User Score
1.2

Overwhelming dislike- based on 455 Ratings

User score distribution:
  1. Positive: 38 out of 455

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  1. Mar 4, 2020
    9
    It’s going to be impossible to separate the huge gear overhaul from the expansion itself but it’s worth noting those are technically distinct releases. The gear update is the most jarring because it did render my several builds from 100+ hrs virtually useless... once I got over the sort of personal discouragement of that I was careful to let the game provide me with the new experience itIt’s going to be impossible to separate the huge gear overhaul from the expansion itself but it’s worth noting those are technically distinct releases. The gear update is the most jarring because it did render my several builds from 100+ hrs virtually useless... once I got over the sort of personal discouragement of that I was careful to let the game provide me with the new experience it wanted to offer and that’s why I’d review the expansion so highly. What it does is really great despite it feeling very much like a completely new game even though I actually really loved the old game. Returning to NYC with all the new enemy types is awesome! I find myself using tech skills I’ve basically never touched and incorporating the new skills more than I expected to. Never thought I’d replace my drone with a decoy but doing so has saved my life multiple times. I think the skills are all more viable partly just because all my old go to skills are more useless tbh. On the other hand it’s more balanced and therefore makes for more meaningful decisions. I play with my wife and until now our pattern was playing a bunch then I’d log in as her and put together a strong build within her play style - then repeat. The new system is so straightforward I haven’t had to do that yet. It’s just a choice between offense, defense, or tech. You can’t have them all now which is disorienting but made for a lot more communication as we sorted through new gear so I actually really loved that. Really excited for the future of the game again and thrilled to see their commitment to it. It’s yet to be known how satisfying the “seasons” will end up being but if nothing else we know that Massive is not afraid to rework anything and everything hah. Expand
  2. Mar 4, 2020
    5
    P.S. No spoilers.

    This is a honest review after putting in countless hours into the Division 1 and 2, and now the expansion. After the disaster that was Breakpoint they really should have delayed the Warlords of New York expansion, but corporate has to hit that fiscal deadline, alas here we are. The pop in for textures and graphics is abysmal to be blunt. Often times while you
    P.S. No spoilers.

    This is a honest review after putting in countless hours into the Division 1 and 2, and now the expansion. After the disaster that was Breakpoint they really should have delayed the Warlords of New York expansion, but corporate has to hit that fiscal deadline, alas here we are.

    The pop in for textures and graphics is abysmal to be blunt. Often times while you traverse New York, textures won't load, polygons with pop up everywhere, and audio drop in certain areas while in combat is still persistent. Bravo to the developers working tirelessly to correct these downplays but that doesn't negate the fact that they are here.

    As far as story, on day one NPC quest directives could not be accessed. As of the time of this writing the general quest givers have been fixed for me, but others are still reported problems with progressing the main story line. Also I myself, and I can not speak for everyone have experienced problems with resupplying control points, in the words of alternate anti Tom Howard "It just doesn't work." So without being able to supply the control points, I cannot finish certain projects at safe houses, and as I write this it still is a problem.

    The overall level design is great though, and I give credit where credit is due. The boss fights are fairly typical, however every boss is designed with a theme, and those themes are present in each area of the city the respective boss controls, which bravo. Certain encounters however, with named bosses in the sewers create a spooky atmosphere, and almost a horror vibe when you come face to face with a gold named enemy in a place that offers no cover, be warned.

    Lastly the gear system is a welcome addition if only to change up the meta way in which builds are designed. Gear has received a shake up and I welcome builds going forward that offer new and interesting ways to approach encounters. However, most skills and talents have been removed from gear, so a lot of what you had equipped previously is obsolete. So advice going forward is just to equip any and all new items, and watch your stats jump, rather then look for one particular piece of equipment.

    In summary my experience with the DLC has been more or less what you would expect from an addition to the Division 2 game play. The bosses and their areas are fun, the game play loop is intact, and side quests, and shade tech are there to find. However the bugs, the lack of any new mode, and my personal gripe with not being to return to play in DC with my friends who haven't purchased the DLC, make the overall experience just average. I rated the experience a five out of ten. It's not a great fantastic overhaul to the game, nor a terrible addition, and once the bugs are ironed out it well be better. But for now if you loved the Division 2, this at a thirty dollar price tag, isn't terrible value for play, but be warned it's not going to change the game completely. If you enjoyed the Division 2 pick it up, if you were hoping for a better game overall, I'd say keep waiting.
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  3. Mar 3, 2020
    5
    Very buggy release. A lot of NPCs are not able to be spoken to when I played. Laggy in places as well on PS4 pro.
  4. Mar 31, 2020
    0
    In short, don't try this game. The most terrble game in the world. Please, don't buy this game and messive games. Too many glitches and errors in the game. If you play this game, you experience terrible situation. This isn't game. I think that this game is just bug simulation. Game developers do not try correct many errors in game.
Metascore
74

Mixed or average reviews - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 13
  2. Negative: 0 out of 13
  1. Apr 9, 2020
    78
    Overall, I enjoyed my time with the latest expansion. The level of detail on display is eye dropping, the enemy A.I. is still fun to battle against and most of all the loot just keeps coming. Whether or not I continue to play this expansion in today’s current pandemic with bullet sponge bosses remains to be seen when there’s more distant escapism to be had.
  2. Mar 27, 2020
    70
    The return to New York, where everything started, is surely welcomed, but when everything is said and done and the new campaign is over, what we have is more of the same -surely not bad, but just more of the same.
  3. Mar 24, 2020
    70
    Warlords of New York won't change your mind about The Division 2. If you weren't a fan of the open-world cover shooter with loot mechanics, the expansion does nothing to convert you, even if the simpler changes to loot stat readouts is appreciated. The return to New York is nice, as is the more open-ended approach to how you get to the final boss, since it gives you some strategy about when you want to get your new toys. The plans for the endgame future are the most intriguing, since we'll get to see whether it'll be enough to get people to stick around. In short, there's enough content in the Warlords of New York DLC to keep fans happy for a little while longer.