User Score
6.9

Mixed or average reviews- based on 333 Ratings

User score distribution:
  1. Negative: 60 out of 333

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  1. Sep 5, 2014
    5
    Extremely generic, even for the price of nothing this game managed to bore me after 15 minutes. Bland art style and repetitive gameplay. I'm baffled by the overwhelming praise this is getting from critics, if it wasn't an indie game I would be suspicious of cash handouts. Overall it isn't a terrible game but it isn't worthy of a near 90 metascore, completely forgettable.
  2. Oct 11, 2014
    5
    Okay, wouldn't buy otherwise without Playstation Plus, but for a free fun arcade shooter its average. I found level design is similar from what I've played so far as well.
  3. Sep 3, 2014
    5
    Velocity suffers greatly form Hand-Holding syndrome. when you get a new ability, it tell you what it does, how to use it, and when to use it. To the point that the use of many abilities seems forced and not at all fun to use. There is almost no independent thinking. The game is constantly auto-pausing to tell you how to deal with a new obstacle instead of trying to let you figure it out.Velocity suffers greatly form Hand-Holding syndrome. when you get a new ability, it tell you what it does, how to use it, and when to use it. To the point that the use of many abilities seems forced and not at all fun to use. There is almost no independent thinking. The game is constantly auto-pausing to tell you how to deal with a new obstacle instead of trying to let you figure it out. the saving graces are its clean art style, and great chill cyber wave music. Expand
  4. Sep 4, 2014
    5
    Velocity 2X a unique if rather unimpressive mixture of a top-down shooter with a 2D side-scroller. To be brief on the subject everything functions competently and the top-down portions from time to time gave a brief impression of Ikaruga with a minor dash of Galaga throw for added measure. The side-scrolling segments provide a semblance of Sonic as well. After that however the game boilsVelocity 2X a unique if rather unimpressive mixture of a top-down shooter with a 2D side-scroller. To be brief on the subject everything functions competently and the top-down portions from time to time gave a brief impression of Ikaruga with a minor dash of Galaga throw for added measure. The side-scrolling segments provide a semblance of Sonic as well. After that however the game boils down to a slew of levels that have a bad habit of melting into one another. As of this point I have played through 22 of the 50 on-hand missions available from the outset and the only response that I am able to muster is "Meh". There isn't particularly anything wrong with Velocity 2X it’s a game that is just lacking in ideas and creativity. Fact of the matter is that Velocity 2X runs out of ideas in the early levels and from there things just appear to be stuck on repeat for the remainder of the play time. It doesn't take to long for you to start feeling deja vu until that turns into monotony as it feels like your darting through a nearly identical gauntlet each and every time with only a cosmetic change to accompany the new levels.

    The game follows Lt. Kai Tana a pilot who was sent on a mission to disrupt a black hole that threatened Earth with her newly designed ship. Things as expected go sideways and Kai ends up horribly maimed and in the clutches of an alien race that seeks to use her for their own plans and restore her with cybernetics. After revival she with the help of the alien Ralan escapes the facility with her ship and proceeds to mount a rebellion against her captures. While their being some more finer details to the narrative the story remains as simple as it arrives. It's rather boring really as every action in the story is punctuated by a level so that you experience the thrilling events through another predicable level. Rinse, wash, and repeat. There may be twist down the line meant to shake things up but, I have doubts that it would arrive out of nowhere or be telegraphed so hard that it wouldn't even deserved to be called a twist. So needless to say the story isn't breaking any new ground but, then again it is passable at the very least. Before we move on I should say that everything is told to you through text bubbles and slide show panels that have been well drawn.

    Now for the audio accompaniment, it's there, is about all I can say towards it. I mean yes there is sound but, the vast majority of it is by the numbers. Lasers sound like lasers, explosions sound like explosions, that’s really all there is. Actually this is really unfair of me degrading the sound when what really gets my goat is this wretched cyberwave soundtrack someone dredged up from the cellar to torment my ear drums. It's not like I dislike cyberwave either, for the most part I'm indifferent on the fact. While there clearly is a varied, and I use that word loosely, amount of tracks the difference in them can be so minute at times it comes off barely noticeable. Seriously, while playing I could have sworn that there was one track and it was on a continuous loop. The repetitive gameplay didn't lessen this fact what so ever.

    One might say that you could very well excuse various short comings of a game if the gameplay is up to snuff and can carry the experience. That is not the case with Velocity 2X which allow me to say doesn't make it bad. Doesn't make it good either but, you know not bad. The real addition it brings to the table of gameplay mechanics is the ability to teleport in both forms of play. Whether it’s to bypass an obstacle, jump back to a set point or to access areas beyond your reach the teleporting aspect is the primary concept in which this entire game was designed. The vast majority of the time you will be stopped by a wall and need to quickly teleport before the vertical screen encompasses you. Pretty much between the two differing play styles you'll be met with nothing more than some arbitrary hindrance impeding your progress and disrupting your flow. Even when enemies are introduced the most they do is stay stationary and shoot you, fly in circling formation, or patrol in a fashion that allows you simply bypass them completely. The game offers you additional weapons and abilities throughout but, these are on offer only due to the fact that the developers wanted to switch up placements of things. You get a rifle fairly early on to replace your staring arm cannon but, it's pointless to use since it can only fire left and right while your arm cannon can fire in 360 degrees. This amplified by the fact that most things in need of shooting are typically above, below, or at an angle.

    All-in-all is Velocity 2X, with all things stated, worth the $20 asking price? In my opinion, no not really. The game seems short and doesn't offer the player much incentive to return for more. Only ardent fans of classic shooters like Xevious and alike might take interest but, with Destiny a week away there isn't much reason to not wait.
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  5. Sep 9, 2014
    5
    You know what? This game isn't necessarily bad. It's a functionally great game with a unique concept that you don't see as often nowadays, and really does have a good game mechanically.

    But this game is just so boring... So, I'm a kid who was raised on space shooters like Galaga and Bosconian, so this review may have a bit of bias in it. But all this game does is have you collect
    You know what? This game isn't necessarily bad. It's a functionally great game with a unique concept that you don't see as often nowadays, and really does have a good game mechanically.

    But this game is just so boring...

    So, I'm a kid who was raised on space shooters like Galaga and Bosconian, so this review may have a bit of bias in it. But all this game does is have you collect "survivors" by flying up to them. That's the point of the game. And for about the first 6 or 7 levels I was telling myself "Okay, this is all tutorial stuff, I'm sure the actual game will heat up soon enough!" So I kept playing on. But nope. Collecting this games equivalent to coins.

    And it's too easy! Once you get the mechanics figured out, it's not a hard game. Half the time I would buzz through the level with Silver, 3 stripes, and 3 stars.
    At one point I just got bored of the levels I was in, and thanks to all the XP I got I could jump 10 levels ahead (which, by the way the game requires you to earn a certain XP before going to other levels, but since the game's too easy I got so much XP playing a couple levels I could usually jump more levels up). And you know what? It was still boring!

    BUT WAIT! There's a section where you play as a human and run around! This time, you'll be collecting crystals!
    Aren't you just so lucky????

    And all that does is break up the bits of gameplay that are actually good. It feels like two completely different game-sets, where either one could've done fine on its own without the other. But going from moving in all directions to a Metroid-vania style just feels weird, and later down the line they decide it's a good idea to put multiple breaks in the flying to have these sections.

    And finally, the one hit kills in this game are bad. In a game like Galaga or Space Invaders, the developers can get away with one hit kills because you know what you're up against and you can see what's shooting you.
    But this game can't get away with that.
    See, because enemies are such a scarcity, sometimes you'll just be rushing through the level and all of the sudden you'll just die. Enemy placement is very cheap, purposefully trying to be out of sight or just barely out of the shot until you move a little to the left and get blown up.
    I felt robbed on those occasions because there's no way of knowing when those come, and unlike something like Castlevania where you're always on your toes, this game you let your guard down because you might spend whole levels not even being shot at once.
    Or, the few enemies you do get to fight are turrets stuck in one place, and they just shoot at you. But their bullets are one hit KO's. So the game designers set 2 near a wall and spam you with bombs!

    This is a game that wants you to go fast but punishes you for doing so. It puts me on a timer but forces me multiple times to go backwards in the level because of portals (yeah, the game uses portals and forces you to backtrack throughout certain areas up to 3 times!). It gives you all this freedom of movement and shooting but forces you to switch into Running mode.

    Again, the game works, but I find it to be a very boring experience. Even though it's free for PS Plus, I find it to be a very dull experience nonetheless. I still prefer the older games to this. You should still download this for free if you have PS Plus to see if you like it, but it's not something I liked.
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  6. Sep 9, 2014
    6
    Nice free game, but not worth the score it currently have.

    Game contain two modes, the typical shmup and the platforming and they mix them in levels. It is fluid and well tweaked. Graphics could be much better for a PS4 title. I love the concept of obtaining all objectives on all levels independently, but it becomes quasi-impossible and very frustrating to obtain the perfect scores
    Nice free game, but not worth the score it currently have.

    Game contain two modes, the typical shmup and the platforming and they mix them in levels. It is fluid and well tweaked. Graphics could be much better for a PS4 title.

    I love the concept of obtaining all objectives on all levels independently, but it becomes quasi-impossible and very frustrating to obtain the perfect scores (especially the time limit aspect).

    I don't understand complaints about tutorial or hand holding, that's what the game does perfectly. A quick intro that can be completed in minutes and then the challenge start.
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  7. Sep 5, 2014
    7
    This game is very fun, the game mechanics feel great. My main issue is that the level design is too easy. The game is very fast paced but i would like it to have a higher difficulty from the beginning
  8. Nov 6, 2014
    6
    This game was OK, but after a few hours I just couldn't get into it and was distracted by other things pretty easily. One pro is it seemed to be generally easy to beat a level, but much more difficult to 100% it, so for non completionists like myself I don't think it would eat up a ton of time to "finish" this game
  9. Nov 11, 2014
    6
    Velocity 2X is pretty good with his two game modes. The music is good but the gameplay is too repetitive.

    Graphics 6/10
    Music 7/10
    Gameplay 5/10

    My overall score is 6
  10. Oct 19, 2016
    7
    A fast paced mix of top down shooter and side scrolling platformer Velocity 2x is an entertaining little title that you can play as a straight action game or spend time relentlessly chasing high scores. As with many games of this ilk it is actually more fun on the early levels, seeing as they are shorter and more conducive to being played over and over in an attempt to improve yourA fast paced mix of top down shooter and side scrolling platformer Velocity 2x is an entertaining little title that you can play as a straight action game or spend time relentlessly chasing high scores. As with many games of this ilk it is actually more fun on the early levels, seeing as they are shorter and more conducive to being played over and over in an attempt to improve your performance, but with concepts being added constantly throughout the 50 missions on offer it never outstays its welcome and is certainly a title I’ll be keeping on my hard drive. Expand
  11. Nov 19, 2014
    7
    Best game that I have gotten from the PlayStation Plus subscription. The mix of space shooter and sidescroller is truly unique. While fun the game got repetitive and levels got long towards the end.
  12. Nov 15, 2014
    5
    Fast but not fun!!! The game is super repetitive, with missions that are not enjoyable. I just do t know why critic reviews gave favoravle reviews on this.
Metascore
86

Generally favorable reviews - based on 38 Critic Reviews

Critic score distribution:
  1. Positive: 36 out of 38
  2. Negative: 0 out of 38
  1. Oct 4, 2014
    90
    In a game that encourages perfection to the nanosecond, having to occasionally stop to think about which button does what can occasionally cost time. It's a small issue and one that won't affect players unconcerned with high scores.
  2. Sep 29, 2014
    90
    Velocity 2X is a lightning-fast, varied and extremely entertaining game that seamlessly mixes different genres in creative ways. It’s a must-own for the Playstation 4 as well as the PS Vita and hopefully a future speedrunning classic.
  3. Sep 29, 2014
    90
    Velocity 2X is absolutely worth playing. This game offers the lovely combination of platforming, space shooting and puzzling. There are a few flaws, but for the price that this game costs, we won’t even mention them.