User Score
5.2

Mixed or average reviews- based on 92 Ratings

User score distribution:
  1. Positive: 36 out of 92
  2. Negative: 43 out of 92
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  1. Sep 23, 2022
    5
    c'est une mauvaise imitation de Bayonetta et DMC. La caméra est inconfortable et fixe, lorsque le personnage bouge, vous avez la nausée. Les visuels sont incohérents et irritants, donc déplacer Briar et Lute est un cauchemar. De plus, l'interaction avec les autres personnages est basique et plate. Il n'a pas l'ironie de DMC dans le style, les caractéristiques des personnages et lac'est une mauvaise imitation de Bayonetta et DMC. La caméra est inconfortable et fixe, lorsque le personnage bouge, vous avez la nausée. Les visuels sont incohérents et irritants, donc déplacer Briar et Lute est un cauchemar. De plus, l'interaction avec les autres personnages est basique et plate. Il n'a pas l'ironie de DMC dans le style, les caractéristiques des personnages et la narration. Jeu médiocre Expand
  2. Feb 13, 2023
    5
    To give a discloser, I haven't finished the game. I stopped at chapter 17.

    Soulstice is a game very much appeals to me on a superficial level. It takes inspiration from some of my favorite manga and games, such as Nier Automata, Claymore and Devil May Cry. This shows most in it's narrative, art direction, combat and level design. The game however takes a nose dive. Despite good
    To give a discloser, I haven't finished the game. I stopped at chapter 17.

    Soulstice is a game very much appeals to me on a superficial level. It takes inspiration from some of my favorite manga and games, such as Nier Automata, Claymore and Devil May Cry. This shows most in it's narrative, art direction, combat and level design.

    The game however takes a nose dive. Despite good visuals and art style, the levels drag on and are longer than they need be. It all gets tiring to see after a period of time and isn't hard to get lost. There are no mechanics to help navigate the player in the correct path either, unlike one of the games [DMC] it takes inspiration from, which went on to incorporate such mechanics. This is the majority of the game's 21 chapters too.

    You are given a plethora of weapons to deal with enemies, with some of them being more effective against different enemy types than others. This is something that I like because it incentivizes the player to change tactics and use different weapon types against enemies. The bow for instance is highly effective against flying enemies and the gauntlet makes work of enemy shields and armor.

    Some enemies however don't emit proper feedback when getting hit, namely hitstun which is non-existent on them until getting staggered. Tales of Arise also suffered from this, albeit more egregiously. In Soulstice's case it's not every enemy but a good enough portion of them. In an attempt to stagger the enemy, it turns the game into a button masher. This is all while utilizing Lute (the game's secondary protagonist) to ward off surrounding enemies. This extends to a smaller, humanoid boss too, which didn't stagger at all, if I recall.

    The hard lock-on is also poorly implemented. It doesn't interfere with the camera though, unlike a similar game that released 3 days later that stars a certain Valkyrie, but is difficult to see on screen so I quit using it. Soft lock-on is most preferable.

    The story's is what it is. In ways main protagonists Briar & Lute are reminiscent of Rafaela & Luciela. That same dynamic also plays out similarly with another pair of characters in the game too. And like Claymore, the game has it's equivalent of awakened beings and handlers, which I thought was cool.

    I plan to return to the game someday, and me playing it on hard mode probably wasn't the best choice to begin with.
    Expand
  3. Jan 19, 2023
    7
    one of the most enjoyable games i played in a while basically a love letter to berserk and devi may cry the games art design and visuals is super cool unique and good looking

    a lot of people will complain about the camera angels in my opinion the game does this because it tries to be a classic xbox 360/ps3 third person game and i really appreciate the throw back the only bad thing i
    one of the most enjoyable games i played in a while basically a love letter to berserk and devi may cry the games art design and visuals is super cool unique and good looking

    a lot of people will complain about the camera angels in my opinion the game does this because it tries to be a classic xbox 360/ps3 third person game and i really appreciate the throw back
    the only bad thing i can say about the game is the combos they lack a lot of diversetry plus the story is a bit meh but the game is a cool start for the devs and very enjoyable to play for people who want the classic hack and slash experience

    in conclusion i recommend this game but only on a discount its a really cool third person hack and slash throw back game but nothing more nothing less

    and because of that for better or worse my final score to this game is a 7.5 out of 10
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  4. Nov 10, 2022
    5
    + Decent story and characters
    + Good Art Design
    - Combat quickly becomes boring (Not only despite them trying to change it up a lot, but precisely because they try to change it up too much... Adding a bunch of stuff that I thought made the combat boring) - not great sound design - poor music - Some will find the fixed camera irritating but it didn't bother me The first couple hours
    + Decent story and characters
    + Good Art Design
    - Combat quickly becomes boring (Not only despite them trying to change it up a lot, but precisely
    because they try to change it up too much... Adding a bunch of stuff that I thought made the combat boring)
    - not great sound design
    - poor music
    - Some will find the fixed camera irritating but it didn't bother me
    The first couple hours is very reminiscent of the original God of War. Which, I actually really did enjoy. I had the thought, "Oh, I'm going to really like this game." But... as I sunk more hours into it I was not only getting bored quickly but frustrated. Not because it was hard or anything, I actually couldn't tell you why I was. I've been thinking about it, and I just found my enjoyment of the gameplay dying pretty quickly. I liked the two main protagonists, the story was interesting and I could tell they put some care into the world they were building. I actually wanted to see where the story went but I didn't want to have to actually play it anymore to get there. In the beginning hours I really wanted to give this game an 8. But unfortunately the more I played the more I disliked. I'm going to have to give this a 5. A game that perfectly defines the meaning of the word, "Meh".
    Expand
  5. Feb 18, 2023
    6
    Soulstice is a fine hack 'n' slash, with interesting characters but some baffling design choices.

    The story was engaging enough, especially in the later chapters. The combat, the main pull of the game, was alright, with the six weapons adding a variety of ways to slay enemies, but some enemies are far too chunky and take way too long to kill, as well as there being too many of them. More
    Soulstice is a fine hack 'n' slash, with interesting characters but some baffling design choices.

    The story was engaging enough, especially in the later chapters. The combat, the main pull of the game, was alright, with the six weapons adding a variety of ways to slay enemies, but some enemies are far too chunky and take way too long to kill, as well as there being too many of them. More lower health enemies would have been far more fun.

    The exploration simply isn't enjoyable, with a strange fixed camera angle.

    Enemy designs look great, however, as do the bosses. The boss fights look spectacular, but the fights themselves are only fine.

    I am excited for a sequel, as I did enjoy the story and I believe the developers would address the issues brought forward if it was greenlit.
    Expand
Metascore
72

Mixed or average reviews - based on 23 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 23
  2. Negative: 0 out of 23
  1. Nov 16, 2022
    70
    Soulstice is a strong entry to the action RPG market, and a great showing for its young development studio. It manages to ride a fine line of providing a considerable yet fair difficulty to players of varying skill levels while also including many options for die-hards to ratchet up the challenge far beyond what a standard campaign requires. At the same time, it establishes an intriguing new gameworld that provides a satisfying first outing while leaving the door wide open for future adventures. It may not immediately aspire to the same household-name status as some of its sources of inspiration, but fans of the genre would be hard-pressed to not find plenty to enjoy here.
  2. Oct 16, 2022
    70
    Soulstice is a small, but fun and engaging project with some minor but noticeable shortcomings in later stages.
  3. PLAY
    Oct 15, 2022
    60
    When it all lines up perfectly, Soulstice can be wonderfully satisfying. Unfortunately, some strange design decisions and camera issues stop it hitting SSS-rank. [Issue#20, p.84]