remarkable story, albeit one that doesn't quote recapture the highs of Virtue's Last Reward. Don't even contemplate playing until you've finished VLR. [Sept 2016, p.104]