Wasteland 2, the "Fallout 3 we never had"? Maybe yes. However the game is anything but a masterpiece. Let's see why.
The events of the plot are interesting, keep glued to the screen and looking forward to what the road will lead the Ranger Team Echo to. Plot and lore writing is truly exceptional: backgrounds of factions (especially Rail Nomads, God's Militia, M.A.D. Monks, Mannerites)Wasteland 2, the "Fallout 3 we never had"? Maybe yes. However the game is anything but a masterpiece. Let's see why.
The events of the plot are interesting, keep glued to the screen and looking forward to what the road will lead the Ranger Team Echo to. Plot and lore writing is truly exceptional: backgrounds of factions (especially Rail Nomads, God's Militia, M.A.D. Monks, Mannerites) and of characters are deep, original and interesting. The dialogues are of equal quality. In all post-apocalyptic fiction, eventually, factions with rules and laws tend to arise spontaneously from the ashes, but more interestingly the Desert Rangers want to be a formal and institutional organization, rule of law upholders, wanted by the people, almost Fallout NCR-like. Order and morals are in the nature of things (natural law), even in the post-apocalypse where positive law is lacking. Basically, following Rangers' philosophy, there are no excuses, no matter how many alibis the post-apocalypse grants the bad guys.
Wasteland 2 is what a true role-playing video game feels like. Skill points are committed via numerical score system, instead of an idiot-proof perk-based tree. There are perks in the game but those are secondary and unlocked every 4th level-up and some perks are skills or related perks dependent. The game is complex and intriguing but has a high entry barrier: survive 15 hours and maybe you will see the end. Turn-based combat is Action Points based and makes use of cover to increase Evasion parameter and reduce enemies' hit chance. It's also possible to specifically hit enemies' armor or head causing malus. There are multiple types of weapons, mastered through their related skills, but weapons of the same type may use different ammunition. Weapon types also have different parameters (critical chance, required APs, range). Skills increase accuracy with weapons, but those have default damage that is unaffected by skills. Outside combat, depending on characters' skills, it's possible to lock pick, brute force things and hacking computers/machines. Journey through the game world from one location to another is on map with a pin representing Ranger Team Echo. Random enemy encounters may happen, more frequent or less, based on the Outdoorsman skill. The game requires to spread out skills among Rangers so as to have at least one specialist in multiple fields and leads to taking choices seriously in combat as Rangers can die permanently. There are many side quests and the most complex scenarios can have multiple combinations to reach several different outcomes.
Wasteland 2 has major problems though. If I have a maxed skill, e.g. Computer Science 10, why in some, even if rare, cases do I have a 20% or less chance of success? What is the point of maxing a skill if I have to have such a low chance of success? That's bad design, simply against any RPG common sense. I understand preserving challenge but it shouldn't be less than 50% or at least not give a Critical Failure. Turn-based combat is unfair: enemies always move first and too often along the combat sequence. There's no way to move player characters into cover first, considering that enemies are often stronger, half the team ends up on the ground before they can even move. Impact of Combat Initiative looks limited and committing points to it means taking them away from other essential Attributes. It's unfair. Covers offer an insufficient Evasion bonus: regardless line of fire, 50% is still too low and Turtle perk (+10%) is only half a fix to it. Dialog skill checks are flawed: sometimes if I have already passed a check, e.g. Kiss Ass 5, I have to do another, different and more difficult one, e.g. Smart Ass 7, to get what I want. Why? Just give me what I want after the first skill check! I found the challenge rising in the game's second part, LA area, very unbalanced. In general, the game tends to be too punitive and prohibitive which wasn't really necessary.
The game is graphically pleasing. However it often has frame rate drops, long loading times and error CE-34878-0 often occurs during saving or loading, causing the game to crash and lose progress. I played Wasteland 2 for almost a month and got the error 32 times (yes, I counted them). Do the math and most of these were in LA zone of the game. Now, InXile customer support says CE-34878-0 is PlayStation 4's issue and they imply their lack of responsibility, however reading gaming forums it's clear the error happens so much in the game, and not in others, that the problem is not the console's. It's just poor lazy optimization on the developer's side and after 7 years it's still not fixed. Simply disgusting.
Wasteland 2 is a classic RPG as deep and cool as sensationally flawed. Excellently written, in gameplay some design choices are still really hard to explain or justify. I recommend it for hardcore fans of the genre but it would be better to have the game on another platform other than PlayStation 4.… Expand