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Metascore
73

Mixed or average reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 9
  2. Negative: 0 out of 9
  1. Aug 21, 2025
    60
    So how does this remaster of a vaunted classic stack up in the end? It’s a strange beast, where each step taken by Nightdive to inject some modern convenience is countered by an outdated design decision, though fans of the original will be happy the developers decided to hew closely to what they remember so fondly. It’s all very much a case of “one step forward, one step back,” resulting in a game that absolutely honors its source material, for better or worse. For new audiences, however, that same approach leaves a lot less to latch on to. A classic it may be, though it never quite manages to be as memorable as its equally punishing predecessor despite coming close. Between its crass difficulty, clashing gameplay systems, and at-times-puzzling implementation, System Shock 2 is a game that aims to take the player’s breath away but winds up running dangerously low on oxygen instead.
  2. Aug 19, 2025
    80
    In short, System Shock 2 is better than ever in its remastered form. It managed to win me over, even though certain aspects have inevitably aged over the past quarter of a century and the graphics scream the late '90s. Despite its minor flaws, it has aged more gracefully than many of its contemporaries and absolutely still deserves its place on the imaginary Walk of Fame of video games. On top of that, it’s easier to recommend to newcomers than its remade predecessor.
  3. Jul 28, 2025
    60
    The System Shock 2: 25th Anniversary Remaster is a hard game to recommend. On the one hand, if you're extremely eager to experience the origin of the immersive sim genre or are looking for the definitive way to play System Shock 2 as a fan of the series, then this is the game for you. However, if you're coming fresh off the System Shock remake or are entering the series as a newcomer, you'll quickly be intimidated by the backtracking and dated gameplay design.