This is the second game that I've played in the franchise. I got a bad ending in Atelier Totori Plus and I understood that I had to be careful with the time system. With that in mind, I was able to avoid the bad ending in Atelier Meruru Plus without a guide. I had a great time playing the game but something was still missing when I finished it.
Atelier Meruru is an improvement of theThis is the second game that I've played in the franchise. I got a bad ending in Atelier Totori Plus and I understood that I had to be careful with the time system. With that in mind, I was able to avoid the bad ending in Atelier Meruru Plus without a guide. I had a great time playing the game but something was still missing when I finished it.
Atelier Meruru is an improvement of the previous title. Many things were changed in a good way, like no deadlines to report quests, no pies to feed the homunculus and bonuses acquired by constructing buildings to the kingdom. These things help you to be less worried about leveling up, gathering and synthesizing.
Graphics are beautiful. Battles have fun mechanics, dynamic actions and cool special effects. They are the prove that the turn-based system can still be relevant. If you played Atelier Totori you'll be happy to see the return of some characters. The synth system continues beeing good and basically the same. Soundtrack is great but I prefer from Atelier Totori, which I find more catchy. Story is simple, nothing innovative. But I think that's the charm of the franchise. They focus on the characters and the events between them, so you get more involved in their relationship. The cast is memorable.
There's some things that I personally don't like about the game. First, events that occur unexpectedly. Sometimes I needed to be focused synthesizing a sequence of items and after each one I had to stop and watch a cutscene. This kind of event breaks the immersion and it only happens because of another thing that I don't like about the franchise: the time system. Maybe it is necessary so the game can be unique, but it should at least be longer. The fact of beeing so short to do a lot of stuff leads to the third thing that I dislike: unfair endings. I was able to get a population of 30.000 people in time to avoid the bad ending, but even with that I got an ending that was not satisfactory. Fair endings should be reached with a normal play and that's not what happens in the game. You see, after avoiding the bad ending you can do a lot of efforts that lead to nothing. So what's the point? In the end, you have two choices: avoid the bad ending or play in a hardcore way with a guide to get the true ending. Cause you won't be satisfied with the not-bad-in-theory ending.
I'd still recommend the game for the experience and fun, but if you're someone who really gets involved in gaming then you should use a guide to make sure you'll get the best ending.… Expand