- Publisher: PlayStation Studios
- Release Date: Apr 30, 2021
- Also On: PC
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PLAYMay 29, 2021Dripping atmosphere and making great use of PS5 tech, its roguelike elements don’t quite come together, as great to play in the moment as it is. [Issue#2, p.78]
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May 27, 2021The quality of Returnal makes me enormously excited for what Housemarque can do with higher budgets and modern games. I just hope they learn some lessons here to make their next title even better. Arcade is dead. Long live arcade.
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Apr 29, 2021In some ways, the whole Lovecraft angle plays out here -- too big to conjure, fathom or even understand, Returnal is difficult to want to wrap your head around, and that’s largely because it hangs its space hat on that death loop (again, different game, same platform). If you’re a glutton for punishment, don’t mind a grind and will happily deal with unfathomable RNG forces at cosmic play, you will absolutely get something out of Returnal, but if like me, every time you die, a little piece of the part of you that wants to play more, dies too, then you might find yourself not return(al)ing to this in a hurry.
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Apr 29, 2021At its core, Returnal is one of the most satisfying third-person shooters I’ve played - it’s Hades via Vanquish. It forces you to meet it at its tempo and doesn’t relent. It makes Doom Eternal seem like Baby’s First Shooter. It’s gorgeous, frenetic, and endlessly replayable. I just wish success wasn’t so tied to fortune and misfortune, which only exacerbates any frustrations you have when repeatedly trekking through areas you’ve already beaten. Even after the credits rolled, I felt satisfied, but that satisfaction was also mixed with relief - the ordeal was finally over and the chiropractor's elbow has been removed from the small of my back.
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Apr 29, 2021I'm torn. On the one hand, Returnal is one of the best third-person shooters you'll find, full of the kind of frantic, precise action that's so satisfying to master, but on a scale and with a sense of atmosphere that's far beyond anything Housemarque has done before. On the other, the ill-conceived idea to make it a roguelike sits at odds with everything the game does best, undermining its greatest strengths and turning an exciting game into a tedious and frustrating one. If you've got the patience for it, this is an adventure that's absolutely worth taking, but I can't help but wonder how incredible Returnal could be if it didn't keep getting in its own way.
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Jul 14, 2021Whether the story pays off is up to personal interpretation (for me, it did not) but putting that aside, Returnal’s general lack of persistence, enthusiasm for negative items, and heavy focus on twitch skill without options for self-regulating difficulty results in an experience that caters to a very, very specific type of player and coldly shrugs off the rest. With some rebalancing and a few tweaks, it’s not hard to imagine Returnal as one of the year’s best thanks to its fantastic controls, intuitive physics and beautiful graphics. But as it stands? My guess is that most people will abandon Selene to her inhospitable time loop long before the credits roll.
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Apr 30, 2021But as someone who went out and got a PlayStation 3 just to play “Demon's Souls” (2009), and, moreover, loved Housemarque’s last two games, Returnal makes me rue the influence that Souls games have exerted on the industry. In my view, Returnal’s severe difficulty level does a disservice to its entertainment value.
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Apr 29, 2021This lack of variety in the style of play makes every run feel samey, and they begin to blur together. That leads to a roteness that made me want to put down the game when I was struggling with the difficulty. I like challenging games, but roguelites need to walk a fine line between familiarity and routine. Familiarity is the warm embrace of something that feels like home. Routine is boredom, and it is poison for a game like this.
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Apr 29, 2021Returnal is frenetic and challenging. It takes all the roguelike basics and applies the kind of fast-paced shooter that Housemarque has always loved to make. [Recommended]
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Apr 29, 2021I really like Returnal, but if you check the Ars Slack logs, you'll find that I complained quite a bit along the way. I needed a full 10 hours for its combat and universe to click in a crucial, "I want to beat this game" way, and I'm still left wondering how many good ideas and systems were left out of this game just to get its sky-high aspirations out the door. Maybe some of my positive bias comes from dreams of a sequel, which might build upon Housemarque's first stab at the genre. But I won't blame anyone for having less patience with Returnal's uneven ambition (or its $70 price point, which, from what I've seen, does not favorably compare to last year's $60 Last of Us Part 2 or Ghost of Tsushima, also published by Sony). But this is the stuff that keeps Sony fanboys drooling: ambitious new IP that succeeds more than it fails while turning the familiar into something fresh. Returnal clearly heralds a new era for Housemarque, in terms of turning the focused arcade-blasting likes of Super Stardust HD into quest-worthy 3D action. Keep it coming, Sony and Housemarque. [Ars Technica Approved]
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Apr 29, 2021The result is a game that has everything I wanted to love, but when the stakes are this high, unfair design is unforgivable. No doubt some PS5 owners will love the gauntlet that Returnal offers – the satisfaction of progress, when it all clicks together, can be excellent. But it’s not a game that respects your time. So I’ll just go back and play Hades instead – a game made retroactively even better now that its greatest strengths have been laid bare by Returnal's shortcomings.
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May 6, 2021Returnal misinterprets the incremental progress integral to the success of the roguelite. These games are supposed to carry a level of frustration and feel difficult early on in order to challenge players. But Roguelites are supposed to carry a glimmer of hope: Next time will be easier. Next time I'll be stronger. All too often, Returnal denies players that hope and that makes it difficult to keep going when it feels like all is lost. The game is about being stuck in a time loop, but it's not supposed to feel like I'm actually stuck in a time loop.
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Apr 29, 2021Returnal gets halfway to doing it. It is full of real, bona fide video game magic, but with each death it becomes less special, more mundane, and this is why it feels so difficult to pick up the controller again, why Returnal feels like it doesn't want to be played. But the magic it does have is transcendent. And so I do still want to play it - whether Returnal likes it or not. [Eurogamer Recommended]
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Apr 29, 2021The game is freakin’ gorgeous. You get the standard next-gen fidelity benchmarks—4K resolution and a framerate of 60 frames per second—but the beauty of Returnal is more than mere numbers. It’s how moonlight peeks through the forest canopy, or how blue-tendril fauna arcs toward Selene in moments of respite. It’s the way snow shuffles in the wind. It’s the way fog parts as you stroll through buried tombs. Returnal moves at a brisk pace, but I’ve spent long moments just standing still, drinking in the sights.
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Apr 29, 2021I didn’t get very far in Returnal, and it’s not for lack of trying. The game is tough for me — and I play “Dark Souls” to relax. [Impressions]
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Apr 29, 2021Returnal expertly weaves shoot 'em up and Metroidvania mechanics into its base, roguelike gameplay. Though its tight controls, visual fidelity, and intriguing story may entice you to play, the game's almost insurmountable difficulty will certainly alienate a portion of its intended audience.
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Apr 29, 2021Even after more than 60 runs of Returnal, the enchanting presentation and sense of discovery still remain. I now feel vigorous compared to the creatures that have tried to defend their territory against an unwanted visitor. The last boss only took me one try to beat it, yet I could barely make any progress in finding the right answers. I feel like I’m running in circles. But I’m not giving up.
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Apr 30, 2021Returnal is not a system seller. (Damn thing’s $500, so what could live up to that?) But it is bold, cool, and fearless, full of shocking moments and highly addictive systems. (I haven’t even dipped into the game’s obsessive focus on risk and reward, constantly daring you to take a debilitating weakness in exchange for a much-needed dose of power.) If you already own one of Sony’s big white bookends, though, I’ll be blunt: You probably owe it to yourself to check out the first really great PlayStation 5 game.
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Apr 30, 2021The more pressing problem: the second zone isn't that interesting. But the shooting is good. Really good. I just don't know how long that'll last. [10-Hour Impressions]
Awards & Rankings
User score distribution:
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Positive: 2,738 out of 3997
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Mixed: 333 out of 3997
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Negative: 926 out of 3997
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May 1, 2021
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May 2, 2021
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May 1, 2021Glorioso juego, uno de los mejores en cuanto a su genero. Housemarque cada vez lo hace mejor