- Publisher: FuturLab
- Release Date: Jul 9, 2013
- Also On: iPhone/iPad
- Critic score
- Publication
- By date
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Games Master UKJul 29, 2013Addictive fun. [Sept 2013, p.73]
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Jul 20, 2013For me, I started to get bored with Coconut Dodge: Revitalised after about an hour, mostly because the early stages are really boring. I then took a break and came back to it a couple hours later, getting further than I ever had before, enjoying myself as the difficulty ramped up.
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Jul 22, 2013Play it once, and you've basically gotten a taste of everything the game has to offer. Yes, there are a couple of different modes available — one makes the coconuts fall in a maze pattern, another asks you to keep a bouncing ball in the air — but none of them alter the basic formula all that much.
User score distribution:
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Positive: 4 out of 11
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Mixed: 4 out of 11
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Negative: 3 out of 11
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Jul 21, 2013
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Jul 15, 2013