Color Guardians
Addictive for all the wrong reasons.
All of the color has been depleted from your world, and it’s up to you as the colorColor Guardians
Addictive for all the wrong reasons.
All of the color has been depleted from your world, and it’s up to you as the color guardians to get it back.
Color guardians consist of 5 stages with 10 levels each plus bonus levels that all get progressively harder.
The difficulty of this game is insane and ultimately it’s down fall.
Not so much that it is too hard, but that it marginally misses the target it set out to hit.
Color Guardians is Sonic the hedgehog on crack.
Much like sonic or guitar hero, color guardians is all about reaction, switching lanes and colors to match obstacles and orbs,
The problem with color guardians though is that it’s too fast.
I appreciate what the developers tried to do with this game, but it’s practically impossible to react to.
Im not sure if this was done on purpose to prolong game play, but Color Guardians almost counts on you to mess up turning this from what initially is a game about reaction and timing to a game all about muscle memory.
Not only that, but occasionally the game will change up the rules mid play through, now to switch lanes you have to change color rather than go up and down like you have been through the entirety of the game, press buttons repeatedly to get pass this part but guess what as soon as you get through it, were going to throw another section at you that if youre still doing that will fling you to your death.
You have to get from checkpoint to checkpoint with complete perfection, and the only way to do this is to remember where you messed up.
I found that this is how I ultimately made it through the 2nd half of the game,
Repetition rather than reaction which ultimately lessens the enjoyment.
All of this could’ve been avoided with obstacles being more spaced out, or a life system.
The levels are greatly designed and add much variety.
For doing the same thing over and over, it never feels like such.
Every level may look similar, but they all play differently.
After you’ve completed the 10 levels in the world you have to face the worlds boss to unlock the next world, the boss is pretty much the same every time but throwing in new obstacles in the first half.
Once the boss is defeated tokis are released and hidden in all 10 levels
After you go back and find all 10 in each world, they unlock 3 bonus levels per map.
You can also of course go back to chase high scores, and obtain stars and diamond stars on each level to unlock bonus content such as concept art
There is so much challenge and fun to be had with Color Guardians
It’s just a shame that success in this game is more based on memory than reaction.
For what it is
Reaction based runner: 7.5/10
Overall: 7.5/10… Expand