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7.8

Generally favorable reviews- based on 12214 Ratings

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  1. Nov 23, 2022
    7
    Vorab möchte ich sagen, dass ich Elden Ring nicht schlecht finde. Wenn ich aber ehrlich zu mir selbst bin, ist das für mich die Enttäuschung des Jahres und ich würde am liebsten weniger Punkte vergeben. Objektiv betrachtet macht das Spiel aber auch einige Sachen richtig und das möchte ich nicht zu extrem bestrafen. Ich würde, trotz das ich großer Fan von Bloodborne, Ds3 oder Sekiro binVorab möchte ich sagen, dass ich Elden Ring nicht schlecht finde. Wenn ich aber ehrlich zu mir selbst bin, ist das für mich die Enttäuschung des Jahres und ich würde am liebsten weniger Punkte vergeben. Objektiv betrachtet macht das Spiel aber auch einige Sachen richtig und das möchte ich nicht zu extrem bestrafen. Ich würde, trotz das ich großer Fan von Bloodborne, Ds3 oder Sekiro bin nicht sagen, dass meine Erwartungen zu hoch waren. Ich habe mich zwar grundsätzlich auf den Titel gefreut, wirklich gehyped war ich nicht. Ja, Eldenring bringt ähnlich wie Zelda BotW oder Ghost of Tushima einen frischen Wind in das Open World Gerne. Jedoch ist man hier irgendwo auch über das Ziel hinausgeschossen. Ingesamt stören mich 6 Themen sehr. 1. Die Open World selbst: So toll der Ansatz der Freien Wahl und Erkundung ist, sie ist lange nicht so gut gemacht wie es oft dargestellt wird. Die ganze Welt macht einen trüben und leblosen Eindruck, nicht zuletzt wegen der schlechten Technik. Die Welt soll ja verlassen und trostlos sein, aber sie fühlt sich trotzdem nicht lebendig an. Zelda BotW hat dieses Problem deutlich besser gelöst. Da waren auch nur ganz wenige NPCs über die Welt verstreut und einige große Städte, trotzdem war ein großer Teil der Welt leer, sie hat sich aber nie so angefühlt. Zum großen Teil ist hier auch das Sounddesign bei Zelda dafür verantwortlich, dass nie solch ein negatives Gefühl zustande kommt (und nein ich meine nicht die Musik). Alles in Elden Ring fühlt sich tot an. Hinzukommt, dass ich mir immer mega umständlich einen Weg suchen muss, anders als bei Zelda. Wenn ich in Zelda einen interessanten Ort sehe, kann ich da einfach hin und durch einige Tricks dir Ausdauer beim klettern regenerieren. Dadurch fühlt sich diese Freiheit gar nicht so frei an. 2. Die Seelenasche: Die Darksouls Reihe hat einem immer wunderbar beigebracht am Ball zu bleiben und die Mechaniken und die Gegner zu studieren. Man wusste immer wenn man gestorben ist, dass man selber dafür verantwortlich ist. Die Seelenasche nimmt das aber zum großen Teil. Außer der Mana Anzeige gibt es kein Limit durch andere Attribute, weshalb das für mich eine zusätzliche Mechanik ist. Eine Mechanik die aber dafür sorgt, dass wen ich bei einem Boss sterbe das Gefühl habe, nicht effektiv genug gekämpft zu haben. Ja irgendwo ist es eigenes Versagen, aber zum anderen schwingt immer das Gefühl mit, nicht optimal gekämpft zu haben. Man muss es nicht einsetzten, aber die Hemmschwelle ist auch sehr gering sich doch mal Hilfe zu holen. 3. Die besten Momente sind nicht in der Open World selbst: Am stärksten ist für mich Eldenring immer dann, wenn man in die größeren Dungens kommt. Hier kommt für mich die volle Stärke zum Vorschein, die Darksouls schon immer ausgemacht hat. Diese Dichte beklemmende Atmosphäre ist eine Riesen Stärke der Serie und durch die Open World kommen viel längere leere Phasen dazwischen, in denen gar nicht so viel passiert. Ja hier und da gibt es was nettes zu sehen, aber das ist zum einen nur selten belohnend, je nachdem welchen Spiele Style man priorisieren, zum anderen aber auch nicht sehr spannend gemacht. Ja es gibt Highlights, aber zu selten. 4. Der fehlende Fokus: Ich hatte zwei mal die Situation wirklich nicht mehr voran zu kommen. Das Spiel gibt einem manchmal so wenig Anhaltspunkte, wo es den jetzt wirklich weiter geht, dass man ewig lange in der Open World am suchen ist. Das ist vor allem dann ärgerlich, wenn man ein paar Tage nicht spielen konnte. Spätestens dann geht das Konzept nicht mehr auf und man muss googeln und das frustriert. Auch das hat Zelda besser gelöst, indem die wichtigsten Punkte markiert sind und der Rest man einfach irgendwie machen sollte. Zelda war hier zwar nicht ganz so frei, dafür deutlich fokussierter und auch irgendwo logischer. 5. Die Bosse: es gibt ein paar außergewöhnliche und sehr gute Bosse, dass kann und will ich nicht absprechen. Jedoch gibt es auch einen Haufen nicht so guter Bosse, die sich auch gerne wiederholen. Gerade bei den größeren Bossen ist die Kammera eine Katastrophe (Feuerriese) und machen deshalb auch nicht so viel Spaß. Vorherige FromSoftware Titel haben das alles deutlich besser hinbekommen. Hier sehe ich echt einen Rückschritt. 6. Die Technik: Ich habe hier definitiv kein Grafikwunder erwartet, aber wie manchmal die Texturen nachladen müssen ist einfach nur schlecht. Es kommt zu keinem Zeitpunkt ein Next Gen Gefühl auf. Fazit: Ich kann mir die teils hohen Wertungen nur so erklären, dass viele Leute wirklich keine guten Erfahrungen mit der Open World der letzten Jahre gemacht haben. Alles was Eldenring ausmacht gibt es in besser. Ghost of Tushima und Telda BotW bleiben meiner Meinung nach deutlich besser, selbst wenn solche Sachen wie die Charaktergestalltung eingegrenzter ist. Expand
  2. Dec 3, 2022
    5
    This review contains spoilers, click expand to view. Las mazmorras se hacen muy repetitivas pero de todas maneras así boss fights son buenas Expand
  3. Jan 23, 2023
    5
    This review contains spoilers, click expand to view. One of the bests games i ever played. You Will lost yourself in this giant world where everyplace you go, theres something to do Expand
  4. Mar 27, 2023
    6
    I just can't get on with Elden Ring. Not sure the soul's formula really works as an open world game. It's also a technical mess on PS5 (over a year since launch). Bloodbourne was the high point of this genre for me. I keep going back the Elden Ring and I just don't see why this is as highly rated as it is.
  5. Feb 20, 2023
    7
    Tras darle dos oportunidades he llegado a la conclusión de que no es un juego para mí. Veo el mundo abierto muy vacío, y el juego se deja llevar demasiado por lo que es la esencia de la nada de Dark Souls. No me parece un mal título, pero en absoluto creo que sea la obra maestra que muchos dicen
  6. Mar 17, 2023
    7
    My reviews are always based on fun and I did like the game but it is very confusing and very big. It is a massive open-world souls game with a lot of ways to play but you have to grind a lot to level up and there is virtually zero direction. The game runs well and is beautiful on PS5, loading times are almost zero it loads really quickly. However, I felt totally lost after a couple ofMy reviews are always based on fun and I did like the game but it is very confusing and very big. It is a massive open-world souls game with a lot of ways to play but you have to grind a lot to level up and there is virtually zero direction. The game runs well and is beautiful on PS5, loading times are almost zero it loads really quickly. However, I felt totally lost after a couple of hours but continued exploring, grinding, rinse, and repeat. Eventually, I managed to get to the Academy after 40 hours but I spent almost double the hours trying to kill "Rennala, Queen of the Full Moon". There is only so much a person can take doing the same thing over and over again and getting zero results. This game is not as much fun as I had hoped as all your doing is the same rinse and repeat which becomes tedious. If you want a game that doesn't overwhelm you try Bloodborne. Expand
  7. Dec 6, 2022
    5
    There were so many awe moments. The exploration is huge and it's like I'm writing my own story. The combat has so many ways to tackle all the enemies. Weapons, summons, Co op and character creation have vast options. The game is so much fun, the story is top tier cuz I'm also crafting it as I progress and get stronger. The freedom to do what you want and how to do things is a greatThere were so many awe moments. The exploration is huge and it's like I'm writing my own story. The combat has so many ways to tackle all the enemies. Weapons, summons, Co op and character creation have vast options. The game is so much fun, the story is top tier cuz I'm also crafting it as I progress and get stronger. The freedom to do what you want and how to do things is a great feeling. The epic boss battles, surprises at every corner and the difficulty of every challenge and when you clear it. It feels so rewarding. Elden ring is amazing! I cleared it after 200 hrs. It is very long for those that want to do everything but it is up to the player how long they want to take to finish the game and of you don't. Then that's where it ends. You die and become a tarnished that failed. Like the npc that went hollow in dark souls. They became a hollow and gave in to it, roaming the land in a madness state. So in a way. That was your story. You failed to become elden lord. Expand
  8. May 6, 2023
    5
    The game is extremely rushed and full of issues which lets the good sides down. For example the Ps5 version still hasn't even got vibration support! The game has been out a year now and they still haven't bothered. Instead they will patch a rune glitch which is slower then killing a bird then resetting at a site of grace. PvP in this game is terrible compared to every single other soulsThe game is extremely rushed and full of issues which lets the good sides down. For example the Ps5 version still hasn't even got vibration support! The game has been out a year now and they still haven't bothered. Instead they will patch a rune glitch which is slower then killing a bird then resetting at a site of grace. PvP in this game is terrible compared to every single other souls game. The ashes of war are extremely unbalanced. It's so easy just to win by doing something completely broken. Summoning has completely killed the game for me. Instead of them being a slight boost to distract the boss for a couple seconds so you can quickly sort yourself out. Instead they grab the bosses agro for ages so you can get half their health down if not more and have little to no risk while doing so?! Because the bosses are built around this mechanicthey are a mess if you don't use them. The open world map was amazing and some of the best work from software has done but the enemies are just copy and pasted several times you get sick of seeing the same ones. Even most of the bosses are just regular enemies with a health bar at the bottom of the screen! Including the same health. You get rats and countless other enemies in some places which have 100 HP and a rat in another place with 1000 with the exact same texture! Why didn't they change the texture to match the environment and then change its health so it feels more consistent. This is across the hole game. Within the 1st couple zones you would have already thought more or less everything with a few exceptions. It's just gonna be different health bars from then on. The story isn't bad. The lore is easier to follow in Elden Ring. I thought the fingers looked cringe thou. Faith has seen a huge upgrade making faith builds actually more viable.
    There is a ton of spells to choose from aswell. Ashes of war seem like a good idea but in practice I think it would have been better if they had a few weapons with a set ash of war that you can't change. That way the weapon would be balanced around it. If you can throw it on anything you get broken weapons that are far to op. All in all Elden Ring would have been good if it wasn't rushed out the door. And they didn't have summoning.
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  9. Nov 29, 2022
    7
    This game is definitely awesome, but has many flaws that ruin it. The boss fights are next level, the soundtrack is incredible, and the art style/ atmosphere really is a sight to behold. Even though these things are great there are tons of issues. The content in the world is copy pasted with not that much liveliness to it, (excluding the occasional dungeon in regards to copy and pasted).This game is definitely awesome, but has many flaws that ruin it. The boss fights are next level, the soundtrack is incredible, and the art style/ atmosphere really is a sight to behold. Even though these things are great there are tons of issues. The content in the world is copy pasted with not that much liveliness to it, (excluding the occasional dungeon in regards to copy and pasted). The world just feels dead overall. The issues with the framerate on the current gen consoles is also frustrating. As for mechanics of the game there is nothing that makes it feel like it has been perfected or gotten better in any way. The combat and movement is still pretty clunky and janky. The tutorials are not helpful enough especially for players who are newcomers to the "Souls" type series. The menu and crafting system, and item use can be confusing as far as what the items do and what the purpose is. Compared to Sekiro's combat it feels like it is missing something. Also, sadly a lot of the same combat animations are used from Dark Souls 3. It just feels like the 10/10 ratings are all hype. I would say it is more likely in the 6/10 - 7/10 range. Although, that is just my opinion. The game just feels the exact same as all of the older FromSoftware titles including the older ones. If it is not broke don't fix it I guess, but there needs to be exciting new features and mechanics added. Expand
  10. Mar 3, 2022
    7
    This review contains spoilers, click expand to view. While Elden Ring is a really good game, it certainly does not warrant the perfect scores it has received.

    You’re basically playing Dark Souls 4. That’s really what it is. The lack of originality alone has to dock some points. Like I said, it’s a great game but it has issues. Not just all of the technical issues (and there are a ton) but design issues as well. Exploring is both fun and tedious. I was disappointed with the lack of content in the open world and even more disappointed in the boss fights and PVP. A few bosses were fantastic, but most were just blah. They recycle bosses a lot in this game. Definitely quantity over quality there. Combat is what you would expect from a Souls game but the one-shot deaths and overly-difficult bosses left a really bad taste in my mouth. You will need to level up your HP A LOT. As for bosses, to beat them, there are ashes and certain weapons (*cough* Carian Retaliation & Wraith Calling Bell *cough*) that will make rrally difficult fights a breeze. However, the game feels horribly unbalanced. The game can be really unnecessarily unfair but if you get the right weapons/magic, the game becomes hilariously easy. What’s good in the game is good. What’s bad is just plain bad.

    Elden Ring has so much good in it that you will be able to overlook all of the bad. Magic is definitely the way to go in this game. I’m glad Elden Ring exists and I hope they can fix the issues with the game.
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  11. Jun 1, 2022
    7
    This game is the most overrated game in some time. It is just dark souls 3 with open world. So naturally it will inherit everything wrong with that into this. Ok let me ask you question. Why do you like darks souls 3? Most people will say because of the bosses. But the thing is that the main gameplay loop - basically 70% of the game (which is the time spent going boss to boss) isThis game is the most overrated game in some time. It is just dark souls 3 with open world. So naturally it will inherit everything wrong with that into this. Ok let me ask you question. Why do you like darks souls 3? Most people will say because of the bosses. But the thing is that the main gameplay loop - basically 70% of the game (which is the time spent going boss to boss) is absolutely trash. This is because the gameplay is super boring, clunky with outdated controls. Ok but you may say Elden Ring has open world. Its open world has the same problem as every other open world game. That being you can't make whole map full of new things. After Limgrave every other place is pretty much the same thing. Yes there will be some places which are unique but those are rare. There is no incentive to exploring places and enemies are just copy-pasted - there only so much dragons you can kill after you start pulling your hair. The gameplay is just bad, simply - absolutely atrocious. It feels like you in quick sand whilst the enemies are not. This is because the game has no cancelling - makes it so unresponsive. Most of the weapons are copies of each other and have no impact when using. It is quite sad, because if this game actually took inspiration from Bloodborne and Sekiro it would've been a much better game. Bloodborne's main gameplay loop is so much better, faster and has lot of impact. Bloodborne got rid of boring copy-pasted weapons and added trick weapons which are all pretty unique. But most importantly their ability to transform gives so many gameplay opportunities for combos and different strings.Also bloodborne and sekiro made the slow gameplay better by giving players the incentive to play fast and aggressively - got rid of the monotonous roll. There is so many reason why Bloodborne and Sekiro and better games, but I guess you get the point. Initially I was going to give this game 88, this was when I played it day one and finished it a week later. But in hindsight after thinking about all the flaws and not being blinding by hype - I can confidently say this game is no way 97 or a 85. Expand
  12. Jul 10, 2023
    6
    Доволі overrated, як на мене. При зачистці всіх однотипних нудних дандженів (а як можна очікувати іншого від людей, які грали в соулси), боси тривіалізуються просто до рівня кежуал (навіть без спіріт саммонів, з ними це просто імба). Зрозуміло що це робить тайтл більш accessible для загалу й відповідно він принесе більше кеша, але все ж тоді варто зберегти якийсь баланс для досвідченихДоволі overrated, як на мене. При зачистці всіх однотипних нудних дандженів (а як можна очікувати іншого від людей, які грали в соулси), боси тривіалізуються просто до рівня кежуал (навіть без спіріт саммонів, з ними це просто імба). Зрозуміло що це робить тайтл більш accessible для загалу й відповідно він принесе більше кеша, але все ж тоді варто зберегти якийсь баланс для досвідчених соулс-геймерів, інакше просто виходить класична ґрайнд-бігалка і вся магія соулсборну помирає в зародку. Не варто було й Мартіну віддавати лор, те в чому Міядзакі і команда завжди були дуже сильні. Тепер замість Неймлес Кінга, Лорда Ґвіна, Лотріка, Орфана й інших феноменальних босів, отримали 5 версій Ґодфрі, Ґодріка, Ґідеона, Марґіта, Морґота, Ранні, Рінні, Ренні, Мезим й купу інших імен згенерованих рандомайзером (як власне Мартін завжди робить для свого фентезі і не приховує цього). Істинно гру року варто було віддавати Богу. Єдине, що дійсно заслуговує поваги в цьому тайтлі це левел дизайн (лише не дандженів), те що в білд світу вкладено тони годин кранчів дуже і дуже помітно, але на жаль цього не достатньо, щоб бути досконалою грою. Expand
  13. May 15, 2023
    6
    Puedo entender porque a muchos les gustó. Su mundo abierto es gigantesco, y tiene gran diseño artistico, pero creo que está muy sobrevalorado,empezando por los bugs que permiten matar a los jefes a travez de una pared, unos menus insufribles, mala optimizacion y un sistema de controles al que no le encontre sentido. Entiendo que a muchos les guste, pero en lo personal es un 6.
  14. Apr 25, 2023
    7
    I enjoyed the game it just was not my game of the year and as someone who really loves story games it just was not what I was expecting because it was my first Souls game. The combat is challenging, but it is really enjoyable. It was fun to try something new and I would recommend for anyone looking to mix it up.
  15. Jun 30, 2023
    7
    Still the souls games are weak from the narrative telling factor.. the world are fantastic however the game its not for all the gamers.. its too hard.. nice to try but its not a fun experience for the beginners
  16. Dec 27, 2022
    6
    This review contains spoilers, click expand to view. Very mixed feelings with this game... ahead of its release, I tried some others FS games (finished Demon's souls remake and Dark Souls remaster), they were both ok but not worth of their reputation in my opinion. I didn't enjoy the gameplay that much. Well, Elden Ring has the same flaws, and even if I was very hyped by the first hours, I started to get bored after Stormveil Castle, and so far I have not completed the game... Expand
  17. Feb 20, 2023
    5
    By PS5 standards, the gameplay is mediocre, the visuals are sub par and the story is abysmal. I really don't get this games popularity, I was so bored, so quickly. Play walking simulator (DeathStranding), it's somehow better.
  18. Apr 21, 2023
    7
    This is genuinely a well crafted game: excellent writing, art, animation, sound, design and music went into it. I truly do respect the game developers behind it.

    But ultimately it is not for me. I found the UI to be cluttered and overwhelming, the multitude of stats and facts felt like a poorly structured info drop, the punishing world was intriguing but the harshness of it made it
    This is genuinely a well crafted game: excellent writing, art, animation, sound, design and music went into it. I truly do respect the game developers behind it.

    But ultimately it is not for me.
    I found the UI to be cluttered and overwhelming, the multitude of stats and facts felt like a poorly structured info drop, the punishing world was intriguing but the harshness of it made it impossible for me to continue. I would have loved to see more of its lore, and experience more of the game, but with my poor motor skills and working memory it's simply not possible.

    I know this was not made for gamers like me. It was made clear to me early on. But I wish it had a mode that did. I want to experience more of Elden Ring and I can't, and it's very frustrating.
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  19. Apr 24, 2023
    7
    I have created my account only to say they Malenia is one of the fromsoftware worst bosses ever made only because of one annoying mechanic. The late-game difficulty, poor balance, and unfair bosses truly make elden ring a shattered masterpiece!
  20. May 3, 2023
    5
    This review contains spoilers, click expand to view. Krasse cutscenes Expand
  21. Jun 6, 2023
    6
    This game is very unforgiving, but this is kind a problem i have with souls-games in general. The combat is too linear and there is no real movement based combat.
  22. Jun 16, 2023
    5
    This game is good but definitely not the perfect score that it gets game lack direction and any good story the story is same old one but just told in a different way honestly sounds like a washed up lord of the rings story
  23. Jun 26, 2023
    7
    After playing over 100 hours, I can see why people would like this style of game, but I can confidently say this style is simply not for me. The open world was clever and cool at times, but I still have no idea what is going on as far as story goes, which might be part of the schtick but like I said, this style just isn't for me.
  24. Jul 17, 2023
    7
    this game is good I like that but ...everything is very repetitive from dungeon to bosses and everything And it's boring are they going to open world crap bcz casuals this is nothing new or unique just dark souls 4 open world ..overhyped and overrated
  25. Jul 9, 2023
    6
    Superb game and visuals but difficult to me to play thats why i dont want to play this agian
  26. Jul 10, 2023
    7
    I really love Fromsoftware and I loved Elden Ring and platinumed it, but this game has some issues. The game is just way too big. I would have prefered a smaller game with good and unique bosses, instead of forgettable minibosses scattered all around the game, placed at the end of the dungeons and mines.
    The bosses in the Late Game are not good and it doesn't feel satisfying to defeat
    I really love Fromsoftware and I loved Elden Ring and platinumed it, but this game has some issues. The game is just way too big. I would have prefered a smaller game with good and unique bosses, instead of forgettable minibosses scattered all around the game, placed at the end of the dungeons and mines.
    The bosses in the Late Game are not good and it doesn't feel satisfying to defeat them. Malenia is one of the worst bosses Fromsoftwarte designed. Only a few bosses come close to the quality of the Dark Souls III bosses (Mogh, Placidusax, Rykard...).
    The design of the Legacy Dungeons is a bit weird. Why not just stick with the more linear design of the levels like in the Dark Souls games?
    I mostly enjoyed the startings areas.
    Can't wait for the Expansion and I hope they will improve on the boss quality.
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  27. Jul 28, 2023
    6
    It's a solid game. But nothing more than a mod. It feels like Dark Souls 3 in slow motion with meaningless encounters. The level design is significantly worse compared to the Souls Games. It feels like someone used an editor and just put mobs into a world and built some sandbox-like dungeons and ruins.
    It is really terrible that you actually can go everywhere but you get just killed in
    It's a solid game. But nothing more than a mod. It feels like Dark Souls 3 in slow motion with meaningless encounters. The level design is significantly worse compared to the Souls Games. It feels like someone used an editor and just put mobs into a world and built some sandbox-like dungeons and ruins.
    It is really terrible that you actually can go everywhere but you get just killed in some locations meaning you are wandering around looking for playable content. The Story is even qorse than in the Souls games. And the media is giving 96 points.. total joke for this empty game.
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  28. Aug 16, 2023
    7
    Es bueno pero para mí está algo sobrevalorado, está bien la libertad que da para explorar pero este juego va al extremo y no te dice casi nada sobre su hulistoriany mundo, a veces se agradece que un juego te presente su historia y lore de un modo más tradicional, creo que se pierde mucho así y se pierde gran parte del trabajo de los desarrolladores y de George Martin.
  29. Sep 11, 2023
    7
    It's good, but lacking in replayability compared to previous solus games. Part of that is because of the switch to open world or "open field". Going open world meant sacrificing something special about the formula, the core experience of traversing those tight linear, labyrinthian corridors that defined demon souls, dark souls 1 and dark souls 3. That tight, expertly paced gameplay andIt's good, but lacking in replayability compared to previous solus games. Part of that is because of the switch to open world or "open field". Going open world meant sacrificing something special about the formula, the core experience of traversing those tight linear, labyrinthian corridors that defined demon souls, dark souls 1 and dark souls 3. That tight, expertly paced gameplay and sense of progression is just completely missing from this game.
    Instead of this the meat of the game is the huge but empty feeling open field areas. The sheer spectacle and novelty of horseback exploration of these gorgeous landscapes is enough to get you through it the first time, but this portion of the game really drags on repeat playthroughs.
    When the game does give you a taste of the old school souls level design like in Volcano Manor it just doesn't feel significant enough. Don't get me wrong, the amount of content is well worth the money, and you will enjoy your first time running through, but the experience just doesn't live up to the heights of the genre.
    My hope is that they change things up for the dlc and focus more on fleshing out the "legacy dungeons" rather than pushing for more time spent in huge open areas. Also a patch to change the multiplayer system would be nice, they really botched it this time around
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  30. Sep 10, 2023
    6
    Pros: - Good Atmosphere, the world is quite well built and has some nice visuals. It's really cool to walk around Liurna, and cross with some random caves around. Also, congratulations to whoever came with the idea of Farum Azulla, that whole place is really awesome.
    - No markers, making the discovery experience challenging and rewarding. The map thing is also cool.
    - Well designed enemies
    Pros: - Good Atmosphere, the world is quite well built and has some nice visuals. It's really cool to walk around Liurna, and cross with some random caves around. Also, congratulations to whoever came with the idea of Farum Azulla, that whole place is really awesome.
    - No markers, making the discovery experience challenging and rewarding. The map thing is also cool.
    - Well designed enemies - for instance, It's very cool to fight a dragon, and every dragon has it's own power. Just to give an example of how well designed the enemies are, in Skyrim, after you fight a dragon for the second or third time, it just gets repetitive, while in Elden Ring it always feels like a completely new and unpredictable foe. - Good combat system. From souls like games - and maybe from all the games I ever played - I still prefer Bloodborne combat system, but Elden Ring fights, for me, are still much more exciting than the combat from most open world RPG's.

    Cons:
    - Repetitive Bosses. The same bosses are showed over and over again, just changing the name and increasing some of their stats, to make them feel more difficult.
    - Almost no soundtrack on the entire game. One of the main reasons why Skyrim was such a hit in my opinion: It had a great soundtrack, which made It's atmosphere much more immersive than most of It's genre.
    - Unconvincing Lore - why call George R R Martin and ask him to write the whole lore if none of this is even accesible to the public? For me It feels like NPC's are just a detail, with shallow dialogues, and honestly, the tarnished trajectory doesn't convince me at all - maybe if we were presented to whatever was written by George R R Martin, maybe it would convince us, I don't know. After you beat Malenia and the Elden Beast, It simply doesn't make much sense to keep playing this game. In Skyrim you could join the stormcloaks or the imperials, you could also do the dark brotherhood questline, or thieves guild, or even become a vampire - or maybe fight the vampires and join the dawnguard - you could also become a werewolf and join the companions if you wished, or maybe fight miraak.. I mean, the point is, the main quest was just a detail in face of all the other choices and possibilities you could take as a player - And that's why people still play Skyrim to this day. In Elden Ring, after you finish the main quest and kill the main bosses, everything just gets dull and repetitive. I get it, it's a soulslike, but in the end, It simply fails to be a compelling open world game. I liked the game, but would I play it again? Nope, because there's nothing new to see, and the whole story is not even there.
    Expand
Metascore
96

Universal acclaim - based on 86 Critic Reviews

Critic score distribution:
  1. Positive: 86 out of 86
  2. Mixed: 0 out of 86
  3. Negative: 0 out of 86
  1. LEVEL (Czech Republic)
    Jan 30, 2024
    100
    Elden Ring is simply a game that the player naturally adapts to their own style of play. Challenging at times, vicious at others, but mostly incredibly fun. The enjoyable pace makes the hours of play pass by like water, and each path opens up a few more, only to come together again after a fair amount of exploration before the next big reveal. [Issue#318]
  2. Jun 2, 2023
    90
    Elden Ring serves as a testament to open world video game design. There is a true sense of accomplishment once that rock-hard enemy has been slain and, something that compels a player to relentlessly do it over and over again until they succeed is truly rewarding. The world is humongous and an epitome of how exploration should be encouraged, by intriguing players to see what is over the hill. Elden Ring is an unmissable, must-play, gaming experience with surprises galore.
  3. Aug 11, 2022
    80
    Elden Ring's engaging combat, mythology and dynamite orchestral soundtrack goes a long way to overshadow an aggressive open world that punishes exploration from the beaten path. Fans of the Souls genre are in for a treat, while newcomers will need to persist to reap the benefits.