User Score
5.6

Mixed or average reviews- based on 13 Ratings

User score distribution:
  1. Positive: 6 out of 13
  2. Negative: 6 out of 13

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  1. Aug 3, 2022
    5
    It's pixelart is out of this world, it's an incredible masterpiece, the best I've ever seen. The music is also outstanding. The game design, scenarios, maps, is excellent. I love this game, but also hate it, and most people will leave the game in anger before reaching the first city: Even on easy mode it's abusively frustrating. It's not demanding, it's annoying and malicious

    Enemies do
    It's pixelart is out of this world, it's an incredible masterpiece, the best I've ever seen. The music is also outstanding. The game design, scenarios, maps, is excellent. I love this game, but also hate it, and most people will leave the game in anger before reaching the first city: Even on easy mode it's abusively frustrating. It's not demanding, it's annoying and malicious

    Enemies do too much damage, bosses have too much health, constant merciless traps designed to make exploring dungeons a hell, poorly arranged checkpoints and consequently you have to spend hours doing the same things over and over again. Many times they put you in situations where obligatorily you have to die several times to advance. Gentlemens, you are confused if you think soulslike work this way. If anyone on the team wonders why the ratings are so low, I think it's obvious: It's awkward, annoying, unpleasant, excesively frustrating even in easy mode, and easy mode exists so people don't feel that way. Sometimes I want to put a zero for rage even though I'm used to play on the highest difficulties, what do you expect from the rest of the players? This is a good game, absolutely, but the approach of what difficulty means to the devs completely harms the experience.
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Metascore
76

Generally favorable reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 12
  2. Negative: 0 out of 12
  1. PLAY
    Aug 1, 2022
    70
    A good choice if you enjoy an occasional slice of the retro-styled cake; just be aware that this game bites back. Hard. Stock up on patience, souldier. [Issue#17, p.90]
  2. Jul 26, 2022
    80
    Where you fall on Souldiers probably depends on whether you were an early adopter. Technical issues appearing at launch were considerable, but have now largely been addressed. Those just coming to the game now, or those willing to return for a second attempt, will find a title as superbly high-quality as it is challenging. However, with great challenge comes great satisfaction, and the journey along the way is just so memorable; there were times I could literally not put the controller down, even after hours of playing. The ending does promise a sequel, and I, for one, am extremely excited about what this talented team can provide in a sophomore outing with the lessons learned here.
  3. Jun 14, 2022
    80
    Souldiers is a kind of comfort food. There are players who will actively seek out a game like this, one that is inspired by the best kinds of interactive nostalgia. While developer Retro Forge is keen on piquing the interest of classic key genres, Souldiers stands surprisingly well on its own qualities. This is a beautiful game that can be absurdly difficult but it’s more than a large, interconnected map and a twist on punishing combat. The name might be a little too clever for its own good but keep in mind that Souldiers is unique in its own right.