The Persistence feels like a combination between a 3d shooter with the mechanics of the roguelike genre, which in concept is not a good ideaThe Persistence feels like a combination between a 3d shooter with the mechanics of the roguelike genre, which in concept is not a good idea to be honest, especially because of how it has been executed. The elements of 3d shooter are very poorly implemented, with a very clunky and excessively slow movement. I do not understand why instead of having an teleportation skill that only works for a few meters they could not just put a run button. The basic mechanics of this game due to how clunky it becomes would be unacceptable even for a game from 20 years ago, let's not even talk now. And the roguelike mechanics, while interesting at first, do not offer enough complexity and are greatly worsened by poor management in the difficulty curve and their clunky gameplay in 3d, as I said. The level design is random, which makes things interesting, but you may be unlucky when a strong enemy appears just in the first few rooms, and being unarmed, you won't be able to do much. Even the weakest enemies in the game become a danger, and that is that even with some armor and health improvements at the beginning, more than half of enemies will be able to kill you in 2 or 3 hits, and although the game encourages a lot the use of the "parry" system with the shield, like the movement of the character, is usually clunky, and the timing is very trial and error. The stealth also sometimes doesnt work, and the AI still manages to spot you, even if they didnt see or heard you. Returning to the shield, there are some enemies where the parry does not work, and they are able to empty your shield with a single attack. If this happens, and you find yourself surrounded in a corner, no matter what skills, weapons or stats you have, consider yourself dead. It is very easy to die in this game due to carelessness or to meet a single enemy with a broken attack.
The game also has an item loss system that I am not much of a fan of either, especially since unlike other roguelikes, weapons are generally obtained by purchasing them (you can find some hidden but it is rare). This can mean that if you use up your money, you can get worse in a "run", which unfortunately turns the game into what I was afraid of: a grinding mess. It is not at all satisfactory that 1 hour or more of grinding is wasted.
Speaking of minor things, the graphics and the story are a hit or miss. The graphics themselves while having a good direction, on a technical side they look like a 2005 PS3 game. And the story while presenting an interesting concept is not executed in the best possible way.
The truth is that to a certain extent one might think that I am more criticizing the roguelike genre than this game, and while it is true, and in fact, the game tells you that they wanted to make it as difficult as possible so that you would have to repeat it over and over again, I feel like this is only being done to artificially lengthen the game. Also, there is a difference between a challenging and fun game and an unfair and boring game, which very few roguelike have really managed to do well, among them is PMD (although this is something more personal). Making the game extremely difficult from the first level is not something that pleases everyone, and although the game includes an option to make it easier, the truth is that it is not the way the developers intended you to play the game, and they decided above to deactivate the trophies.
To some extent, The Persistence feels like a very outdated experience. Like an abysmal downgrade to Doom 3 with roguelike elements forced into it that don't work quite well in a game of this style, and if you don't use a map, the navigation becomes confusing. All the rooms look the same, and although I have defended other games of the genre for doing this, the truth is that being 2d it is impossible to get lost. It is not the worst game of the genre that I have played, but it was definitely not worth my time. I guess I should keep looking for the perfect balanced roguelike.… Expand