User Score
8.4

Generally favorable reviews- based on 169 Ratings

User score distribution:
  1. Negative: 17 out of 169
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  1. May 19, 2017
    9
    This is an excellent but highly improbable story that brings to light a series of philosophical concepts surround perception and reality, Very well written and voice acted with a series of well designed puzzles. Getting to all of the endings, however, requires some bizarre combination of events that are not easy to create or choose.

    For those who enjoy puzzles and great narrative this
    This is an excellent but highly improbable story that brings to light a series of philosophical concepts surround perception and reality, Very well written and voice acted with a series of well designed puzzles. Getting to all of the endings, however, requires some bizarre combination of events that are not easy to create or choose.

    For those who enjoy puzzles and great narrative this is a must play game and is perfectly suited to the Vita.
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  2. Sep 1, 2016
    9
    Zero Time Dilemma is simply an excellent final game to the Zero Escape Trilogy, though you absolutely must have at least completed VLR (2nd game) and know the details behind 999 to be able to fully appreciate the story and character motives for this game. I'll skip story details as it's very complex and intricate, but I can say that it's extremely good and fulfilling.

    The game revolves
    Zero Time Dilemma is simply an excellent final game to the Zero Escape Trilogy, though you absolutely must have at least completed VLR (2nd game) and know the details behind 999 to be able to fully appreciate the story and character motives for this game. I'll skip story details as it's very complex and intricate, but I can say that it's extremely good and fulfilling.

    The game revolves around a novel section (or cinematics in this game), puzzle section, and decision game. The novel section is basically a good amount of cutscenes introducing a new room, discussing rooms after escaping, showing deaths, new rules, or introducing the decision game (and more, of course). The animations are stiff and the 3D models aren't very high quality and it certainly took time getting used to the poor overall animation, however the voice acting and music was excellent and the rooms were a blast to play through. With such a limited budget and the very low chance of releasing, I can let go some of these presentation issues Zero Time Dilemma has. I actually did end up liking some of the character models towards the end, like the interpretation of Junpei, Carlos, Q, and small details on Phi that we didn't notice from VLR.

    The room escaping segment is a small step down in difficulty from the previous two games in the series, but still has a few difficult puzzles for you to solve. There are also a few puzzles that were tedious as heck (control room wires, machine room, rec room... etc.), but there were also others that were great (transporter, library, monitors). Again, the music is excellent, with some of the tracks being remixes from VLR (library, blue bird, annihilation) and some being good originals (transporter, trash room, interminable dilemma). I managed to beat the game blindly without any guides for any single thing, and had little trouble with the puzzles (the wires in the control room took me an extra 20 minutes to figure out and the rec room was ridiculously tedious), and that's coming from someone who isn't exactly good at 'escape the room' puzzles.

    The game is 20-25 hours long, depending on your speed at solving puzzles, navigation of menus (and not being lost), and whether or not you skip cutscenes that you have already seen when exploring 'new paths'. I platinumed the game (PSV) in 20 hours and 4 minutes (20:04), and that included some thinking for puzzles and exploring for new paths to open up. The ending is great but a tiny bit rushed, and still leaves the possibility of a fourth game (what am I dreaming?!), so we'll see what happens in regards to that.

    Either way, Zero Time Dilemma is an excellent third and final addition to the Zero Escape series, and despite its poor animation and strange models, everything else is so positive that it pretty much covers out most of what may not have been able to be polished due to budgeting issues. Decision games are fun and intense (my favorite was the dialogue between different choices for 'Who Killed ____?'). Buy this game if you've played the other two in the series, or buy the other two and then play this game; you will not regret it.

    Gameplay: 8.5/10
    Story: 10/10
    Music: 9.5/10
    Presentation: 7/10
    Length: 8.5/10
    Overall: 9/10
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  3. Feb 2, 2017
    8
    There is no doubt that Zero Time Dilemma is currently one of the best games for PS VITA. Graphics are very good, it is quite a change compare to VLR, you have to adapt for this art style, but the art definitely looks good. Gameplay is very similar to VLR, finding way out, making a key choices, it is very well made and it works how it should work in the game of this kind. The story isThere is no doubt that Zero Time Dilemma is currently one of the best games for PS VITA. Graphics are very good, it is quite a change compare to VLR, you have to adapt for this art style, but the art definitely looks good. Gameplay is very similar to VLR, finding way out, making a key choices, it is very well made and it works how it should work in the game of this kind. The story is amazing.... once again.... it will keep you in the game.... and when you are done with the game you will say just one thing "I want more!" I enjoyed this game so much but of course there are even some minor issues which is why I cannot rate this game 10/10. My biggest issue is with hairs (mostly Akane's) going through body and overall graphic and animations issues. It is too bad that animanions are a bit clumsy. Even so the game evolved from just visual novel into full animated game which is nice step forward.

    Graphic - 7
    Gameplay - 8
    Lasting Appeal - 10
    Execution - 7

    Overall - 8
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  4. Dec 28, 2016
    8
    This review contains spoilers, click expand to view. Pros:
    - Puzzles are the best they have been
    - Satisfying conclusion to most major mysteries
    - Return of many beloved characters
    - Crazy endings and tangents
    - Wild plot twists that are fun if not the most logical

    Cons:
    - Too few puzzles, especially in the ending of the game
    - Stark omissions, most notably with Kyle
    - Akane and Junpei are near unrecognizable
    - The game looks absolutely awful in its animations and lip syncing
    - Terrible frame rate dips

    In the end, the visuals don't matter too much in a game like this compared to the story and the story is still a ton of fun to play through.

    True Score: 8.0
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  5. Jul 10, 2020
    9
    The third game in the trilogy. Although it is a little lower than its previous installments, it also manages to hook you and surprise you to the end. Maybe I was a little disappointed in its ending, maybe I was expecting more from it, and I felt it was somewhat open. Or perhaps, it is that I liked the saga so much that I expected more.

    I can only say that these three games must be played.
  6. Sep 7, 2016
    10
    Excellent game, the puzzles are balanced just right, and the storyline is original and quite deep (you'll often find yourself looking up stuff on Google that the characters talk about, like the Sleeping Beauty paradox, for example). Animation isn't great, but this really doesn't matter at all in this type of game. If you want a mix between a story-driven game and a puzzle game, and youExcellent game, the puzzles are balanced just right, and the storyline is original and quite deep (you'll often find yourself looking up stuff on Google that the characters talk about, like the Sleeping Beauty paradox, for example). Animation isn't great, but this really doesn't matter at all in this type of game. If you want a mix between a story-driven game and a puzzle game, and you like Japanese sci-fi, then go for it. Excellent music too. Expand
  7. Jun 28, 2016
    10
    Honestly this game is a 10/10 i have been a fan of the series since 999. All i have to say is this game is amazing and i highly recommend it to anyone. The story, the puzzles, the despair inducing emotions it makes you go through. It is a great experience and the creator deserves nothing but praise for this masterpiece. I'm happy to be part of a fan base that pushed so hard to help thisHonestly this game is a 10/10 i have been a fan of the series since 999. All i have to say is this game is amazing and i highly recommend it to anyone. The story, the puzzles, the despair inducing emotions it makes you go through. It is a great experience and the creator deserves nothing but praise for this masterpiece. I'm happy to be part of a fan base that pushed so hard to help this man get his work out. Please support the team at zero escape by picking up this game!! Expand
  8. Jun 28, 2016
    10
    Zero Time Dilemma is amazing! it has one of the best stories ever and the puzzles are challenging and brilliant, characters and voice acting are really well done, if appreciate great stories and puzzle solving, do yourself a favor and get this game, but make sure to play 999 and VLR to help you enjoy the game even more! 10/10 perfect masterpiece!
  9. Oct 26, 2018
    9
    I am a fan of the series and zero time dilemma story wise and structure wise is brilliant ending of it. But I must say, that puzzles not as good as in previous parts of the series. Some of them are very annoying (rec room, I hate you) and they don't combined with a story as good as in 999 (sudoku is best example) or VLR (Q room).
    Whatever. I can recommend this game for people who want
    I am a fan of the series and zero time dilemma story wise and structure wise is brilliant ending of it. But I must say, that puzzles not as good as in previous parts of the series. Some of them are very annoying (rec room, I hate you) and they don't combined with a story as good as in 999 (sudoku is best example) or VLR (Q room).
    Whatever. I can recommend this game for people who want enjoy good story (especially fans of the series) but not for people who want play good puzzle game. But as fan of good story driven games and as fan of the series I can"t rate ZTD lesser then 9/10.
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  10. Aug 27, 2016
    7
    Without a doubt the worst of the series. It's interesting and has a few surprises, but none of the payoffs are great. The new characters are so so annoying.
  11. Aug 15, 2016
    4
    ZTD is the finale of the Zero Escape series which consists of Nine Hours, Nine Persons, Nine Doors (999) and Virtue's Last Reward (VLR)

    The only people that need to play ZTD are the fans who made it worth making, but unfortunately for them, instead of a beautiful endpiece to what was potentially one of the most intriguing video game trilogies out there, fans are treated to ... well, I
    ZTD is the finale of the Zero Escape series which consists of Nine Hours, Nine Persons, Nine Doors (999) and Virtue's Last Reward (VLR)

    The only people that need to play ZTD are the fans who made it worth making, but unfortunately for them, instead of a beautiful endpiece to what was potentially one of the most intriguing video game trilogies out there, fans are treated to ... well, I guess something like a McD's apple pie; you enjoy it somewhat, but it's never satisfying, you feel like crap afterwards, and you always know that it'll never be as good as the real thing.

    Sure, the minds behind the amazing 999 and VLR prequels have returned for this third and final entry in the Zero Escape series, but whether budget or burnout was the main factor, the end result is a lackluster finale to a series that most-definitely deserved better. The joy of the series has never been its gameplay, really, but how it uses the medium to unravel a complex narrative. The Zero Escape series and indeed Zero Time Dilemma are essentially visual novels that hinge on player choices and feature room-escape puzzles. In 999, the story is so expertly crafted to bring you to its mind-blowing conclusion. The twists and turns of the original game were so well-done that we hardly minded some of the more glaring issues like having to re-solve the rooms to see the different endings. In VLR, the prose is less heavy-handed and you're stuck with your choices like in 999, but rather than have you go back and replay all the rooms to see the other branches of the story, it introduced the game flowchart which at first blush seemed only to exist in order to address complaints from 999... until you realize it's much more than that, and it is pure genius! There's also that nice little twist where the memos you write degrade over time just like short-term memory.

    Which brings us to ZTD, in which fans hope all of the questions they have will get answered. They don't. To be fair, a lot of gaps will be filled in, but it's done in such a ridiculous and disjointed way that by the end of it all, you might find yourself not really caring anymore. Again, new players need not look at this at all until they have played the first two games, or at the very least, VLR. So dependent on its prequels is ZTD that anyone jumping in at this point will be totally lost, which makes it a wonder why over 60% of the game is spent re-establishing stuff we learned in VLR. The recap is boring for fans and will make no sense to newbies.

    Onto brass tacks. ZTD is instantly familiar to fans of the series. Once again, you will be making choices and escaping rooms. Familiar characters return and a few new faces debut, but they are so un-noteworthy that I didn't even know Mira's name until well into the final wrap-up. The twists are here as well, but I doubt any one of them could be considered mind-blowing. Gone is all of the prose and the game plays out in cutscenes with terrific-looking cel-shaded models that, in contrast, appear to be animated by high school kids still learning how to point and move the camera. Rather than show any complex movements, the camera will cut away to a wall or the ceiling in order to obviously re-pose the characters. When you do see them move, it's laughable - even the short character loops of VLR were done better than this. But that's not why you came - if we wanted pretty, we'd never have jumped into Zero Escape in the first place. It's all about the story, so what of it?

    Fans of the series are used to slow burn, but the unraveling of the yarn here is S-L-O-W slow, and as I said above, most of it is going to be redundant re-treading for fans returning to see the conclusion and will be completely lost on anyone who hasn't at least played VLR. Rather than going through one entire playthrough as in previous games, ZTD is instead presented in disjointed segments that can be explored in any order provided you have unlocked them. Meticulous players might want to look at the global flowchart (accessible right off the bat) to try and make sense of things, but ZTD doesn't really play out that way. The characters are once again trapped in a shelter and made to escape rooms and make decisions, but every time they're done, the new Zero (the bad guy) knocks them out, erases their memories, and they start again somewhere else. Players will need to fill in the gaps and make sense of this disjointed storytelling, but it's not done nearly as well as in the prequels. My personal experience had me trying this until I slowly began to feel a disconnect as the game plodded on and told me nothing of use. The mystery isn't nearly as intriguing this time and really, YMMV on the payoff. As for the rooms, there's no files to find, and no math to do. They're all easy to navigate and solve. It all feels phoned in without any of the love.

    ZTD is only for fans who want to see the conclusion, but they should keep expectations nice and low. Like for a McD's apple pie.
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  12. Jul 25, 2016
    4
    The graphics suck (ps vita version) compared to Zero Escape. The models are crappy and there's weird physics errors sometimes like Akane's hair randomly flipping out. Anyway ignoring that, the new characters are retarded. Eric is a lame ass piece of crap, I had to switch to Japanese audio because he's so annoying. Eric's face is idiotic, his clothes are idiotic, his dialogue is dumb, andThe graphics suck (ps vita version) compared to Zero Escape. The models are crappy and there's weird physics errors sometimes like Akane's hair randomly flipping out. Anyway ignoring that, the new characters are retarded. Eric is a lame ass piece of crap, I had to switch to Japanese audio because he's so annoying. Eric's face is idiotic, his clothes are idiotic, his dialogue is dumb, and he's a childish whiny little sh** without anything interesting coming from it. Junpei, from 999 and Zero Escape is now super irritating to listen to (or read) talk. He's super emo and a total chore to read or hear his dialogue. Every single scene with him I hope he dies. It's a huge let down from 999. Every scene it's "OHHHHHHHHH I'M SO JADED AND ANNOYING" with Akane trying to reason with him. I get it. You went through a lot. But you don't have to be written as a piece of crap irritating npc. There's better ways to do that kind of exposition. A lot of the puzzles are on the level of Gabriel Knight 3 irritating and tedious even if you have to resort to a walkthrough (or even video walkthrough). Play 999, play Zero Escape, and get this one if it's on sale. If you're a fan, you'll buy it anyway, despite any review. If you haven't played the others, play them, then get to this one when it's financially convenient for you.

    Eric and Junpei in this game alone are reasons to not play this game even just for the story. They are so unbearably irritating and poorly written/acted.
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  13. Jul 24, 2016
    0
    The game sounded interesting enough to give it a shot.
    What followed was an hour of pure boredom that annoyed me because the music is so damn loud in this game that you can't hear the characters. And adjusting the sound levels doesn't do anything in this regard.
    Before you purchase this game, here's how you play it: Watch clips listening to some ultraboring dialgoues - I mean,
    The game sounded interesting enough to give it a shot.
    What followed was an hour of pure boredom that annoyed me because the music is so damn loud in this game that you can't hear the characters. And adjusting the sound levels doesn't do anything in this regard.

    Before you purchase this game, here's how you play it:
    Watch clips listening to some ultraboring dialgoues - I mean, seriously boring - as in - wtf am I doing with my life kind of boring. Plus - it feels super slow.
    Then you make some choice. Back to boring dialogues again. Then the game gets a bit weird because it looks like you broke it. Basically it ends really.
    Then you have to open up some menu where you can see some tree which shows the paths to certain outcomes. There you can go back to a certain part and make a different choice.

    And then the game continues and you select which person you want to play, then you play another person, and another. Basically it combines story parts.

    All this sounds interesting enough if it weren't for the fact that it feels so slow. The dialogues are so predictable and boring and again - slow, really slow - that you get tired from playing it. And on top of that the stupid music being so loud that you can't h ear anyone anyway so you gotta read subtitles.

    I like interactive movie kind of games but this one was rather special. I guess you have to know the other games to like this one.
    All the positive reviews suggest this anyway. I thought I could just jump right in but I fell flat on my face doing so.

    I guess it can be a good game if you want it to be. All I can say is that I like the genre, but this one was absolutely crap to me.
    To be fair though, I only played it for some 60-90 minutes. It made me really sleepy and refunded it afterwards.
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  14. Sep 8, 2016
    7
    Weakest of the trilogy for me, sadly. I was very excited for it.
    I loved 999 and its pseudo science that blurred reality and fiction. It felt creepy and gave off an uneasy vibe.
    VLR went a bit more into the sci-fi realm, dealing with time and multiverse which is a bit less interesting to me but it was still well constructed and it did an excellent job setting up for a grand finale. ZTD
    Weakest of the trilogy for me, sadly. I was very excited for it.
    I loved 999 and its pseudo science that blurred reality and fiction. It felt creepy and gave off an uneasy vibe.
    VLR went a bit more into the sci-fi realm, dealing with time and multiverse which is a bit less interesting to me but it was still well constructed and it did an excellent job setting up for a grand finale.
    ZTD went just too far, to the point it became shonen towards the end, not that shonen is a bad thing, it's just not consistent with the tone of the prequels.

    I also felt kind of cheated when I found out what the writers meant when they said "everyone from the previous game will be in ZTD": They were mentioned, VERY briefly, in about 1 sentence...that's it.
    Actually it felt like ZTD scrapped a ton of material that VLR alluded to in general.
    The writing of the characters also took a hit in this game...an example would be Junpei's character is an inconsistent mess, 1 second he is grumpy, and apathetic, next he's doing humor, then he's emotional...make up your mind! I can understand if you act completely differently from the first game but try to at least stay consistent within the same game.

    Sure, I still liked the puzzles, I still liked the flow of the game where you gradually piece together the story. The music is still excellent. But at the end of the day, the bulk of the game is the narrative and as with any visual novel type of games, the game lives and dies with how the player enjoys its story.
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  15. Oct 29, 2016
    7
    The game overall structure (random story parts), weaker puzzles than the previous games and the unsatisfying ending makes this game less enjoyable that it's predecessor. You MUST have played Virtue's last reward before playing this because if you don't, you will be lost as hell in the story.
  16. Sep 19, 2016
    6
    sloppy animations , disappointing ending weakest of the trilogy
    It has good ost good but easy puzzles and a very intersting plot which has a lot of plotholes
  17. Mar 22, 2020
    0
    Every decade, one might experience the rare phenomena that a game in a franchise comes out that is so disgustingly bad that it kills the franchise and ruins the memories of the previous games. I could type out all the flaws with this garbage game, but it would be a waste of time. All you need to know is that Zero Time Dilemma is one of the worst games ever made in the history of gaming.Every decade, one might experience the rare phenomena that a game in a franchise comes out that is so disgustingly bad that it kills the franchise and ruins the memories of the previous games. I could type out all the flaws with this garbage game, but it would be a waste of time. All you need to know is that Zero Time Dilemma is one of the worst games ever made in the history of gaming. Just play the first two game and pretend this game doesn't exist, that is the best way to enjoy this franchise if you are interested. Expand
  18. Jul 16, 2018
    7
    Among the 3 zero escapes games, this is probably the weakest of the bunch and that's saying a lot considering 999, the first in the series, had nearly nothing tied to VLR and ZTD besides the characters and few other mentions, had many simple puzzles, no voice acting and so forth.
    This game basically fails on 3 levels: characters and story, gameplay, and technicalities.
    The 9 characters
    Among the 3 zero escapes games, this is probably the weakest of the bunch and that's saying a lot considering 999, the first in the series, had nearly nothing tied to VLR and ZTD besides the characters and few other mentions, had many simple puzzles, no voice acting and so forth.
    This game basically fails on 3 levels: characters and story, gameplay, and technicalities.

    The 9 characters are now split in to 3 fixated groups of 3, which already causes a bit of an issue: in both 999 and VLR the 9 people would be mixed depending on the occasion and this caused different story bits to open, giving more development time. In here it's not the same and it's a problem when certain characters are simply not engaging:

    Q Team is one of the worst of the 3: Mira and Eric are probably two of the worst because not only Mira is "not **** enough" when she needs to, she also has a twist that doesn't feel fitting and feels out of place, while Eric looks like he needs a chill pill or something. Q is alright, although he always acts like a scared dog for some reason.

    C Team is fine for the most part, with Carlos being one of the best of the new characters, while Akane and Junpei got worse: Akane is just too weakly and silly, almost like a silly anime character - EVEN THOUGH she has a crush on Junpei ever since school - and Junpei, a very likable character from 999 (and I'm not going to say much more) is now a broken mess of a character who acts tough, angry, depressed, and so forth. He gave us an explanation as to why he's like this but it doesn't feel natural and, obviously, it's not likable. I have played depressed characters before and they still tried to be relatable: Junpei is just annoying.

    And D team is alright for the most part: Phi comes back in her constant haughtiness, Sigma now has a voice actor and he's pretty good and smart (if you played VLR you know why) and Diana is relatable and decent enough, even after her backstory explained.

    Beyond the cast being debatable, few other issues mine the experience however and they're hard to ignore: for example, the dialogue cutscenes are not only too many but also BADLY paced and always have tiny breaks between dialogues that always slow the gameplay, which wasn't an issue in the previous games. Infact this also causes the graphics to show off their ugliness and how cheap the animation are, which isn't worse than VLR BUT they got away thanks to being a semi-visual novel game, which animation was to a minimum but had better drawings and pacing. More to that later.

    The game also doesn't have a linear plot, instead of making you play several scenes separated from each other and only later they'll be matched to be one storyline split into several paths. It's an interesting approach but still feels not as immediate than VLR, which was still a lot better, and 999 which only had the issue of forcing you to constantly restart the game in order to get all endings. On top of that several twists felt...weird, like the transporter, the snail and the reveal of Zero - which is so odd I can't say it was genius or just silly.
    Overall the story is just okay, but definitely a stepback from the previous games and, on top of that, this game does require having played the first 2 games - or at the very least the second - to know what really happens in here, as there are tons of references to the previous games.

    The gameplay is decent enough: the puzzles are much simpler to learn than VLR and not as easy than 999 - which were jokes - and there's no hard mode in this game, which helps a bit and makes the game flow better. However...the game is also a bit shorter and the actual puzzle rooms are fewer, with about 13 puzzles to play (instead of the 21 in VLR) and not requiring a lot of writing either. Most of the remaining puzzles are either typing down stuff from other timelines, like numbers or names (the 3way stand-off has a freaking funny ending if you type "his" name) and other details.
    But overall, it's okay, no complains.

    And last, but not least, the game has very bad animation and the graphics aren't totally bad thanks to the celshading, which doesn't totally hurt the eye, but like i said earlier in VLR and 999 the games were set as visual novels, making the graphics not stand out and instead stylized as 3d anime - and the first game was totally 2D instead. In here it's shot like a cinematic game - which has a reason to be like this - and it's hard to follow due to the slow pacing.

    I could say more but really, if this wasn't the final chapter of the Zero Escape series (at least I hope so!) I would definitely rate it lower but it was already a miracle we got this game and finally got closure: I can highly recommend it if you need to see the ending but if you didn't, get the first 2 games and get to them first, and THEN play this one.

    It's not the best, but you just don't look a gift horse in the mouth, right?
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  19. Feb 6, 2018
    6
    This is the worst game of the trilogy. The choice to use cutscenes as opposed to the VN style used in the previous installments was a mistake. The cutscenes look horrible. The puzzles are still good. However, the story is dissapointing and the new fragment flow makes it really confusing as to where you are in the timeline. Overall I'd say play if you are a fan of the series. If not give itThis is the worst game of the trilogy. The choice to use cutscenes as opposed to the VN style used in the previous installments was a mistake. The cutscenes look horrible. The puzzles are still good. However, the story is dissapointing and the new fragment flow makes it really confusing as to where you are in the timeline. Overall I'd say play if you are a fan of the series. If not give it a miss and play the first 2 instead. Expand
Metascore
83

Generally favorable reviews - based on 31 Critic Reviews

Critic score distribution:
  1. Positive: 26 out of 31
  2. Negative: 0 out of 31
  1. Nov 30, 2016
    50
    Although several welcome elements return, some undesirable changes to the established formula and exasperating design choices make Zero Time Dilemma a lackluster send-off to a cult-favorite series.
  2. Pelit (Finland)
    Oct 12, 2016
    93
    Time travel trilogy closes its last loops and leaves us wanting more. In a surprising move, visual novel style gives way for a more western The Walking Dead aesthetics. You should definitely be playing this game but remember, once you start, there is no escape. [Sept 2016]
  3. Playstation Official Magazine UK
    Sep 6, 2016
    80
    A fantastically outrageous conclusion to a remarkable story, albeit one that doesn't quote recapture the highs of Virtue's Last Reward. Don't even contemplate playing until you've finished VLR. [Sept 2016, p.104]