Outward was a decent game with some really wonderful facets to it, but was distinctly obtuse, full of jank, and had many frustrating elements to it. And unfortunately, the definitive edition does precious little to endear me to the game any further. In fact, it makes the game different in many of the worst ways.
Right off the bat, the game does not allow you to transfer your save fileOutward was a decent game with some really wonderful facets to it, but was distinctly obtuse, full of jank, and had many frustrating elements to it. And unfortunately, the definitive edition does precious little to endear me to the game any further. In fact, it makes the game different in many of the worst ways.
Right off the bat, the game does not allow you to transfer your save file from the prior version of the game, even if they are being played on the same console. So for anyone who played through the game once already, this version demands you push through the entire game once more to achieve whatever you had in that version. And that is no small request, because Outward is a very, very long game.
Beyond the aforementioned issue, Outward still has a lot of the same issues. Yes, the game can now be played at a solid 60 frames per second; yes, there are some minor quality of life upgrades. But the overall mediocre graphical quality remains the same, and the overall experience is essentially unchanged. Additionally, all of the unnecessary and frustrating timers on story quests still exist. Why? I can only imagine it is because the game's developers failed to properly find a way to provide a challenging experience without also making such an experience prohibitively frustrating.
Perhaps the most frustrating changes made to Outward's definitive edition are the addition of ridiculously challenging bosses in dungeons that were formerly not as challenging. Bosses that are more difficult than those in the game's final story missions show up in strange places, and make progression so much more challenging than what feels reasonable, appropriate, or merited. I cannot help but wonder why was this change implemented, because it seems challenging for no reason other than for its own sake. I found these changes unreasonably frustrating, and they really dragged down my experience with the game.
If you've never played Outward and are desperate for an open-world RPG, the definitive edition may satisfy you. However, if you already own the original version, this one isn't worth it. The changes are often detrimental to one's enjoyment of the game, and the inability to transfer saved games to the newer version only further brings down the enjoyment it might have provided if it could have. New players, on the other hand. will likely find this game unreasonably challenging, and will not derive enough reward from completion of these challenges, leaving a bitter taste in their mouths. As such, while I might recommend the old version of Outward to new players, this version feels like a painful exaggeration of that game's most frustrating elements, and that makes it hard to recommend to anyone.… Expand