Metascore
74

Mixed or average reviews - based on 5 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 5
  2. Negative: 0 out of 5
  1. Aug 21, 2015
    91
    That J-Stars Victory Vs+ delivers its rampant destruction in a way that goes down so smoothly, even for newcomers to the genre/universe…well, that's more than enough to make it worth picking up, as far as I'm concerned.
  2. Jun 26, 2015
    80
    It's a good fighting game, easy to learn but still able to reach interesting levels of strategic depth.
  3. Jun 30, 2015
    78
    J-Stars Victory VS+ is a fun fighting game that is great in small doses.
  4. Aug 7, 2015
    70
    J-Stars Victory VS+ is a reasonably solid handheld brawler that houses plenty of content. Its accessible but mostly satisfying and fun gameplay suits portable play well, even if its simplistic systems will do little to keep fans of more technical fighters engaged.
  5. Jul 5, 2015
    50
    Too lightweight for fighting fans and too charmless for anime fans, it's hard to see this pleasing anybody.
User Score
7.7

Generally favorable reviews- based on 37 Ratings

User score distribution:
  1. Positive: 25 out of 37
  2. Negative: 5 out of 37
  1. Jul 23, 2018
    4
    The same as the console version, but WORST in almost every way.
    But just for being portable, maybe is worth it.
  2. Apr 29, 2018
    8
    While the gameplay could receive some better improvements for certain, but the character roster is great, with great movesets that properlyWhile the gameplay could receive some better improvements for certain, but the character roster is great, with great movesets that properly represents the original Jump characters and their stories, it's also fun to replay once you get used to it. I did prefered to play it on the console version though. Full Review »
  3. Sep 30, 2017
    7
    Pretty decent anime brawler. It's simple enough to easily get into it, but not so shallow to get bored of it.
    Let's be honest though, no one
    Pretty decent anime brawler. It's simple enough to easily get into it, but not so shallow to get bored of it.
    Let's be honest though, no one is going to play it for the fighting system, it's all about the fanservice.
    The fanservice is great for the most part, the story mode falls flat, but it's really fun to play with available characters and see their different quirks and moves, the presentation is also amazing (for example, Shinpachi commentating the fight off-screen while you play as Gintoki, is solid gold.)
    The only problem is the lackluster roster. From the almost 50 years of Shounen Jump history, we've got merely 52 (39 playable) characters; and while some of them are a really nice surprise like Medaka Box characters, some are there just because they were popular at the time of the game's release (Which is why, for example, instead of the beloved staple of the series, Kujo Jotaro and DIO, we've only got the previous two JoJos, and no one else.)
    The number is especially disappointing when coming from the previous Shounen Jump game, which had 305 (56 playable) characters.
    But even so, it's still fun and well made even on the Vita (despite some hiccups here and there, like pixelated shadows.)
    Full Review »