Metascore
52

Mixed or average reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 9
  2. Negative: 1 out of 9
  1. Playstation Official Magazine UK
    Apr 11, 2017
    30
    A boring stealth game, made all the more annoying by Tom's bewilderingly poor fitness (four seconds of sprinting and he's knackered) and the worst gun in the history of games. It's rubbish. [Apr 2017, p.90]
User Score
4.4

Generally unfavorable reviews- based on 27 Ratings

User score distribution:
  1. Positive: 4 out of 27
  2. Negative: 13 out of 27
  1. Mar 6, 2022
    0
    This review contains spoilers, click full review link to view. Where to begin? The unintuitive, clunky controls, the barebones presentation, or just the godawful experience as a whole?

    The game actually walks a fine line, though not the one it is hoping for. The plot remains utterly incomprehensible on the first, second, or even third playthroughs, but it doesn't actually matter, as the entire gist of the thing is telegraphed in the first ten minutes of gameplay, leaving nothing to the imagination. This might be okay, except the gameplay itself---limited as it is---is slow, clunky, and dull as all hell. In a game where puzzles, stealth, and combat all come together, nothing is handled well, and each is a lesson in frustration, if not outright trial-and-error.

    And for the latter, boy does this game have it in spades. The player is informed in the very beginning that "every action has a consequence," but nowhere is there any clue as to what these consequences are, or how they're triggered, or what they mean. Instead, the player is simply flung from disjointed scenario to disjointed scenario, and is left to fill in the enormous gaps in between. For several days of the game's cycle, you'll collect tapes, keys, and all manner of things. But you only have about five minutes of real time to do your exploration and puzzle solving before the day cycle ends, and you're forced to abandon whatever task you're doing and sleep, or suffer the consequences. Or not. The game never makes it clear if you're making progress, until you've unknowingly sped your way to one of the game's several endings---triggered by seemingly unconnected tasks---and suddenly the maid, who has only made one previous appearance in the entire game, is acting like she's your wife, until she kills you. No, I am not making this up.

    Handled very well, this style of storytelling can be fine, if the plot is intriguing and its heroes relatable. There has to be a guage of progress. But Uncanny Valley handles nothing well, and its characters are mere bullet points in a script that is completely out of order. We don't care about what's happening because we don't have a reason to.

    The only real relatable character is Buck, the jaded security guard who is the trainer of the player. He seems to be aware that he's in a terrible game, and most of his dialogue revolves around him getting away from the main plot as quickly as possible. "Nothing ever happens here," Buck says to us in the beginning, just before he waddles off as quickly as he can manage. Oh, Buck, if only you were there before I dropped twelve dollars on this game...

    I hated this game so much that I created a MetaCritic account just to leave a review. I guess the only thing that Uncanny Valley did for me was to spur my hatred towards something productive. But at twelve dollars, it's a harsh lesson.
    Full Review »
  2. Mar 4, 2021
    0
    You will be bored from beginning to end. The music in the game is so annoying that gave me a headache. The game will punish you withoutYou will be bored from beginning to end. The music in the game is so annoying that gave me a headache. The game will punish you without explanaition and is repetitive as hell! I like indie games, but that one is unplayable Full Review »
  3. May 26, 2018
    4
    Despite its old school graphical appearance Uncanny Valley is able to create a disturbing atmosphere, unfortunately it almost seems to beDespite its old school graphical appearance Uncanny Valley is able to create a disturbing atmosphere, unfortunately it almost seems to be going out of its way at times to make things unenjoyable.

    The first half of the game sees the player controlled character (Tom) starting his job as the night watchmen of a closed down facility in the middle of nowhere. The initial nightmare sequence and ride through the snow with fellow employee Buck set the scene well enough but the game all too quickly settles down into a repetitive gameplay loop. Each night you're given roughly 5 minutes to look around the facility, which essentially just involves collecting cassette tapes to reveal the backstory, and complete a simple task such as meeting a friend or getting the power up and running again after it goes out. For some reason you then have to make your way back to your room, which takes around a minute each time, and is made all the more irritating by the fact that your character can run all of 5 paces before he gets out of breath. Providing you make it make you'll then play another short nightmare sequence which, although effectively creepy, involve no more actual gameplay than the rest of the game.

    This loop repeats for several nights before it is dropped for a more conventional type of survival horror experience but, while it becomes less repetitive, it actually becomes an even more frustrating experience with some sequences and scenes that simply aren't explained to the player at all.

    Uncanny Valley is a short game, apparently designed to be played multiple times so that different endings can scenes can be seen depending on player choices, to be honest though I can't say I even enjoyed my first play-through so there is no way I'll be going through it all again.
    Full Review »