- Publisher: Square Enix
- Release Date: Oct 28, 2021
- Also On: PC, Switch
User Score
Generally favorable reviews- based on 30 Ratings
User score distribution:
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Positive: 19 out of 30
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Mixed: 8 out of 30
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Negative: 3 out of 30
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- User score
- By date
- Most helpful
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Nov 2, 2021
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Mar 16, 2022Wonderful underrated JRG. One of the best Soundtracks since Nier and Chrono Cross. Very lucky Minigame
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Nov 20, 2021basic & classic JRBG game on cards still, nice and relaxing music by Keiichi Okabe, and a multiplayer mini game ab to 4 players locally, I really enjoy the game but I advise to buy it on sale.
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Nov 3, 2021
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May 27, 2023
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Nov 3, 2021
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Jan 18, 2022One of the most original game of the 2021.
The entire concept is the cards itself are pretty interesting.
And I think that it was strangely ignored by many people -
Mar 27, 2023I agree with another reviewer here. OST nice, art is very nice, Japanese VA nice, the writing is nice, and imo the maps and card games are new and interesting to me. However, it is kind of easy, and the combat card game could be deeper. I cant think of anything bad... the game is well presented and structured, but there is not much to do and dissect here... 67/100
Awards & Rankings
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Jan 10, 2022Voice of Cards: The Isle Dragon Roars is a comfy little game with a nostalgic vibes for an old era of jRPG-genre, unique visuals and great music. Not revolutionary or thought-provoking, but good enough to spend a couple of evenings with, in between other gaming releases.
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Dec 21, 2021A card RPG with a great presentation and soundtrack; unfortunately the gameplay lacks in depth and, above all, Yoko Taro's special sauce.
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Dec 9, 2021Voice of Cards: The Isle Dragon Roars is an entertaining and creative diversion while it lasts. It certainly sets itself apart with relative ease but it does suffer a bit from diminishing returns. It’s by no means lacking in merit and feels like much could be built around its robust framework in the future. But it is an experience limited by its own arbitrary boundaries, like the negligible challenge and the disproportionate amount of time one will needlessly spend in repetitive battles for few worthwhile rewards, particularly once all skills have been learned and levels are maxed out. Still, there are many lovely ideas at work here, and the package in which they’re presented is even lovelier, leaving me eagerly looking forward to further tales of this style that can be told down the road.