Metascore
68

Mixed or average reviews - based on 15 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 15
  2. Negative: 0 out of 15
  1. Oct 1, 2023
    70
    The first work of a small independent studio, Eternights is exactly what we expected: a title that is anything but ambitious and limited in more or less every aspect, which overall is still entertaining, witty and intriguing. A product whose value is, in short, greater than the simple sum of its parts. Bearing in mind that the entrance ticket (equal to €30) is more than affordable, we recommend it to RPG lovers and especially to connoisseurs of the waifu factor.
  2. Sep 11, 2023
    70
    Eternights' great success is that it manages to be more than the sum of its parts. The witty writing papers over the shakier aspects of the storytelling, the slight combat is used sparingly enough that its flaws rarely frustrate, and above all, it's got an undeniable charm despite its rough edges. We're swiping right on this one.
  3. Sep 25, 2023
    69
    A simple mix of dating sim and dungeon crawler that, despite some obvious weaknesses, scores with a large portion of heart and humor.
  4. Sep 11, 2023
    60
    It is in these social aspects that the ideas of Eternights start to shine, even if it is a bit too derivative and occasionally shallow. I only wish the combat and exploration nailed this aspect as well. The game could have been so much more.
  5. Sep 11, 2023
    55
    Part of my interest in independent titles involves viewing the art form without the overwhelming gloss. Eternights has that gloss, which is an accomplishment in its own right, but when you peel that away, you just find something that seems a bit bland and lifeless. Certainly, not a night you’ll remember. You’d probably be better off just keeping your hand.
  6. Dec 1, 2023
    50
    Eternights deserves some credit as it brings a lot of ideas to the table – perhaps too many. Players are tasked to manage party members, social relationships, a calendar, dungeon crawling, and more during the game’s short run time of less than a dozen hours. There’s a lot going on, most of it competently designed, but lacking that touch of finesse or technical flourish that oozes from the few series that serve as inspiration. The game wants to be a hot date, with some beautifully designed characters who are full of personality. Unfortunately, like those characters stuck on a train during the end of the world, Eternights is all dressed up with nowhere to go.
  7. Edge Magazine
    Oct 5, 2023
    50
    As dating-centered RPGs go, we know a spot, and it's not here. [Issue#390, p.136]
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  1. Sep 11, 2023
    Ultimately, those final moments are the ones I leave Eternights thinking about. Where often the game feels like it’s struggling to execute its own ideas, it’s clear that it at least has ideas. It gets in its own way with what feel like expected genre pressures to undermine itself, but it knows the emotions it wants the player to feel, and they aren’t as superfluous as the gags at characters’ expense it throws out along the way. It makes me hopeful about what this studio might make in the future, because while Eternights may be imperfect, it’s clearly made by a team that wants to create moments like this game’s finale, ideally supported by games that are fully deserving of them. It just needs to work on ironing out all the wrinkles that held this game back.