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  • Summary: Overview:
    Them's Fightin' Herds is an indie fighting game featuring a cast of adorable animals designed by acclaimed cartoon producer Lauren Faust. Beneath the cute and cuddly surface, a mechanically-deep GGPO-powered fighter awaits!
    Combat Features: * 4-Button Fighting - A (Light), B
    Overview:
    Them's Fightin' Herds is an indie fighting game featuring a cast of adorable animals designed by acclaimed cartoon producer Lauren Faust. Beneath the cute and cuddly surface, a mechanically-deep GGPO-powered fighter awaits!

    Combat Features:

    * 4-Button Fighting - A (Light), B (Medium), C (Heavy), D (Magic).
    * Magic System - Emphasize your character's special abilities through a dedicated button and a unique resource.
    * Enhanced Super Attack - Spend an additional bar of meter during your super for a bonus utility effect.
    * Juggle Decay - An infinite-prevention system that manages combo length without imposing hard limits.
    * Dynamic Music System - Rockin' character themes adapt in the heat of the battle to make every fight feel like a clash of champions.
    * GGPO Netcode - Battle across the globe with little to no input delay.

    Game Modes:

    * Local Versus and Online Matchmaking - Play at home or fight worthy opponents on-demand.
    * Tutorial and Training Modes - Learn the ropes with guided tutorials, or practice on your own with a fully-featured, data-rich training room.
    * Combo and Target Challenges - Test your skills in character-specific sets of combo trials and target-smashing obstacle courses.
    * Pixel Lobby - An online visual lobby system that sets players free to interact and explore in a top-down overworld with nostalgic style. Customize your avatar with cosmetic items collected through various single-player and multiplayer modes.
    * Salt Mines - A unique melding of fighting game and dungeon crawl that pits Pixel Lobby players against waves of predators and each other in a contest of glory... and hats!
    * Story Mode (currently in development) - An episodic adventure where players travel with each champion in their quest to recover a magical key that will save the world of Fnum from vicious predators. Chapter 1 will be available with the release of version 1.0. Subsequent chapters will be added in the months following, free of charge.
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Them's Fightin' Herds - Console Release Date Announcement Trailer
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Score distribution:
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  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Dec 12, 2022
    9
    I had my eye on this game ever since it started it's life as a fangame for the series "Friendship is Magic" (fittingly named "Fighting isI had my eye on this game ever since it started it's life as a fangame for the series "Friendship is Magic" (fittingly named "Fighting is Magic"), however I had mostly kept out of touch with it for two reasons: 1. it was originally PC only, and 2. I'm not much of a fighting game fan.

    Cut to years later, rumors about it getting Console ports start surfacing and more people and youtubers start taking an interest in the game (such as WoolieVS), where its small but very well built roster is showcased, its modes are introduced, and its online community shows its strength. Then, the Console port is announced, with physical copies becoming available earlier this fall.

    I gotta say, getting my hands on this game is as surreal as it is satisfying. It's not the same project as it was many years ago, but the heart and soul of the fangame is still there but with decidedly better direction and more power behind it than ever before. Each character (the few there are) feels great to play as and is a joy to just watch and listen to through their animations, attacks, and recoils. The Story Mode, which I didn't think much of at first, ended up being much more charming and extensive than I had originally considered and ended up becoming a highlight for me. The online modes are awesome, and I never thought I'd find myself wanting to mine for salt and consequently become the saltiest.

    My only real complaint is just a small nitpick that happens in the story mode, when there are more than 2 enemies in the background waiting to jump in after you defeat the one on your stage.

    That, and the platforming can be annoying... until you figure out that using the d-pad for precise movement and the stick for jumping, making it much more manageable.

    All in all, an excellent game that has this no-fighter hooked.
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