User Score
3.8

Generally unfavorable reviews- based on 20 Ratings

User score distribution:
  1. Positive: 5 out of 20
  2. Negative: 12 out of 20

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  1. Jan 20, 2019
    3
    YIIK? More like YIIKES.

    Dissonant art style with what it is aiming for, tries to have a concept but ends up shallow, characters are just cringy and boring, too pretentious, combat is an uninteresting rhythm game, story is random hot **** etc.
  2. Nov 14, 2019
    2
    YIIK attempts to be subversive, but fails in its execution. The graphics are eye-searingly painful to look at, the characters are shallow at best and grating at worst, and the story is not only poorly written, but has entire sections of dialogue plagiarized from other sources.

    The battle system attempts to take cues from other video games and gives each character a unique method of
    YIIK attempts to be subversive, but fails in its execution. The graphics are eye-searingly painful to look at, the characters are shallow at best and grating at worst, and the story is not only poorly written, but has entire sections of dialogue plagiarized from other sources.

    The battle system attempts to take cues from other video games and gives each character a unique method of fighting. Unfortunately, in execution this makes fighting enemies unbearably slow, as even a regular attack can take 45 seconds to execute. Bosses have large pools of HP, so expect to have to level grind in order to progress at anything resembling a normal pace. Even leveling up is painful, as it requires you to traverse multiple doorways in order to increase a single stat.

    YIIK is not worth your time or your money. Stick to the games it attempts to emulate, such as Persona and Earthbound.
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Metascore
59

Mixed or average reviews - based on 7 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 7
  2. Negative: 2 out of 7
  1. Playstation Official Magazine UK
    Feb 12, 2019
    80
    Between the unusual character arc at its core, funky beats, and rhythm-based beatdowns, YIIK has a lot more to offer the RPG genre than just doomsaying. J[Issue#159, p.83]
  2. Jan 24, 2019
    60
    I was annoyed by the writing and combat and a pervasive and unwarranted “too cool for school” attitude that began with the character creation screen and never really went away. Streamline the dialogue and expository overkill, re-tool the combat and YIIK: A Postmodern RPG would be closer to those classic games from which it draws inspiration.
  3. Jan 18, 2019
    85
    A weird game in terms of concept but a good one nonetheless. If you grew up in the’90’s, there is a ton of references to that era. The length of the game is outstanding as well which makes for great value for money. The controls aren’t perfect all the time though and the music tracks can get a little bit repetitive but don’t let that stop you from purchasing what is a very original and fun game.