Metascore
60

Mixed or average reviews - based on 88 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 88
  2. Negative: 10 out of 88
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  1. If you have high expectations for this game, you will definitely be a little disappointed.
  2. Feb 16, 2024
    70
    Unfortunately, I have to consider the entire game while I review Suicide Squad. Its incredible storytelling should cause you to give it a chance, but don’t be ignorant of its matchmaking issues, the highly repetitive nature of the campaign missions, or the fact that the end of the game comes off as super confusing. It may be worth waiting for a sale for anyone other than the most dedicated DC fans out there. Suicide Squad had great potential, but for me, it ultimately fell short.
  3. Feb 14, 2024
    70
    Goodbye Gotham, hello Metropolis. Rocksteady Studios has returned with a very explosive game where the gameplay shines. Although the story of Suicide Squad: Kill the Justice League fails to live up to the hype, players will enjoy some very charismatic villains and combat full of color, chaos and humor.
  4. Feb 13, 2024
    70
    While it’s better than it could have been, it also could have been much more. As a live service game with an unfinished main story, I wouldn’t feel bad about waiting for more content to drop over the coming months before you pick it up.
  5. Feb 9, 2024
    70
    With its repetitive missions and shallow live-service-elements, Suicide Squad isn't nearly as good as Rocksteadys previous Arkham Games. Still, it turns out better than expected, thanks to its over-the-top combat, eccentric characters and fun traversal mechanics.
  6. Feb 6, 2024
    70
    Suicide Squad: Kill the Justice League can be a lot of fun to play, but the repetitive missions and lack of depth to its story and endgame content let it down.
  7. Feb 5, 2024
    70
    Suicide Squad Kill the Justice League, live service ambitions aside, is a fun shooter that feels like the closest you’ll get to a virtual DC Comics theme park; it looks great, and it’s full of recognisable characters. And, like a theme park, much of it feels hollow, designed by a committee for a focus group that may not even exist anymore to keep them engaged and coming back. Despite this, and like every time I've been to a theme park, I've come away feeling like I've had fun, as forgettable as the specifics may be.
  8. Feb 3, 2024
    70
    Suicide Squad: Kill the Justice League is not a death rattle for Rocksteady Studios. If anything, it shows the studio was able to salvage a piece of its identity in a game that is clearly at war with itself. Whether that's a result of Rocksteady having an ever-evolving vision that was misguided at some point or requests from Warner Bros to make it more commercially viable, we'll likely never know. The point is, the things that Rocksteady is known for are found here. Rocksteadystill excels at satisfying superhero combat and larger-than-life comic book stories. However, it would be a mistake for this studio to double down on these live-service elements in future games. This isn't a great game, but it's also not a terrible one. It's simply two different games of varying qualities blended together to create a violent cocktail with mixed results.
  9. Feb 2, 2024
    70
    Suicide Squad: Kill The Justice League has an identity crisis. The core gameplay is diverse and addicting. The tonally grim but hilarious story showcases Rocksteady at their best, and the game is technical wizardry. However, anything live service about the game entirely complicates what is otherwise a winning formula that not even Task Force X can save.
  10. Feb 1, 2024
    70
    Suicide Squad: Kill The Justice League is a complicated game. It's tough not to think about what could have been if Rocksteady opted for another traditional single player title — especially since the split personalities at this game's heart stop it from reaching the heights of the developer's previous works. That said, despite all of our complaints, we can't deny that the game's fun. The story lacks the payoff but remains engaging throughout, the traversal-tinged combat is genuinely fantastic, it’s a blast to play with friends, it’s one of the best looking games on PS5, it runs like an absolute dream, and, as far as live-service games go, it’s shaping up to be a meaty and generous offering. There is a bittersweet feeling surrounding Suicide Squad, and that sentiment will remain for a lot of players, but it's hard to say that Rocksteady entirely missed the mark with this big gamble.
  11. Feb 10, 2024
    68
    I thoroughly enjoyed my time with Suicide Squad: Kill the Justice League but only in bursts and that's not enough to make me widely recommend it. If it took these fleeting moments of enjoyment and really ran with them, it could have been a great game.
  12. Feb 7, 2024
    68
    While Suicide Squad: Kill the Justice League isn't a complete failure, such as other recent Live-Service titles, the game's repetitive design and missed story opportunities can't match the quality and staying power of Rocksteady's previous games. Combat can be fun in short bursts, but quickly becomes stale and even the above-average loot and equipment systems can't prevent a burnout on the extremely shallow end-game.
  13. Feb 2, 2024
    68
    Suicide Squad: Kill the Justice League has so many different faces, which makes me ready for a personality test. One moment I'm enjoying Rocksteady's art design, the next I want to hurt myself because of the excruciating gameplay. Then laugh at the voice acting, and then get angry about the boring boss fights. The open ending of the story makes me a little curious about the upcoming seasonal content, but I'm pretty sure: I'm already dropping out.
  14. Mar 25, 2024
    66
    Suicide Squad could have been a much better game if it simply stuck to being a story-focused game with support for four-player co-op. The need to shoehorn repetitive grind missions into the game so that they could be recycled endlessly for live-service content obviously distracted from the development of a richer story and environment. The focus on weapons to support the kind of gear grind that keeps some players compelled to keep playing live-service games took the focus off of the characters, and making each one truly unique to play. I wouldn’t mind seeing a sequel, one without live-service aspirations and a focus giving each character a unique play experience, but after the disappointment that is Kill the Justice League, I think it will be a while before we see another Suicide Squad game.
  15. Apr 24, 2024
    65
    Suicide Squad: Kill the Justice League turns out to be a mediocre loot shooter based on solid technology with precise gunplay, but features repetitive mission design and cheap humor. Especially fans of the Arkham games should give this one a pass.
  16. Feb 14, 2024
    65
    The story of this game is really great if you are a fan of DC. Also, the fact that it is set in the Arkham universe is great, also thanks to the cool game world and beautiful presentation. So far so good, but the game's problems are the repetitive missions, the sheer chaos in battles that is counterproductive, the somewhat laborious moving through the map, sometimes cringy humor and more. The concept is cool, but has too many ifs and buts to be truly fantastic.
  17. Feb 13, 2024
    65
    Suicide Squad: Kill the Justice League lives up to its name and shoots itself in the foot with repetitive mission design, a very chaotic combat, microtransactions and an overwhelming loot system. While the Task Force X villains are very charismatic, they are unable to rescue a generic game. The worst part is that it doesn't do justice to the legacy of Batman: Arkham.
  18. Feb 11, 2024
    65
    There are so many of these bloody games on the market now, all vying for attention, all doing the same thing, and none of them doing enough of anything good. This is just one in a line of flimsy “service” games, light on original content but plenty heavy on microtransactions. Suicide Squad: Kill the Justice League has its moments of messy fun, but those moments are entrenched between gulfs of numbingly inane “looter shooter” nonsense...I'm just over it.
  19. 65
    There was so much potential with Suicide Squad: Kill The Justice League; for the most part, it's a fun game with a fun story. Unfortunately, it falls short with repetitive missions and gameplay. Its story holds it up until you reach the endgame, which rehashes the mission structure you've already experienced. Though Metropolis is a fun city to explore and with plenty of Easter eggs to find, there just isn't much here to keep going for a long period.
  20. 65
    Thanks to the way Suicide Squad – and every game following the live service model – is structured, this review will probably be obsolete a year from now. The current (base?) version of the game is pulling its punches for now, to dole them out seasonally over the coming months and years. Based on player retention, there’s no way to know if it’ll be worth your while in the long term to jump into Suicide Squad at launch. But there’s the kicker, you can get a lot out of it already, just not in the ways live service models are known for. A genuinely compelling narrative, a huge city to play in, and the prospect of playing with friends are a solid foundation to grow from, even if the repeatable mission design needs some work.
  21. Feb 8, 2024
    65
    Suicide Squad: Kill the Justice League is not an absolute disaster, but it fails to reach the same levels of the excellent adventures of the Batman: Arkham series. The third-person shooter developed by Rocksteady Studios is certainly fun (especially when played together), dynamic and chaotic, but except for a good but not excellent gameplay it does not have much to offer in terms of overall quality.
  22. Feb 7, 2024
    65
    As a live-service title, Suicide Squad: Kill the Justice League will depend on consistent post-launch content to keep players coming back for more. When looking at the different aspects of the game, Suicide Squad: Kill the Justice League is fundamentally solid, though marred by a couple design choices. While the enjoyability of the genre and narrative are subjective, Rocksteady Studios does a solid job in balancing the story with the live-service aspect.
  23. Feb 6, 2024
    65
    By trying to deliver a looter shooter in an already consolidated universe but showing another side and approach, Rocksteady Studios only proved that fans were right from the first glimpse of the game. There are notable positives despite everything, as enjoying it cooperatively is fun for a while, but the decisions made didn't prove to be the most appropriate and Suicide Squad: Kill the Justice League fails to stand out as a whole, being a half baked product without much creativity.
  24. Feb 6, 2024
    65
    Rocksteady Studios promised to kill off DC's greatest heroes and that's what they did...in every sense of the word. Suicide Squad: Kill the Justice League is an effective looter shooter, if not surprising, but above all generic which struggles to renew the gaming experience throughout the adventure. Nevertheless, this open-world Action-RPG defends itself in terms of staging, visuals and especially writing with a tone that is both superheroic and humorous. The central “role playing” dimension of this type of video game proposition is not left out and is seduced by a constant rise in power of Task Force of America. Unfortunately, British studios never manage to rise to the level of the masters of the genre (Borderlands 3, Destiny 2 and even Outriders). Rocksteady's suicide mission is neither a failure nor a real success.
  25. Feb 2, 2024
    65
    Rocksteady did well with creating a story that can hit the heartstrings. Playing as each member of the squad brings their own unique forms of entertainment, where you’ll enjoy switching between each member as needed. But the writing and character growth can only do so much when the full package feels soulless.
  26. Feb 15, 2024
    64
    I did have fun with Suicide Squad: Kill the Justice League, but I finished the story a little relieved and exhausted, and I wasn't compelled to engage in endgame stuff because it was essentially more repetitive, conditional missions. I'd had my fill by then. I enjoyed the character and personality of the game — the banter among Task Force X is truly enjoyable, so kudos to all of the voice actors involved — and also the world that was built. Action-wise, the game gave me Crackdown vibes as I hurtled around the city and dove into its chaos. Unfortunately, it also had Crackdown depth to the point where I eventually got bored and irritated. I was not irritated enough, however, that I wish I had a bomb in my head.
  27. Feb 19, 2024
    60
    Suicide Squad is not the disaster that we were afraid of. But in the other hand, it's not a good game because its many flaws. The storytelling is good enough and the characters are excellent, especially Harley Quinn. There is definitely a sense of humour, the combat part offers a crisp feel like the parkour. But the game as a service structure is a huge problem.
  28. Feb 19, 2024
    60
    Suicide Squad: Kill the Justice League fails to reach anywhere near the level of greatness of the incredible Batman: Arkham, but it retains vestiges of its essence and is much more entertaining than I anticipated. The story is worth every second invested, and being a relatively short title, I would recommend it to any fan of the superhero genre in general.
  29. Feb 14, 2024
    60
    Taken individually there are some aspects to Suicide Squad: Kill the Justice League that are enjoyable. The problem is that cloning the same few basic gameplay mechanics seen in most live service games creates a negative overall experience. As a result, even if playing alongside your friends as a full party, you will feel like participating in a chores marathon. The monotonous endgame can be fixed by adding new content, but seeing the already existing one it is hard to believe that we can expect a major improvement. It is a shame that such a fresh and unexpected take on the superhero universe is wasted on a live service model that fails to fix the mistakes of the genre.
  30. Feb 11, 2024
    60
    The latest release from Rocksteady doesn't quite reach its potential, suffering from the towering expectations set by the Arkham franchise's legacy. This new endeavor struggles to emerge from the imposing shadow of the bat, unable to carve out its own distinct identity. Additionally, the game's incorporation of the Games as a Service (GaaS) model appears lackluster, lacking a clear sense of direction. This results in an overall experience that feels decidedly average, failing to captivate or innovate in ways that fans might have hoped.
  31. Feb 8, 2024
    60
    Suicide Squad is a flawed game, a partial disaster for every Batman fan and for anyone who doesn't digest the Game as a Service (GaaS) structure that Kill the Justice League imposes.
  32. Feb 6, 2024
    60
    Suicide Squad is neither a very good single-player game nor a convincing multiplayer title. You can give it a chance if you like the DC universe, just don’t expect to be blown away. Kill the Justice League scores points for humor, a couple of fun battles or the opportunity to see iconic heroes portrayed differently and Metropolis razed to the ground, but in my opinion this is not enough.
  33. Feb 5, 2024
    60
    Suicide Squad is technically sound, and the action can be fast, frantic, and occasionally fun. The game could be considered a deconstruction and satirizing of the superhero concept. But for me, the whole thing feels mean-spirited, pessimistic, and glib. In other media, I’ve generally liked the irreverence of the Suicide Squad tales, but everything in this game feels less about laughs and more just joyless. I suppose it can be fun to piss all over any sense of genuine heroism in a comic book-inspired tale, but it can’t come as a great shock when some fans like myself just aren’t interested in the bloody and smug results.
  34. Feb 5, 2024
    60
    Suicide Squad: Kill The Justice League is a directionless open-world shooter where all of its great parts are buried under mediocrity and clashing mechanics, which ultimately fail to come together outside of its campaign.
  35. Feb 5, 2024
    60
    Suicide Squad: Kill the Justice League feels like it was designed as a single-player narrative adventure, with plenty of love and care devoted to its killer story (which should rightfully be considered among the best DC adaptations), before it was transformed into something else entirely. In individual parts, it shines incredibly brightly and there are strong, clever choices in the game’s narrative – but like Frankenstein’s Monster, the way it’s put together means it doesn’t quite realise its true potential.
  36. Feb 5, 2024
    60
    Suicide Squad: Kill the Justice League is a walking, talking contradiction. On one hand, there’s the quality expected from Rocksteady: stunning visuals across the board, well-written characters, and a desire to push the narrative boat out for comic adaptions, while on the other it’s shackled by a GaaS model that leaves you ultimately feeling unsatisfied.
  37. Feb 5, 2024
    60
    Suicide Squad: Kill the Justice League is a perfect example of how live services can sap all the energy out of a game experience. The story, the character and gameplay all range from good to fantastic, but the missions grow stale before too long, the loot system's few bright spots are tarnished by the chore of everything else you earn, and the story and characters all but evaporate once you reach the endgame.
  38. Feb 5, 2024
    60
    Being a live-service game with plenty of content to come post-launch, it’s impossible to say right now whether Suicide Squad: Kill the Justice League will have legs. There’s certainly the possibility of it getting better in the future, if missions can be made more interesting and loot can lead to more unique builds. At the moment, though, when the campaign is the main focus and there’s limited endgame content, it’s hard to not be disappointed by what’s on offer. This isn’t a bad game by any means, but poor mission variety and some other minor issues really do suck much of the fun out of it.
  39. Feb 5, 2024
    60
    As a huge DC Comics fan, I had high hopes in this game but unfortunately it missed a shot that Deadshot would not – in that, Suicide Squad Kill the Justice League feels underwhelmed, even though the world’s greatest heroes and anti-heroes are present. Mediocre best sums up this game and thankfully the main campaign can be completed in around 10-hours.
  40. Feb 5, 2024
    60
    Suicide Squad: Kill the Justice League could have been saved, in his evaluation, by the narrative plot: beyond the goodness of the writing of the protagonists, however, there is nothing else, because even the idiosyncrasies with the comic book counterparts they scream before the eyes of passionate readers. That should have and could have been the main target to address, but even the most ferocious enthusiasts would have found fault with this arid content proposal. Metropolis is bare, it is a desert which, although justified by the plot devices, is not sufficient for our gaming era. The missions are all repetitive, some suffocating the yield, even worse than what Insomniac tried to do with Mary Jane's stealth in Spider-Man 2. What remains to be saved are the technical profile, of an excellent level, and the gunplay, which is pleasant for who wants to shoot with little worry and blow up everything possible. But at this price, it is only worth it if the post-launch support proves to be of incredible workmanship, enough to overturn the table.
  41. Feb 5, 2024
    60
    Suicide Squad Kill the Justice League offers a gripping story with strong characters but is partially spoiled by repetitive and uninteresting missions! The game is fun in co-op, we enjoy playing because the gameplay is nervous and satisfying but the progression is so boring that we come away mostly disappointed. Rocksteady's game will not leave an impression like Arkham did unfortunately, and it's a shame.
  42. Feb 4, 2024
    60
    If you take away the game's classy art direction and particularly well embodied main characters, there's not much left for Suicide Squad to convince. Its service-oriented looter-shooter mechanics break the rhythm into a thousand pieces, and the shameful repetitiveness of the mission objectives (5 different types over 10 hours of play) undermines what little motivation there is left to dig deeper into its botched endgame. It's just a decent, pretty romp to be enjoyed with friends, but certainly not at full price.
  43. Feb 3, 2024
    60
    Boss battles against some of history's most legendary characters feel like generic fights that mirror countless other games.
  44. 60
    With a campaign that's just a 13-hour tutorial for the service design grind, Suicide Squad has nothing particularly interesting to offer, even if the gameplay manages to provide occasional moments of fun.
  45. Feb 2, 2024
    60
    Suicide Squad Kill the Justice League has become a game that fortunately gets better along the way. There are definitely positive aspects such as the good animations, fun dialogues and colorful world. It is just a pity that the game does not offer much variety in terms of gameplay. In addition, it is obvious that the game is constantly working towards the endgame content and that the drudgery due to monotonous missions can hit hard. Unfortunately, it did not become the top title I had hoped for, but with three friends, the game could be enjoyable in short sessions.
  46. Feb 2, 2024
    60
    Suicide Squad is a shadow of what once made Rocksteady one of the best developers for open world action games.
  47. Feb 19, 2024
    59
    Suicide Squad: Kill the Justice League drips with potential but never lives up to the Rocksteady pedigree. I had fun with its story, at times being genuinely left on the edge of my seat with what could happen next. Most of the performances – Kevin Conroy being the best of the bunch – also kept me engaged and entertained with the narrative. But the endlessly unambitious gameplay loop grates on me like nails on a chalkboard. Envisioning this as a live-service game with years of life ahead of it is impossible. It’ll be interesting to see if Rocksteady can ever make Suicide Squad feel more entertaining than a bullet to the head.
  48. Feb 7, 2024
    58
    Am I happy I played Suicide Squad? Yes, I am. There was enough here for me to get enjoyment out of proceedings. Am I happy to keep playing Suicide Squad? As it is, no way.
  49. Feb 9, 2024
    55
    To tell the truth, we don't know what's sadder in this Suicide Squad Kill the Justice League. The desire at all costs for Warner to have his Fortnite with the DC overlay? That Rocksteady hasn't been able to transcend the experience despite its pedigree? That the story of this game is set in the same universe as Batman Arkham? No matter, this Suicide Squad Kill the Justice League is, whatever happens, a huge waste, because in everything it tries to do, it never manages to convince. Probably because no one believed in this project, because many changes were made during its production and because this game was made under duress, and not from the heart.
  50. Jan 31, 2024
    55
    The game leaves a lot to be desired. At first glace, the combat seems interesting but ultimately falls flat due to the repetitive nature of the missions and combat encounters. The dialogue and cutscenes are excellently produced, however, the same cannot be said about the boss fights and ending of the game. Not being able to play the game offline even when solo feels like a slap in the face but it can be forgiven. Ultimately, the game can be enjoyed by some DC fans looking for some quick, chaotic fun, yet a lot of die-hard comic book fans will be quick to criticize certain aspects of comic accuracy and character development. The hefty price tag is definitely unjustified and doesn't feel fully worth it.
  51. Mar 19, 2024
    50
    Suicide Squad is a project with so many flaws that it is difficult to list them. Despite being beautiful and having funny dialogues, the game is soulless, generic, empty and… mediocre, in the meaning of the word.
  52. Mar 14, 2024
    50
    Suicide Squad: Kill the Justice League has an exciting story and a well-crafted technical department. However, everything falls apart due to a repetitive and uncreative gameplay cycle that does not bode well for its future as a live service game.
  53. PLAY
    Mar 5, 2024
    50
    Fairly fun writing and shooting let down by almost everything else. This is merely a live service treadmill looking for a reason to exist that doesn’t yet satisfy. [Issue#38, p.70]
  54. Feb 20, 2024
    50
    Suicide Squad: Kill the Justice League is everything you don't want from a live-service looter shooter. Even though the gameplay is alright, the diversity in the missions is almost non-existent, which makes the game very monotone and bland. The characters and story did get a few laughs out of me and proves that Rocksteady still has some worthwhile stories to tell, but in the end it's not enough to keep me going for endless hours.
  55. Feb 7, 2024
    50
    Suicide Squad: Kill the Justice League has a sprinkling of that classic Rocksteady charm, delivering polished visuals, fluid traversal and combat, and some snappy repartee, but the whole experience is bogged down by dreary, repetitive mission design, empty live service elements, and a feel-bad story that’s mean-spirited to the point of feeling oddly resentful. Perhaps most damning, not even the thing promised in the game’s title – fighting and dispatching the Justice League – ends up being particularly fun or memorable. Those who really want to see what becomes of the Arkhamverse may not be able to resist picking this up, but I suggest waiting for a steep discount before subjecting yourself to this tedious team-up.
  56. Feb 7, 2024
    50
    I feel sad more than anything, because buried underneath the live service slop, there's real potential for a good Suicide Squad game in here. The boss battles show the game's potential. Now imagine more varied missions, different enemy types, and a more interesting gameplay loop that makes the most of this license. Above all else, imagine a better Rocksteady game. Instead of being trendsetters, like with the Arkham series, this studio is now reduced to being trend followers. And I thought the DCEU was bad.
  57. Feb 7, 2024
    50
    Suicide Squad: Kill the Justice League works on a surface level, but look beneath the surface and there isn’t enough for story, live service, shooter or DC fans to properly enjoy long-term.
  58. Feb 6, 2024
    50
    Suicide Squad: Kill the Justice League constantly finds ways to stop players from enjoying this bombastic cooperative shooter.
  59. Feb 6, 2024
    50
    While Suicide Squad may not be a complete trainwreck, it can barely be described as anything better than a "guilty pleasure". Despite offering a diverse and well-made traversal options alongside a fun group of mischief characters, the experience is dragged down by truly uninspired enemy design and variety, as well as derivative and extremely repetitive mission design.
  60. Feb 5, 2024
    50
    I didn’t hate Suicide Squad: Kill the Justice Leaague, but that’s only because it’s hard to feel anything too strongly about a game like this. This might be the most rinse and repeat a game of this stature has ever rinsed and repeated, and the fact it delivers good interpretations (though not Arkham accurate) of established characters is its only saving grace. With each new bundle of content likely to be low on narrative and chock full of the same missions (probably with a new name that play exactly the same way), it feels like Suicide Squad: Kill the Justice League is only going to get worse from here.
  61. Feb 4, 2024
    50
    A mediocre story with a lazy design with an Unispired live service aspect. It has some positive aspects, but even these aspects do not justify the 70$ price tag.
  62. Feb 4, 2024
    50
    Suicide Squad: Kill the Justice League isn't the worst live-service title ever made, but its mediocrity is hard to deny, especially from a developer capable of so much more.
  63. 50
    I almost wish this was a complete disaster, but the glimpses of the old Rocksteady razzle-dazzle under the awful mission design and exhausting live service elements just make you mourn what could have been. A critical stumble for a great developer and, sadly, one I suspect it's going to be difficult to recover from.
  64. Feb 2, 2024
    50
    Suicide Squad: Kill the Justice League is a thoroughly frustrating game to play. There are things to enjoy here, with combat that’s snappy enough to carry it through a genuinely good DC comics story artfully dressed in high production values. But everything else just falls down around it. Engaging mission design is nearly non-existent, the looter-shooter mechanics are tired and dull, and the grotesquely-repetitive postgame leaves little-to-nothing to do of interest. The result is a bit of a mess that doesn't ever impress with any of its numerous ill-conceived ideas. It's not bad, it's just disappointing from Rocksteady - pioneers of single-player story action chasing already outdated multiplayer trends. A City of Tomorrow built on the unstable foundations of yesterday.
  65. I really wanted to like Suicide Squad: Kill the Justice League – you can tell a lot of people worked very hard on it. I love the Arkham games and there isn’t another studio I’d have trusted to tackle a concept like this, but everything good about this game is undermined by its games-as-a-service shackles. There isn’t a single thing in here that wouldn’t be improved by the kind of actual level design and quest design you can get in a story-focused single-player game (or even a co-op game, at that).
  66. Feb 2, 2024
    50
    I personally think that every single gameplay choice they made went in the opposite direction of what I’d consider fun to play. But, they wanted to make a live-service game, and they made one. This is of course the prerogative of Rocksteady Games and Warner Bros to do so. To bookend my analogy from the beginning, plenty of people enjoy saltine crackers and cheese! However, It’s just disappointing to see a studio known for innovating the super hero genre make such a bland and uninteresting game.
  67. Feb 1, 2024
    50
    Beneath the entertaining action and well-performed characters lies an average looter shooter in which you repeat about five activities endlessly. Suicide Squad: Kill the Justice League could have worked as a short action spin-off of the Arkham series. However, as a game you'd return to regularly, it completely falls short.
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  1. Feb 6, 2024
    The repetitive mission design, dreadful humor, and bland loot mechanics drag down what should have been a fun inversion of the dark Batman Arkham games. Suicide Squad: Kill the Justice League feels like a second round of closure for Rocksteady in the DC universe — but instead of the satisfying and hopeful ending of Batman: Arkham Knight, it brings the story to a close with an ear-ringing bullet in the head.
  2. Feb 2, 2024
    Currently, I’m roughly 9-10 hours in to Suicide Squad and I feel pretty confident I’ve seen all that it has to offer by way of gameplay. To be honest, I don’t really want to spend any more time with it. That not how this works, of course — I’ve not yet spent enough time to properly score this fairly and accurately because we received our review code three days after the refund window closed on the die-hard DC fans that forked out ridiculous sums for early access, and only 13 hours before its general release. Do what you will with that information. [Review in Progress]
  3. Feb 6, 2024
    The noise of the moment-to-moment combat, the boring and repetitive mission designs, the uninspiring weapons, and the erasure of the Squad’s personalities has me happy to not pick this up again. At least I’ll have fewer headaches from all that on-screen noise.