User Score
7.6

Generally favorable reviews- based on 45 Ratings

User score distribution:
  1. Positive: 30 out of 45
  2. Negative: 8 out of 45
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Dec 20, 2016
    5
    Game has pretty good characters, dialogues, story, and even combat is pretty decent. However it also has one critical flaw that eventually turns playing it into chore - you have to fail to see story.

    I did my best and got Trillion pretty low on my first Overlord, and after her death was rewarded with some story. My second Overlord came very close to killing Trillion, and her death
    Game has pretty good characters, dialogues, story, and even combat is pretty decent. However it also has one critical flaw that eventually turns playing it into chore - you have to fail to see story.

    I did my best and got Trillion pretty low on my first Overlord, and after her death was rewarded with some story. My second Overlord came very close to killing Trillion, and her death allowed me to see even more story. And at this point, if I want to see rest of the story, I have to keep spending ingame time doing mostly pointless things and sending Overlords to die.

    Essentially, you can't play too well or you will not get to see the game, which is a damn shame.
    Expand
  2. Sep 2, 2016
    6
    The story of Trillion is fairly unique, but has a very familiar vibe to it that reminds me of the Disgaea series. The protagonist of this story, Zeabolos, is the third Great Overlord of the Underworld, and his kingdom is under siege one day by a mysterious entity that the Underworld knows only as the "God of Destruction", a terrifying creature that left the Underworld in ruin centuriesThe story of Trillion is fairly unique, but has a very familiar vibe to it that reminds me of the Disgaea series. The protagonist of this story, Zeabolos, is the third Great Overlord of the Underworld, and his kingdom is under siege one day by a mysterious entity that the Underworld knows only as the "God of Destruction", a terrifying creature that left the Underworld in ruin centuries ago. Zeabolos sets out to defeat this creature, but is easily defeated and is about to die, until a mysterious woman makes an offer with him: his soul, upon the God of Destruction's defeat, in exchange for life and power to defeat the beast. Trillion accepts and is revived by the mysterious woman, named Faust, but finds that his body has been stitched back together and is in no shape to fight. Instead, Zeabolos must bestow the Ring of the Tyrant, which Faust created from a fragment of his soul, unto one of his six Overlords and commission them to face the beast, whose only goal is to consume the land of worlds in an attempt to reach its core. Should Trillion reach the core, it will consume it and the world will be lost forever.

    It is here that the gameplay of Trillion: God of Destruction begins. You are given a certain number of week-long "cycles" to train your chosen Overlord to prepare to battle Trillion from when it awakes from its slumber in between consuming the land. By far the weakest part of the game, you will spend the majority of your time looking at these menus, choosing which training regimen to put your Overlord through and which of your stats to boost with the experience you gain from training. You purchase and level up skills using this same pool of experience, forcing you to choose between empowering your Overlord's base stats, or giving them powerful passives. You are also free to interact with your Overlord, spending time with them or giving them gifts, in order to raise their affection level and gain affection points, which acts as a temporary HP and MP pool that is drained before your actual pools begin to take damage. Through training, you can earn medals and, upon obtaining five, you can challenge a training dungeon known as the Valley of Swords, wherein you can battle weak enemies for experience and hunt for treasures within a set number of turns.

    At the end of each cycle, you battle against Mokujin, a training dummy that is able to take the current form of Trillion, allowing you to practice strategies in preparation for Trillion. At the end of each set of cycles, Trillion awakens and your Overlord sets off to face them, and this is where the actual battles begin. Trillion is a beast that takes up numerous tiles on the battlefield and telegraphs its attacks in advance to give your Overlord an attempt to avoid them. And here is where one can quickly see the flaw in the game's battles against Trillion: Speed. The Speed stat is absolutely crucial for combating against Trillion, as it allows you to perform more actions in between Trillion's attacks. If your speed is not high enough, Trillion's moves will come too rapidly for you to be able to effectively dodge and damage the creature.

    Eventually, players will find that the most effective strategy is to bolster the ATK and SPD stat, while using passives that increase the damage you do with critical hits and make any attack to an enemy's back (including Trillion) a critical hit. The only active skills most players will find themselves using are the ones that allow them to move multiple tiles in one turn, in order to avoid Trillion's attacks more effectively. This, in turn, renders the other stats, passive skills and active skills useless.

    While the gameplay leaves very much to desire, the story segments are where the game truly shines. Each Overlord has their own personality. Luvia, the Overlord of Envy, is Zeabolos's childhood friend and grows incredibly envious of those that are getting close to the Great Overlord. Mammon, the Overlord of Greed, seeks nothing more than to amass treasure, but her reasons for doing so are surprisingly generous. Perpell, the Overlord of Gluttony, is childish and sweet, seeing everything as a game. Along with many more characters, all of whom personalities are great, make these segments very enjoyable.

    However, outside of the individual scenes for each Overlord, the random events that occur due tend to repeat themselves and the correct choice for some of these events are usually entirely random. You will eventually reach a point where you will just skip through the dialogue of these random events because you'll have long grown tired of seeing them for the hundredth time.

    All in all, Trillion is a game that has a good story and a fairly interesting idea, but falls short with having very little active gameplay and what little their is being very limited and restrictive. While I enjoyed the story, I did not much care for the gameplay, which results in m choice of score.
    Expand
  3. Mar 31, 2016
    5
    60% menus
    25% dialogue heavy cutscenes (fairly good ones I think)
    15% clunky combat The game suffers heavily from a huge lack of actual combat and dungeon crawling. There are effectively 2 dungeons you can enter: the first is the boss battle against the titular boss Trillion or a training dummy that has his moves that you can enter once every in-game week, the second is a tiny
    60% menus
    25% dialogue heavy cutscenes (fairly good ones I think)
    15% clunky combat

    The game suffers heavily from a huge lack of actual combat and dungeon crawling. There are effectively 2 dungeons you can enter: the first is the boss battle against the titular boss Trillion or a training dummy that has his moves that you can enter once every in-game week, the second is a tiny randomly generated dungeon that is small by rogue-like standards and has a limited number of moves. This second dungeon can also only be entered after completing 5 training commands, which means effectively spending a few minutes entirely in menus in order to spend 2 minutes tops in a dungeon where you have to finish very quickly or lose everything gained there. The overall result is that the game feels very slow, especially compared to other titles by Idea Factory and NIS games with similar art direction that a large majority of this game's audience would be used to.

    I could forgive the lack of combat and combat variety if the combat itself were well polished. It is not. It handles very clunkily and slow, with large pauses after each turn. The animations aren't much to write home about either.

    Also the story progresses when Trillion defeats and then consumes your current overlord who the game has spent the last dozen or so hours endearing you to, accompanied with fairly graphic text such as "Oh god, why does it hurt? Make it stop!". While thematically appropriate, it can be a huge turn off for some people.
    Expand
  4. Apr 5, 2016
    5
    Trillion: God of Destruction is a dating sim with some combat elements. The goal of the game is to train one of the Overlords so that they are able to face Trillion in battle. If the Overlord dies, they can use their power to weaken Trillion or help the next Overlord stand a chance against Trillion. The game ends when Trillion is killed.

    The game is divided into Cycles where Trillion is
    Trillion: God of Destruction is a dating sim with some combat elements. The goal of the game is to train one of the Overlords so that they are able to face Trillion in battle. If the Overlord dies, they can use their power to weaken Trillion or help the next Overlord stand a chance against Trillion. The game ends when Trillion is killed.

    The game is divided into Cycles where Trillion is awake and sleeps. When it wakes, your Overlord has to go face it. Any damage you deal to Trillion stays and carries over. When Trillion sleeps, you have time to train your Overlord, giving her new skills and abilities when you earn enough experience to do so. The only other types of battles in the game is when exploring the Valley of Swords for items, or when you spar with a sibling to earn new skills.

    The main problem with Trillion is the lack of strategies. For the most part, Trillion will kill you in one hit, making defense useless. Trillion's attack patterns force you to build certain strategies. For example, the first form is best if you can just get behind it to attack it. However, starting from the second form on, it becomes much more limited, with minions being useless and needing movement skills to hop around and avoid the two balls with near infinite HP that chase you around. It also uses attacks to pull you into its poison, forcing you to get a movement skill to avoid being pulled in. The third one takes this one step further by playing keep away and forcing you to use movement skills to get close, then movement skills to avoid its near full map AoE. The last form also is unpredictable because the attack warnings does not actually follow what it does, rendering most strategies except for sacrificing an Overlord to seal its attacks useless.
    Expand
Metascore
65

Mixed or average reviews - based on 21 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 21
  2. Negative: 3 out of 21
  1. May 25, 2016
    60
    Leaving behind the renowned lands of Gamindustri, Idea Factory and Compile Heart present a new IP. Trillion: God of Destruction is a confused mixture of interesting ideas, a good starting point for a series but nothing more than this.
  2. Apr 29, 2016
    60
    I do like what Trillion's going for, and in the early stages I enjoyed my time with it. However, the grind over the lifespans of several Overlords grows dull, and no amount of amusing writing can stave off the boredom that settles in. When it's good, it's very good, but when it wears out its welcome, that welcome wears out hard.
  3. Apr 28, 2016
    68
    You need an intense dedication to the cause when you start to play Trillion: God of Destruction. If you are a die-hard fan of turn-based JRPGs you may want to try this, but be prepared: you will find an experimental game with a lot of grinding.