When looking up some of the reviews for Ys VIII prior to purchasing it (I was reticent to play it without getting some feedback from others on it), I sometimes would run across the phrase "If you like the Ys series..." This sentiment aptly describes my experience with the game - having never played any game in the series before, I found this game pretty mediocre, and it did little to pullWhen looking up some of the reviews for Ys VIII prior to purchasing it (I was reticent to play it without getting some feedback from others on it), I sometimes would run across the phrase "If you like the Ys series..." This sentiment aptly describes my experience with the game - having never played any game in the series before, I found this game pretty mediocre, and it did little to pull me in.
Admittedly, I come at Ys VIII as someone who prioritizes engaging gameplay and mechanics over a good story - however, I can't say I skipped any of the cutscenes in a game like Ghost of Tsushima, for example, whose story had me enthralled for most of its story. And while that game featured some cliché story beats, it was consistently gripping. By comparison, Ys VIII opens with what I've found to be an obnoxiously expected anime trope - a man bashfully approaching a naked female party member bathing in a river. This, I feel, set a poor precedent story-wise from the start, and my apathy towards the game stayed fairly consistent throughout my time playing the game. On top of this, suffering through dealing with a silent protagonist surrounded by schlocky, drivel-spewing side characters felt like a pointless waste of time.
For all my complaining, and despite not finishing the game, Ys VIII has flashes of excellence - the Metroidvania-esque revisiting of areas inches towards being interesting, but it doesn't carry that true thrill of re-exploration solidified by its superiors (such as Symphony of the Night). Additionally, this game's combat, too, is worthy of praise - while not being outstanding, the developers' attempts at creating engaging real-time combat mechanics are worthy of praise. When talking about solely the game's combat and technical aspects (it loads quickly and doesn't drop any frames), I believe the game has so much going for it. Unfortunately, when combined with other frustrating aspects of the game (including its linearity, which I had not mentioned until now), Ys VIII feels lacking.
Overall, Ys VIII is somewhat enjoyable, but did not do enough to keep me interested in returning to the world it had created. It comes close to being great in many ways - it is technically stable, its combat is solid, and the Metroidvania aspects of its gameplay show promise. But its linearity, occasionally repetitive nature and its relatively thin and cliché narrative leave something to be desired.
As a side note, I paid a full $80 CAD for this game, and while I could see myself recommending it at a lower price, I absolutely cannot condone paying $80 for a 2017 port of a game for the Vita. Don't buy it unless it's discounted (Note to self: Lesson learned).… Expand