- Publisher: Bandai Namco Games , acttil llc.
- Release Date: May 3, 2016
- Also On: PC
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Apr 28, 2016This is a breathlessly creative and fundamentally interesting game, and it, along with Stranger of Sword City, cements the developer as one of my favourites out there at the moment.
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May 16, 2016The dungeons are undoubtedly bland and, by genre standards, there is no getting around the fact that, Ray Gigant is relatively easy, but if you’re looking for a more story driven adventure, one with great characters and fantastic production values, you won’t go far wrong with, Experience Inc.’s unique and largely successful coming together of visual novel and dungeon crawler.
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May 6, 2016Ray Gigant is one of the most interesting games we've played on Vita lately. Long, addictive, with a nice story and that can be interesting even for those who are not interested in dungeon crawlers.
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Apr 29, 2016Ray Gigant is a beautiful dungeon crawler with a strong focus on story and it's characters. There are some interesting new game mechanics but the game is let down slightly by some repetitive dungeons.
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May 4, 2016Despite the lackluster dungeon designs and rather pedestrian difficulty, the gorgeous art style and a greater emphasis on its story and characters makes Ray Gigant stand out amongst its peers.
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May 3, 2016The game is straightforward to get into and adds new aspects at an engaging pace without becoming bogged down in too much repetition. However, its lack of challenge will make it almost trivial and what depth is present likely won't be enough for dungeon-crawler veterans. Experience has them covered elsewhere though.
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May 1, 2016While the bland nature of the dungeon designs and ease of the adventure make it difficult to recommend to hardened DRPG players, those looking to get into dungeon crawlers may find the simplicity of the title a poor representation of what it usually found in the genre.
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Apr 29, 2016Ray Gigant is an interesting mesh of dungeon crawling and visual novel elements. The combat is unique and the presentation is great for the genre, but the repetitive nature, lack of challenge, and disappointing conclusion prevent the game from reaching excellence.
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Apr 29, 2016Although somewhat dull, Ray Gigant is not a bad game by any means and offers an interesting entry level approach to the dungeon crawler genre.
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Apr 29, 2016Ray Gigant takes some risks in game design to create a unique JRPG experience. Some of these are executed better than others, but the overall game is solid.
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Apr 29, 2016Ray Gigant sacrifices complexity for accessibility, and while the final experience is a little rote, the style and streamlining make the most compelling case for a non-fan of RPG dungeon crawling to finally get interested.
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Apr 28, 2016It's not quite up there with the best that the Vita has to offer, but a good battle system and an enjoyable story go a long way in making this a rock solid role-playing release.
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May 3, 2016Ray Gigant doesn’t play like your average dungeon-crawler, and that’s refreshing, but it also doesn’t do enough to warrant more than a hesitant recommendation.
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May 11, 2016Of course, this leads back to the game's main problem, which is that building up your characters inherently means letting them live to see another dialogue sequence or cutscene — and the more you see of them in those sequences and cutscenes, the less you'll want to let them live. It's a dilemma with no real solution…apart from the obvious one, of not playing Ray Gigant unless you have a strong appetite for generic characters and you don't mind if their combat isn't that interesting, either.
Awards & Rankings
User score distribution:
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Positive: 20 out of 29
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Mixed: 6 out of 29
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Negative: 3 out of 29
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May 5, 2016
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Feb 6, 2019
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Jul 3, 2016