User Score
5.3

Mixed or average reviews- based on 83 Ratings

User score distribution:
  1. Positive: 34 out of 83
  2. Negative: 36 out of 83

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  1. May 12, 2015
    10
    A beautiful fairy tale. An exciting history, an astonishing visual, supplemented by a great soundtrack. Special fondness for the final battle.
    recommended
  2. May 17, 2015
    8
    Toren is great conquest to Brazilian game market, when I start to play I got really surprised the game has as very beautiful art (I love the cartoon like style), a great story and a awesome way to delivery it. I saw some bugs (there is a stair where I always get stuck on the top) but nothing which interfered in my gameplay. The only thing I have to complain is that the game is to short.
  3. May 17, 2015
    9
    [DISCLAIMER: There will be some small spoilers up ahead. Also, I was a beta tester for some of the boss fights when the game was in it's development stage. Also this is a re-post from the pc review,]
    I really don't like scoring games over numbers, I feel this is a system that does not truly convey an interactive experience, nor I feel slicing a game on it's different systems is the way to
    [DISCLAIMER: There will be some small spoilers up ahead. Also, I was a beta tester for some of the boss fights when the game was in it's development stage. Also this is a re-post from the pc review,]
    I really don't like scoring games over numbers, I feel this is a system that does not truly convey an interactive experience, nor I feel slicing a game on it's different systems is the way to truly say if a game is worth a look or not.

    Rather, I like to look at the whole.

    Toren is a game of simple mechanics. Perhaps 'subtle' is the word I am looking for, as in this is not a game defined by it's combo system Moonchild can do (despite having a sword at several points of the game and using it to actually hit and wound a Dragon), nor by the "salt the holy icons" moments the game have (which feel like a chore - both for us the players as well the character.)
    I'd argue these little mechanics help tell the story.

    You salt the holy symbols because it's a purification ritual.
    You hide behind the statues because a terrible wind is blowing, and you do not want to fall down the platform.

    The mechanics are there so you react and interact with the scenes and the story. Only when you confront the dragon there is a "fear", a "tension" that you might lose some short of progress (Well there are some platform/exploration that might end up resulting on your character death but those are uncommon).

    So it's a game that doesn't want to train you or reward you for being awesome at platforms and most puzzles are basic - They often make sense in the logic of the world meaning they are really simple.

    This leaves us with the center of Toren itself: It's story. It's message.
    Once you actually know that it's a story is about the cycle of reincarnation as seen by some gnostic sects, all the symbolism makes sense.
    All the concepts of the game match the mythos surrounding it, and the game ends with it beginning anew, as if you 'reincarnate' the experience to do all over again,

    It's a game about learning 'truths' as seeing by said religious/cultural lens and navigating a beautiful world and having rituals that mark these learning experiences.

    Which I guess makes Toren a "Narrative" game; A game where you do not play for it's sick jumping mechanics or kick ass sword combos, but by paying attention on it's muted and quiet story. Some reviews claim it's pretentious, yet all it does is take knowledge that exists outside the game and creating a symbolic experience for them.

    If you wish to experience a story in which the gameplay helps convey some emotional moments for the experience, Toren is your jam. Take note it's a story that barely has any dialogues and it's marked by rituals. Trying to figure out said rituals was part of the fun for me, but your mileage may vary.

    I truly feel even if you disagree with the game beliefs, seeing them executed in this form is interesting, unique even. I'd love to see more spiritual games like that being made, all sharing different point of views.

    If anything I said here interested you, then take the game for a spin. It's cheap and in the short side length wise, you can beat it in about two hours and a half, perhaps more or less. But this game wasn't crafted to pad things up. It wishes to tell you a story, to show you a world, and then to give you the message that inspired the crafting of the story in the first place. And then it ends in a metaphor.
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  4. May 15, 2015
    8
    Toren
    A beautiful adventure
    Toren is a mix of Journey and Ico minus the puzzles and combat ico has. Toren is all about the climb. The climb through life and the climb up a tower. The entire game is one giant metaphor. Toren starts you out as a new born and you gradually age as the game progresses. As you progress through the world you will enter dream sequences, some which are
    Toren
    A beautiful adventure
    Toren is a mix of Journey and Ico minus the puzzles and combat ico has.
    Toren is all about the climb.
    The climb through life and the climb up a tower.
    The entire game is one giant metaphor.
    Toren starts you out as a new born and you gradually age as the game progresses.
    As you progress through the world you will enter dream sequences, some which are hidden that will give you more insight and more pieces to the much larger puzzle.
    These dream sequences are just as gorgeous as the main game.
    There are a few secrets that can be found in the world of Toren, but only a few, this is a very small game.
    These secrets are for the most part missable, but not necessary.
    They will definitely help you out a little bit along your journey though.
    Toren is basically a platforming adventure like journey with little to no combat, and no real puzzles which makes for a relaxing time, something I can truly appreciate.
    A few challenges thrown at you, but nothing you wont instantly understand the moment you slip up.
    But handles and looks more like Ico.
    That being said, controls feel a bit stiff, and the game is a tiny bit buggy, nothing that will cause problems, but there are definitely a few noticeable hickups.
    Toren is a great journey and a beautiful game, but still I find it difficult to call this a game rather than an experience.
    However whatever you want to call it,
    Toren offers a 2 hour experience that is well worth your time.
    For what it is
    an adventure game 8.5/10
    overall 8/10
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Metascore
56

Mixed or average reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 25
  2. Negative: 5 out of 25
  1. Games Master UK
    Aug 5, 2015
    24
    The sense of goodwill you'll take into this Ico-aping adventure peters out pretty much instantly. [Aug 2015, p.79]
  2. Jul 13, 2015
    80
    It’s a thought provoking game with a lot of heart, and it left me excited to see what Swordtales decides to put out next.
  3. Jul 6, 2015
    50
    Toren is quite good from an artistic point of view, but in terms of level design it's pretty bland and it's got too many technical issues.