User Score
5.9

Mixed or average reviews- based on 18 Ratings

User score distribution:
  1. Positive: 7 out of 18
  2. Negative: 6 out of 18

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  1. Jun 7, 2021
    5
    First; since cyberpunk there has been a huge leap into what should and should not make it onto the stores for consumers to buy and the quality of the games that come out. I'm just kidding. There is no quality control at sony or anywhere else. I'll be surprised if this doesn't get removed from the PSN stores unless patches come in thick and fast. Sony, have again, dropped the ball. NoFirst; since cyberpunk there has been a huge leap into what should and should not make it onto the stores for consumers to buy and the quality of the games that come out. I'm just kidding. There is no quality control at sony or anywhere else. I'll be surprised if this doesn't get removed from the PSN stores unless patches come in thick and fast. Sony, have again, dropped the ball. No surprise there, they like money... it's never for the gamers.

    This is an early access game. Not sure why it's released as finished, hell it gives the "options" version on the PS5 as 0.58361 (as of 7th June 2021). Not even sure why it tells us an options version number on the game (but then since this is a pretty poor port straight from the PC there's a show FPS option in there). The actual game version is 1.002.000 but nothing about it feels like a finished product.

    Let's talk about good warhammer 40,000 games; Space Marine, The first Dawn of War, Firewarrior (mostly because of the voice cast). And then we have the bad Warhammer 40,000 games - all the others.

    This falls into the second category, sometimes you have to remember it's a fully licensed game. For example, they call Ogryns - brutes not Ogryns. It makes you wonder if it was intended originally to be a warhammer 40k game in the first place (there are other hints too that perhaps that wasn't their original intention).

    Story - you have a dog, Bionics. You are psychic. (untrained and therefore doomed to make humanity suffer at some point by being a focus point for a chaos invasion). And a bounty hunter. You guessed it, the story was concocted by a 10 year old who had a few red bulls. Do not expect Dickens, doom games have had more thought in their story than... this.

    Gameplay - You can take down any enemy instantly with a press of a button (no cooldown). Enemies respawn as if this was ghost recon 2 (oh yeah 2005 is back). You can also attack enemies with your dog. Except you'll spend most of the game killing them with guns. Mostly because the takedowns are terrible (doom this is not), the dog is laughable by the time you command it to attack you've already shot the enemy to pieces.

    Weapons - This is the funniest part, you can pick up weapons - gear - accessories throughout a mission. You CAN'T equip accessories or gear until before a mission with a very clunky UI. You can't even see the stats until after the mission. As for guns, you're free to equip them instead of the ones you have but you won't see the stats or anything until, you guessed it, after the mission.

    Imagine doing that in borderlands, outriders or any loot based shooter. I don't know what the developers were thinking...

    Don't get me wrong, the movement is excellent. You move you jump, you can glide, you have powers that are a pain to go through as you have to hold R1 and then jerk the stick to the one you want in the worst UI designed by man. We won't even talk about whose bright idea was to make the medi kit an R3 button. I mean i don't think these developers have played any other FPS than the ones in their head and what they've heard about in the pub. (i know they've done other ones, I'm kidding. just none of the other games have been good either, so they clearly haven't learned anything).

    The aiming - well. This game was clearly made with the PC gamer and mouse in mind. That's all i'm going to say. I really think they got a build working on the PS5 and slammed it on a disc to be sold.

    Missions - standard affair and you're rated each time. Side missions are there with varying difficulty. There's a hub where you go between missions which feels so weird considering the 40k universe we're inhabiting. It's really weird seeing all these augmented people and half the enemies you fight appear normal humans. It's a jarring experience. The whole thing is jarring... and the plot makes no sense. I doubt the developers have read the 40k manual let alone any of the lore in any great depth (especially how the guns should sound).

    Maybe 10 patches will save the game, we have seen it although rarely. Or this one will be pushed under the carpet by the corporations in the hopes people are gullible to buy it on a sale so they can line their pockets with a bunch of really terrible games on the PS5.

    If you have a PS5, you aren't missing much. Honestly, in almost a year there's been as much quality as the Atari Jaguar or Lynx consoles. You can blame the pandemic but as with cyberpunk, balan wonderland and all the "ports" with a few enhancements (warhammer, valhalla, borderlands 3, miles, control, judgement, like a dragon etc). it looks like it'll get worse before anything gets better.

    The one plus point is this is an indie game and isn't full priced. If only other games, ahem - biomutant. Did the same. At least they aren't completely ripping you off. Guessing if this was being sold for £70 the entire gaming community would be up in arms
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  2. Aug 8, 2021
    7
    We were really looking forward to "Necromunda: Hired Gun" and the trailers also stirred up a lot of anticipation in us. The long campaign is always fun, but it also seems very confusing in places. On the other hand, the effects and the environments look really great on the PlayStation 5. Unfortunately, the controls and camera aren't always up to par, and the intelligence of the enemiesWe were really looking forward to "Necromunda: Hired Gun" and the trailers also stirred up a lot of anticipation in us. The long campaign is always fun, but it also seems very confusing in places. On the other hand, the effects and the environments look really great on the PlayStation 5. Unfortunately, the controls and camera aren't always up to par, and the intelligence of the enemies could have been better. Thus, "Necromunda: Hired Gun" is enjoyable in places, but on the whole the title is only average. Expand
Metascore
56

Mixed or average reviews - based on 11 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 11
  2. Negative: 2 out of 11
  1. Sep 29, 2021
    50
    Despite his promising beginnings, impressive artistic direction and sincere good ideas, Necromunda Hired Gun proves to be an experience far too fragile on the rest to bring true playing pleasure.
  2. PLAY
    Jul 5, 2021
    60
    Ideas borrowed from other shooters are underplayed. Yet Necromunda: Hired Gun finds its strength in its atmospheric Underhive locations and sprawling levels. [Issue#3, p.135]
  3. Jun 17, 2021
    64
    In sum, Necromunda: Hired Gun is a very mixed offering. It seems that for every pro the game brings, there is a con to match it. I still had fun with Necromunda, but the experience is tainted significantly by the various issues — technical and otherwise — that the game has at the time of this writing.