We’ve said it before when it
comes to games that aim to handle
like their obvious inspirations: if
we’re yearning for the way those
games felt rather than what’s in our
hands, something has clearly gone
wrong. Knowing that in Tony Hawk
we’d be able to move around the
world with ease, only to be met with
Skatebird’s annoying heft and
proclivity for us to clip on edges just
sucks the joy out of playing. Which
is a shame, as move beyond the
cringeworthy memery and the
writing itself is actually quite
delightful. But you never come to a
skater for the dialogue, you’re here
for action – and this isn’t
worth the bails it takes for
you to stick the landing. [Issue#29, p.90]