User Score
5.9

Mixed or average reviews- based on 18 Ratings

User score distribution:
  1. Positive: 7 out of 18
  2. Negative: 6 out of 18

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jun 3, 2021
    4
    PS5 Release Version (1.02) impressions First, I understand this is a budget indie game (but so is the excellent Ghostrunner) and I have a lot of respect for the devs and their work.

    That said, I'm having a lot of issues with the game that make me feel like it was neither optimized for nor tested on console. + Pro Main start screen looks good Custom controller mapping If things worked the
    PS5 Release Version (1.02) impressions First, I understand this is a budget indie game (but so is the excellent Ghostrunner) and I have a lot of respect for the devs and their work.

    That said, I'm having a lot of issues with the game that make me feel like it was neither optimized for nor tested on console.

    + Pro
    Main start screen looks good
    Custom controller mapping
    If things worked the way they were intended to work, the gameplay would be fun, but...

    - Cons
    Controller issues
    Frame rate drops
    Outdated graphics and clunky animations
    Buggy
    Confusing and clunky UI and item management Clunky and confusing dialog and interactions with NPCs

    Impressions:

    After playing the first two missions, I'm having a hard time imagining to keep on playing. After the nice looking intro cinematic and the great looking start screen, it pretty much all went downhill from there. First I thing I noticed was that movement and camera/aiming seemed sluggish and unresponsive. I suspected input lag, but it's actually the deadzone for the sticks. There is a deadzone option, but - and this is where I first got that sinking feeling in my guts - its default is 25%. I had to halfway tilt my stick to get a reaction. I lowered it all the way to the minimum: 21%. 25% for me is unplayable. 21% pretty much too. Especially in ADS, precise aiming is hard to impossible. But what really worried me was that the maximum for the deadzone is 90%. 90. Just for fun, I tried it out, and my camera stick became completely unresponsive. So... Why is it there? Why would you offer the option to turn off your character's ability to look around? I appreciated the custom button mapping, though, and rearranged the controls, then set my camera y-axis to inverted - which would come back to haunt me. When I got to playing, already wary, the good graphical impressions of the intro cinematic gave way to drab environments and low-rez textures. The second tutorial, asking me to jump from one wall run into another, seemed impossible as the second wall run never triggered. I tried. A lot. The first enemy encounter soon followed. The enemy animations were clunky and felt about 10 years old. Due to the immense deadzone, aiming wasn't as easy or snappy as it should be, and I remembered an aim assist setting in the options that, apparently, was off at default. Turns out there actually is are different settings, but none are working, the devs stated on reddit they "had to deactivate it because of issues". Oh well. I also found that you cannot ADS or fire your weapon for about a second after reloading. My dog came into play and I sent him towards enemies and he died. I tried again, and he stopped to turn in place - and then died. So I stopped doing that and shot people. The movement is okay but inconsistent: the dash is nice, though the wall running is still weird to me. Titanfall this is not. I was then asked by the game to open my radial menu to use a medikit. And I found out that inverting the camera y-axis also inverts the radial menu selection. So to choose the medikit at the bottom middle, I had to tilt the right stick forward, etc. And it's really bad for me. Towards the end of the first mission, I entered a big room and the frame rate dropped from 60 to 40. There's an optional fps counter in the video menus, so I actually know. Enemies came, and 40 dropped to 30.

    After that encounter I died for the first time, jumping off an unintentional wall run during a fight to my death. I respawned next to an enemy, who completely ignored me. This happened several times. Throughout the map, there was some exploration, and that was okay. You can apparently pick up and equip one weapon during missions, but your load out is set when starting a mission and cannot be changed until you sort through your loot at the end, where you can sell or keep what you found. The UI is confusing, hard to read, and still doesn't make a lot of sense to me, but that might come. I then got a cut scene with clunky dialog, was pushed into buying upgrades, then, before I could continue, was forced to test the new upgrade I bought, before being forced to talk to the Barkeeper to receive a drink she actually didn't give me. Then I was able to continue. But I didn't really want to.

    Verdict:

    The game at its core seems to have potential, but everything about it on PS5 lacks polish. It's clunky and janky and not intuitive at all. Some things work, other things, a lot of other things, don't. And it feels like the PS5 version was neither optimized nor tested. I don't believe the game in its release state should have been allowed to launch at all - then again, all the trailers and screens were from the PC version, and that one seems to at least work gameplay-wise. And I am definitely not happy with my purchase.
    Expand
  2. Jun 7, 2021
    9
    This review contains spoilers, click expand to view. Планета Некромунда — это мир-улей, кошмар экоактивистов. Экология на ней убита, суша покрыта пустынями и огромными мегаполисами, которые вырастают выше облаков. В них трудятся миллиарды людей, большинство — в рабских условиях, обеспечивая ресурсами огромную космическую империю. Чем ниже живёшь — тем опаснее и неблагополучнее район. В Шпиле наверху прохлаждается элита, в Подулье — мутанты, бездомные и отребье. Благородные Дома (фактически семьи олигархов) заправляют всем: от производства до уличных банд, а Гильдия торговцев помогает им вести дела.
    Статус торговцев довольно высок: убить такого ради грабежа не решится даже самый тупоголовый бандит. Но одного всё-таки пришили, и теперь за убийцей охотятся все кому не лень, ведь за его голову Гильдия тут же назначила вознаграждение. Играем мы за одного из наёмников, который позарился на немалую награду. Про честь, доброту, благородство и прочую чепуху будем думать в последнюю очередь — если ради цели придётся перестрелять половину Подулья, то что поделать: жизнь всего вместе взятого сброда ценится на Некромунде куда меньше, чем жизнь одного убитого торгаша.
    Сама игра вам расскажет не сильно больше вышесказанного. Мир Некромунды огромен: это вселенная во вселенной, которая подчиняется как общим законам Warhammer 40K, так и своим собственным. Разработчики, видимо, решили, что посвящать пользователей во все нюансы лора в рамках одной игры — затея заведомо бестолковая, а потому даже не пытаются объяснить, что здесь к чему. В чём фишка каждого Дома, кто такие Эшеры и Голиафы, почему одна банда состоит только из агрессивных девушек-мужененавистниц, а другая из не менее агрессивных качков? Кто такие огрины, что за летающие сервочерепа, что за генокрады с фаллической головой, как у чужих, и собственным культом? Что за тентакли свисают с потолка, в конце концов? Если не знаете, то, собственно, и не узнаете. Нет никакой библиотеки и даже бестиария. Ты либо уже в теме, либо гуглишь, либо бредёшь вслепую.
    Expand
  3. Jun 7, 2021
    5
    First; since cyberpunk there has been a huge leap into what should and should not make it onto the stores for consumers to buy and the quality of the games that come out. I'm just kidding. There is no quality control at sony or anywhere else. I'll be surprised if this doesn't get removed from the PSN stores unless patches come in thick and fast. Sony, have again, dropped the ball. NoFirst; since cyberpunk there has been a huge leap into what should and should not make it onto the stores for consumers to buy and the quality of the games that come out. I'm just kidding. There is no quality control at sony or anywhere else. I'll be surprised if this doesn't get removed from the PSN stores unless patches come in thick and fast. Sony, have again, dropped the ball. No surprise there, they like money... it's never for the gamers.

    This is an early access game. Not sure why it's released as finished, hell it gives the "options" version on the PS5 as 0.58361 (as of 7th June 2021). Not even sure why it tells us an options version number on the game (but then since this is a pretty poor port straight from the PC there's a show FPS option in there). The actual game version is 1.002.000 but nothing about it feels like a finished product.

    Let's talk about good warhammer 40,000 games; Space Marine, The first Dawn of War, Firewarrior (mostly because of the voice cast). And then we have the bad Warhammer 40,000 games - all the others.

    This falls into the second category, sometimes you have to remember it's a fully licensed game. For example, they call Ogryns - brutes not Ogryns. It makes you wonder if it was intended originally to be a warhammer 40k game in the first place (there are other hints too that perhaps that wasn't their original intention).

    Story - you have a dog, Bionics. You are psychic. (untrained and therefore doomed to make humanity suffer at some point by being a focus point for a chaos invasion). And a bounty hunter. You guessed it, the story was concocted by a 10 year old who had a few red bulls. Do not expect Dickens, doom games have had more thought in their story than... this.

    Gameplay - You can take down any enemy instantly with a press of a button (no cooldown). Enemies respawn as if this was ghost recon 2 (oh yeah 2005 is back). You can also attack enemies with your dog. Except you'll spend most of the game killing them with guns. Mostly because the takedowns are terrible (doom this is not), the dog is laughable by the time you command it to attack you've already shot the enemy to pieces.

    Weapons - This is the funniest part, you can pick up weapons - gear - accessories throughout a mission. You CAN'T equip accessories or gear until before a mission with a very clunky UI. You can't even see the stats until after the mission. As for guns, you're free to equip them instead of the ones you have but you won't see the stats or anything until, you guessed it, after the mission.

    Imagine doing that in borderlands, outriders or any loot based shooter. I don't know what the developers were thinking...

    Don't get me wrong, the movement is excellent. You move you jump, you can glide, you have powers that are a pain to go through as you have to hold R1 and then jerk the stick to the one you want in the worst UI designed by man. We won't even talk about whose bright idea was to make the medi kit an R3 button. I mean i don't think these developers have played any other FPS than the ones in their head and what they've heard about in the pub. (i know they've done other ones, I'm kidding. just none of the other games have been good either, so they clearly haven't learned anything).

    The aiming - well. This game was clearly made with the PC gamer and mouse in mind. That's all i'm going to say. I really think they got a build working on the PS5 and slammed it on a disc to be sold.

    Missions - standard affair and you're rated each time. Side missions are there with varying difficulty. There's a hub where you go between missions which feels so weird considering the 40k universe we're inhabiting. It's really weird seeing all these augmented people and half the enemies you fight appear normal humans. It's a jarring experience. The whole thing is jarring... and the plot makes no sense. I doubt the developers have read the 40k manual let alone any of the lore in any great depth (especially how the guns should sound).

    Maybe 10 patches will save the game, we have seen it although rarely. Or this one will be pushed under the carpet by the corporations in the hopes people are gullible to buy it on a sale so they can line their pockets with a bunch of really terrible games on the PS5.

    If you have a PS5, you aren't missing much. Honestly, in almost a year there's been as much quality as the Atari Jaguar or Lynx consoles. You can blame the pandemic but as with cyberpunk, balan wonderland and all the "ports" with a few enhancements (warhammer, valhalla, borderlands 3, miles, control, judgement, like a dragon etc). it looks like it'll get worse before anything gets better.

    The one plus point is this is an indie game and isn't full priced. If only other games, ahem - biomutant. Did the same. At least they aren't completely ripping you off. Guessing if this was being sold for £70 the entire gaming community would be up in arms
    Expand
  4. Sep 4, 2021
    2
    The game has a big potential, but in current state is mostly unplayable. Broken skill balance, when your melee attack better then any weapon and makes whole skill branches useless. You grapple hook can send you inside a wall, and you need to reload to get free. Chunky punishing parkour. Crushes. Missing textures. Lost save files. If only developers spent a little more time polishing theThe game has a big potential, but in current state is mostly unplayable. Broken skill balance, when your melee attack better then any weapon and makes whole skill branches useless. You grapple hook can send you inside a wall, and you need to reload to get free. Chunky punishing parkour. Crushes. Missing textures. Lost save files. If only developers spent a little more time polishing the game it could be so much fun. Expand
  5. Aug 28, 2021
    3
    Omg so bad. Played it for 4 hours. Poor gameplay, you can't aim the gameplay is so fast. I played every doom and this necromunda game is much faster. Poor game, like all of the content from focus home interactive. Also performs bad on next gen consoles. 50fps on ps5!
  6. Jun 4, 2021
    10
    Ein Fantastischer AA shooter im style von Doom.
    Ein AA Titel der sich nicht vor anderen Möchtegern AAA Titeln verstecken muss....ja Destiny ich schaue dich an.....
    Wer mehr über die welt von Warhammer 40k wissen will sollte die Bücher lesen.....da gibt es echt perlen und wenn man bedenkt das da nur ein kleines Team hinter steht macht es den Titel sogar noch Lobenswerter. Ein schöner Titel
    Ein Fantastischer AA shooter im style von Doom.
    Ein AA Titel der sich nicht vor anderen Möchtegern AAA Titeln verstecken muss....ja Destiny ich schaue dich an.....
    Wer mehr über die welt von Warhammer 40k wissen will sollte die Bücher lesen.....da gibt es echt perlen und wenn man bedenkt das da nur ein kleines Team hinter steht macht es den Titel sogar noch Lobenswerter.
    Ein schöner Titel der keine 60€ oder mehr kostet wo man einfach mal den kopf aus macchen kann und gepflegt ballern kann.
    Also knarre hocj und tot den Jereticern^^
    Expand
  7. Jun 5, 2021
    0
    As a FPS game on the PS5 console, it considers as non-playable since you are not allowed to perform any proper aiming with your gaming pad.
    (Frankly speaking, this game is a completely disgrace )
  8. Aug 8, 2021
    7
    We were really looking forward to "Necromunda: Hired Gun" and the trailers also stirred up a lot of anticipation in us. The long campaign is always fun, but it also seems very confusing in places. On the other hand, the effects and the environments look really great on the PlayStation 5. Unfortunately, the controls and camera aren't always up to par, and the intelligence of the enemiesWe were really looking forward to "Necromunda: Hired Gun" and the trailers also stirred up a lot of anticipation in us. The long campaign is always fun, but it also seems very confusing in places. On the other hand, the effects and the environments look really great on the PlayStation 5. Unfortunately, the controls and camera aren't always up to par, and the intelligence of the enemies could have been better. Thus, "Necromunda: Hired Gun" is enjoyable in places, but on the whole the title is only average. Expand
Metascore
56

Mixed or average reviews - based on 11 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 11
  2. Negative: 2 out of 11
  1. Sep 29, 2021
    50
    Despite his promising beginnings, impressive artistic direction and sincere good ideas, Necromunda Hired Gun proves to be an experience far too fragile on the rest to bring true playing pleasure.
  2. PLAY
    Jul 5, 2021
    60
    Ideas borrowed from other shooters are underplayed. Yet Necromunda: Hired Gun finds its strength in its atmospheric Underhive locations and sprawling levels. [Issue#3, p.135]
  3. Jun 17, 2021
    64
    In sum, Necromunda: Hired Gun is a very mixed offering. It seems that for every pro the game brings, there is a con to match it. I still had fun with Necromunda, but the experience is tainted significantly by the various issues — technical and otherwise — that the game has at the time of this writing.