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7.9

Generally favorable reviews- based on 1497 Ratings

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  1. Oct 25, 2019
    7
    An interesting study.

    It is hard to not want to like this game given its pedigree. It is certainly a good game and a mostly well made game in its own right but that said the whole is not quite as good as the sum of its parts. Lets get the TL;DR out of the way. While it does a lot of what people expected of it from playing like a merger of Fallout and bioware RPGs the end result of
    An interesting study.

    It is hard to not want to like this game given its pedigree. It is certainly a good game and a mostly well made game in its own right but that said the whole is not quite as good as the sum of its parts.

    Lets get the TL;DR out of the way. While it does a lot of what people expected of it from playing like a merger of Fallout and bioware RPGs the end result of such story lines lack that same narrative spark that Bioware RPGs are known for. It takes the trying too hard over the top comedy of Borderlands, adds the romance, relationships and endless dialog of a bioware RPG, Bethesdas janitor simulator gameplay where all you do is wander an near endless sandbox picking up and sorting garbage and sets it with a setting and cast straight out of "a whole ship of Han Solo's" of firefly. To some that sounds like their wet dream of a video game. Honestly when its all assembled its like the worst parts of all of those franchises. Its tedious, ridiculous, and sometimes actually enjoyable. It is however long stretches between those moments.

    The remainder is specifics as to why it plays like this.

    On the flipside of the coin its mechanical game play feels a bit too simplified and lacking the same teeth. Especially when you feel the results of your consequent level upgrades. Playing as if theres really little change from level to level or even over several levels to major skill unlocks.

    Its biggest flaw is its setting and narrative. Like it is trying a little too hard to be this much fallout, this much bioware, that much borderlands. Also the "whole ship of han solo's" trope is played out and honestly just as unbearable as it has been since the likes of Firefly first tried it. The "cast of lovable goofballs and badasses" is ridiculous and shows that the plot itself lacks teeth that could have been had with such a story. It renders most of the characters stories without depth and illicit little actual caring for their plight due to the ever present comical or whimsical nonsense lurking around the corner. It may be a style many people like but its the difference between watching some vapid summer popcorn munching blockbuster that cant even go half its runtime before it starts lulling you to sleep with constant barrage of "awesome" and pandering fan service and sitting down to experience an actual film with depth, that provokes thought and reflection or elicits genuine emotion
    that leaves you wanting more and more. That proves to be a BIG problem in a game that has so many hours of dialog as it becomes tedious and forgettable VERY quickly.

    Do not get me wrong, Its a good game, but at this stage of reviewing its important to get a more objective perspective than people review bombing it into oblivion, or blindly fawning over it like its the second coming that WILL wear off when people get deeper into the content and/or when the novelty of it has worn off and when looking back on it.

    Its definitely a game of the year type game. That said it marks a fairly pedestrian if not outright bad year in gaming. I would give it either the highest possible seven or the lowest possible 8 and leaning personally more toward a 7. However accepting the game related to the entire potential audience for it and trying to also not be TOO nitpicky critical siding on the games behalf I would begrudgingly accept an 8 as a reasonable approximation. Though definitely in the B- category.

    Its not a generation defining title like say a Dark Souls was for last gen, but its definitely a solid foundation that a somewhat quick sequel in about 2 years can iron out most of the mechanical issues and give time to craft a better story while utilizing the same engine and assets or perhaps with modest graphical upgrades as an early if not launch title for next generation.

    So personally I would say unless you are REALLY dying for an RPG right now you could stand at least a couple weeks for a significant price reduction and be fully justified in doing so. Rushing to pay full price for this I cannot really recommend because while a sound cobbling together its literally nothing you have not already seen before.
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  2. Oct 26, 2019
    5
    It's got great RPG elements, and you can play however you want. Player choice is fantastic and the dialogue is done very well. Characters are very interesting, and they all have their own quirks which brought many a smile to my face. City design, and interiors are crafted beautifully.

    The Bads The graphics are just terrible! Everything is a blurry saturated colourful eye-sore, it's
    It's got great RPG elements, and you can play however you want. Player choice is fantastic and the dialogue is done very well. Characters are very interesting, and they all have their own quirks which brought many a smile to my face. City design, and interiors are crafted beautifully.

    The Bads

    The graphics are just terrible! Everything is a blurry saturated colourful eye-sore, it's so hard to differentiate anything in this world, everything has the same colour palette and enemies blend in with what's behind them!

    Enemy design leaves something to be admired, blue dinosaurs, pink dinosaurs, green dinosaurs, blue green pink dinosaurs, they might be very well designed, but I can't **** see them!

    The worlds in this game are terrible, everything is exactly the same, it's only the cities and interiors that seem to have had any effort put in, you walk down a highlighted path, bumping into the same marauders situated in the middle of the road, surrounded by a few boxes, it's the same interaction in what feels like the same area over and over and over again. No outposts, structures, places that you would remember, if I asked you to name the last interaction you had with marauders you would say, in the middle of the road surrounded by boxes, it's bad, super bad. I know it's not fallout, but if there was named areas, such as a shopping mall full of marauders, It would have changed this game completely.

    No places to visit outside of the cities, it's just a vast swamp of colours, grass, trees, rocks.

    The loot is nothing special, looting feels janky to me in this game, objects get surrounded by a blue highlight to show that it can be picked up, however nothing seems worth picking up, it's just bottles and food, the occasional gun that looks identical to the others even with it being a different kind, I don't know, looting just feels off in this game to me.

    To summarise,

    It's the best RPG we have had this year, full of choices, consequences, roll playing, character creation, but it's a far cry from what it could have been, it is definitely not game of the year and it is not as good as the feedback it is receiving, outside of the quests and story it's nothing but a copy and paste over saturated eye burner which leaves little in terms of game play.

    5/10.
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  3. Nov 13, 2019
    6
    If Mass Effect was "Start Trek: The Game", Outer Worlds is "Firefly: The Game". Lower budget, lower stakes, but still fun. Obsidian took everything they learned from making Fallout: New Vegas and made this Sci-Fi RPG. It's definitely better than anything Bethesda has released in the past few years, but it's no masterpiece. The game is packed with unnecessary systems that are only thereIf Mass Effect was "Start Trek: The Game", Outer Worlds is "Firefly: The Game". Lower budget, lower stakes, but still fun. Obsidian took everything they learned from making Fallout: New Vegas and made this Sci-Fi RPG. It's definitely better than anything Bethesda has released in the past few years, but it's no masterpiece. The game is packed with unnecessary systems that are only there because other games have them and fans would be disappointed if they were missing, but offer nothing to the game. The writing is the biggest selling point of the game (the combat definitely isn't) and although NPCs offer somewhat interesting conversations, the majority of the quests are simple fetch quests with no twists, many being extremely disappointing. As an example, there is a side quest that involves you finding a murder scene. A murder mystery! Awesome! Time to investigate! You immediately find a clue, you ask someone about it and immediately they tell you who the killer is. You confront them, end of quest. No intrigue, no interrogations, no twists. So much wasted potential. Your companions, save for one or two, also suffer the same problem, with their storylines being extremely dull and short. The worlds you explore are well made, though divided by long loading screens, and overall the game was engaging enough for me to complete the main quest, but I still had the nagging feeling that it could've been so much better. Expand
  4. Nov 21, 2019
    6
    Probably my expectations were too high, but you know, lesson is learned.

    When I knew that that a new Obsidian game is going to be released, I was confident that Feargus Urquhart, Tim Cain and Leonard Boyarsky can't go wrong. These are the people, who were behind legendary Black Isle that brought us Fallout/Fallout 2, Baldur's Gate, Planescape Torment and later as Troika games Tim and
    Probably my expectations were too high, but you know, lesson is learned.

    When I knew that that a new Obsidian game is going to be released, I was confident that Feargus Urquhart, Tim Cain and Leonard Boyarsky can't go wrong. These are the people, who were behind legendary Black Isle that brought us Fallout/Fallout 2, Baldur's Gate, Planescape Torment and later as Troika games Tim and Leonard (with Jason D. Anderson) brought to life Arcanum and Vampire the Masquerade: Bloodlines. So you get the idea of who are these people. I grew up playing that classic and still consider Fallout 1/2, Arcanum, Planescape Torment and Baldur's Gate series to be the pinnacle of RPG genre. Later, after Black Isle disband I was so glad when Obsidian Entertainment was created and with their first title - Star Wars: Knight of the Old Republic II (KOTORII) I had a feeling that these grand maestros will be doing great games once again. With Tim and Leonard joining Obsidian, I was expecting a full power return of the kings.

    Well, I guess I was a bit unrealistic. So where to start. I can imagine the pre-production meetings where publisher would demand some sort of "Bethesda killer" or just the research from the marketing department saying that the target audience should be a console-orientated FPS younger players.

    And here we get the product - neither RPG (in the way I see it), neither FPS.

    Don't get me wrong - a lot of love and efforts were put into project - design, story, plot. It's all worked through. But when brought together - it's just not as fun as it could be. I could definitely see the the main references here - Borderlands, Bethesda's Fallout, Bioshock and Mass Effect. You literally see and feel the insights from Arcanum, Bloodlines and KOTOR II as well. But as I said - it's not as dynamic as Borderland to be enjoyable as a shooter, as pace and combats are not that intense. Too much messing around with items, which was fun in Borderlands (since it was a parody of MMORPG item-mania with color coding, random drop, etc).

    I felt myself like a kleptomaniac. Haven't been like that since Morrowind, but back then you could grab literally any item, here you are stuck with repetitive items to grab. Mechanics are going to be like that: run around, get all the quests, follow markers, kill enemies, loot everything. Loot more while looking around, then go back, while looting more junk. Get rewards, sell everything. Repeat on a different planet. Repeat. The end. Reminded me World of Warcraft from 15 years ago.

    Speaking of that - the choice of cartoonish design also reminded me WoW. Overall design idea is interesting - kind of sci-fi Art Nouveau (Modern of 1900s beginning), but it's really sad to see a lot of interesting models, architecture and item design that are just being repeated and pasted over and over again. All these levels are just empty. You walk around nicely designed surrounding that are just empty. All those bottles, food and posters are like an empty spectacle. You find deserted forsaken labs and bases, but they are all shiny and neat, with fresh dead bodies. And you have to believe that it's been there for years. And again - more of same stuff around. Literally 80% of the game is looting. I wish they would do "Grab All" button.

    I feel like that game shows the crisis of the industry. Bethesda actually raised a whole generation of bad taste gaming. In my opinion Obsidian should stick to what they are known for - real RPGs, I feel like KOTOR (kind like bioware'ish) or Pillars of Eternity approach would benefit the game, but it will not benefit the sales, so again - it's business after all.

    Dialogs are dull in 90%, there are couple interesting moments, especially with your team members, but then again - if you played original Fallout, Arcanum and Planescape or KOTORII, nothing would suprise you.

    Honestly I've beaten the game mostly because of the story, and because of the team behind the game - I just wanted to see the whole thing to make my own opinion. But after first day I was so disappointed that even was thinking about returning the game. Unfortunately I didn't get the fun I got from FPS games with slight RPG elements (Borderlands, FarCry5), nor the true RPG enjoyment (Arcanum, KOTOR).

    I feel there are very important game design requirements for each of this genres, and to blend them together is not an easy task. Obsidian took shortcuts and it didn't work out, at least for me. For people, who never have seen any of older titles, and who consider Fallout 3/4 and other Bethesda latest titles to be OK, this game would be a revelation. Surely it beats any of that Bethesda crap. But if you are into computer games since 90s - be prepared to have these frustration moments.

    There are some minor engine related stuff I find odd as well - blurry textures, drawing distance through sniper scopes, weird physics (jumping, invisible walls, e
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  5. Nov 15, 2019
    6
    This game is an rpg, but is an incredibly linear one that gives you the illusion of choice rather than actual choice. The dialogue options are far weaker than fallout 1, 2, and new Vegas and the rpg mechanics aren’t as good. This is an alright game that I would recommend to buy on sale, but it is pretty short and not the rpg I was looking for. The outer worlds is by no means a bad game,This game is an rpg, but is an incredibly linear one that gives you the illusion of choice rather than actual choice. The dialogue options are far weaker than fallout 1, 2, and new Vegas and the rpg mechanics aren’t as good. This is an alright game that I would recommend to buy on sale, but it is pretty short and not the rpg I was looking for. The outer worlds is by no means a bad game, but it is not the masterpiece some are toting it to be. People are desperate for actual rpgs and not action games with a few rpg mechanics. This overall was an alright game and an enjoyable experience. Expand
  6. Jun 11, 2020
    7
    The Outer Worlds has most of what you loved about games like Skyrim and Fallout New Vegas, with a few added upgrades, but also a few faults too.

    Firstly, the game is beautiful, but load times happen too often and take too long (playing on a vanilla OG PS4), The map is really bare with few details, and things like where and how you access fast travel locations and other map info is
    The Outer Worlds has most of what you loved about games like Skyrim and Fallout New Vegas, with a few added upgrades, but also a few faults too.

    Firstly, the game is beautiful, but load times happen too often and take too long (playing on a vanilla OG PS4), The map is really bare with few details, and things like where and how you access fast travel locations and other map info is awkward and archaic. You can't set multiple quests as active like you can in Skyrim and Fallout, which is really annoying if you're someone like me who does side-quests in bulk, and then likes to turn them all in one after another.

    Occasionally I will experience a bug, but the game is no-where like Fallout 76 was at one point. To elaborate further, standard buggy stuff like, the room sound fx not loading with the rest of the location, getting glitched into a mountainside or something when you drop into the wrong spot, etc. but like I said, overall it's very rare that you'll experience any of that.

    I hate that you can't swim or climb up mountains, or really any kind of hill or incline. The game makers clearly want you to stay on the path, and play a slightly more "linear type open-world".

    You weren't supposed to be able to climb the mountains in Skyrim, but you could do it if you really wanted to; and sometimes you want to climb over something in Outer Worlds to cut travel in half, and it looks like an obstacle that you could easily conquer in Skyrim, but you won't get up one inch in Outer Worlds.

    It's something that was very frustrating for me at first, but once you learn the limitations that the game has set for you, you get used to it and you adapt to a certain way that they want you to play the game, and that's not necessarily bad.

    The narrative tends to go on too long and get over-indulgent, within awkward areas of the plot, of pretty much any and most quests. The writing tries to be funny too often for me, and even though you have the choice of a string of dialog that leads you away from that, it's still written there and wants to be considered a viable option.

    Do you like compiling endless amounts of junk, modding and breaking down weapons for parts to repeat the whole process? then you'll enjoy this game. There is a lot of that.

    There are a number of fun things to do with leveling up and applying perks, and a flaw, that I will not go into because I think that it spoils some of the game, but it's definitely a fun and rewarding way to level up and progress your character throughout the game.

    I think that the combat is quite easy, even on the hard setting. There is a hardcore mode, but I don't want to play as a survivalist, (have to sleep to heal limbs, eat and drink often etc.) that's just not my thing.

    I guess a lot of what I wrote was negative, but you can see that I still gave the game a 7/10, and didn't highlight more of the positives within the game. I did that because all of the positives are things that you would find in games like Bioshock, Skyrim, and Fallout 3/New Vegas/4 to name some, and if you liked those games, almost certainly you are going to find The Outer Worlds is a game worth playing.

    At the time of me writing this review, the game is $29.99 on the PS Store if you have PSPlus. Go try it out, it's definitely worth playing if you liked playing those games I mentioned above, just don' expect it to be better in every way, or even most.
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  7. Dec 11, 2019
    5
    This game as not as good as the ratings suggest. It is an okay game. A poor man's fallout (all the crappy bugs and glitches included). Long load screens are frequent and the stories and quests are not great. Just a very mediocre game. As much as fallout 4 was a disappointment compared to fallout 3, it was a much better game than this.
  8. Dec 31, 2019
    6
    I love RPG games especially in a Sci-fi setting, but this game just couldn't hold my attention.
    My biggest problem with the game are the graphical choices. If your a Colorblind player:
    AVOID THIS GAME LIKE THE PLAGUE Non Colorblind players struggle enough, enemies blend in with the background The game is also very linear I was hoping to d do loads of exploring, but I was disappointed to
    I love RPG games especially in a Sci-fi setting, but this game just couldn't hold my attention.
    My biggest problem with the game are the graphical choices. If your a Colorblind player:
    AVOID THIS GAME LIKE THE PLAGUE

    Non Colorblind players struggle enough, enemies blend in with the background The game is also very linear I was hoping to d do loads of exploring, but I was disappointed to see very small map areas where most of the buildings are not interactive leaving no sense of freedom. Gunplay is very clunky but in a RPG this is not the end of the world. Dialogue is interesting but doesn't hook your curiosity. This feels like an indie game and if it had a lower price point it maybe worth a punt, but at AAA price I'd give it a miss. Not worth the hype unfortunately.
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  9. Jan 22, 2020
    5
    Des promesses non tenues quand au retour en force de Obsidian, l'histoire est sans intérêt comme la plupart des quêtes, graphiquement c'est moches et les personnages sont inintéressants. Les dialogues sont insipides malgré un certain humour et la multitude de loot est aussi inutile et fatigante que les écrans de chargement.
  10. Jul 24, 2020
    6
    So underwhelming and forgettable. I love RPGs, but was not quite a fan of New Vegas, and I can’t quite explain why, but there’s something off about it. I got the same feeling with this title.
  11. Oct 1, 2020
    5
    Too easy, too short, too much travelling between worlds and just back and forwarding.

    It's no fallout.
  12. Mar 6, 2020
    7
    Things I don't like include, the tiny text for menus which was kind of fixed in a patch but personally I still find it too small, Parvati was the only character with an interesting story ark, the draw distance for enemies did this weird dithering effect as if to try and hide them in the distance; through real eyes this wouldn't happen! Why have a stealth mechanic if the moment you attackThings I don't like include, the tiny text for menus which was kind of fixed in a patch but personally I still find it too small, Parvati was the only character with an interesting story ark, the draw distance for enemies did this weird dithering effect as if to try and hide them in the distance; through real eyes this wouldn't happen! Why have a stealth mechanic if the moment you attack an enemy all other enemies are immediately alerted; ok if you use a gun that makes sense but stealth kills with tossball sticks etc. should be a thing! When you turn up the difficulty the enemies just become bullet sponges which feels very artificial, the jump feels pointless without the ability to also clamber up on things like most other modern games allow.

    One last thing, the in-game items are largely junk with no obvious use, however, when you look at items in say 'Deus Ex' when you look at them in your inventory you immediately know their use and can therefore discriminate between picking up something useless (or not) in the game world. OK, they've made a quick sell button for all the junk but personally I'd rather the game have less clutter knocking around as it breaks the flow of the game to look up if 'granny's cherry pop' is worth drinking to temporarily boost your stats. Hopefully this sort of nonsense will be ironed out in the next Outer Worlds release .

    I suppose it all came down to budget and time but the things I've listed above and probably some other things I've forgotten to mention bring this down to a 7 rather than 8 out of 10.
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  13. Mar 11, 2020
    7
    + good narrative for a rpg
    + diverse missions and a lot of environments for adventure
    + creative and beautiful world with multiple planets to discover
    + player's choices matter
    + impressive voice acting comparing to other rpg games

    - a very few cutscenes
    - poor and clunky gunplay
    - unbalanced difficulty
    - last gen graphics with occasional frame drops
  14. Dec 7, 2020
    7
    Is it a good RPG game? Yes. Is it as good as Fallout (well except Fallout 76...), No.
  15. Dec 5, 2019
    5
    Very fun game to play but there is a huge problem with the amount of content here.
    I breezed through the whole story and ALL side missions in a couple of sittings.
    I am utterly disappointed with the amount of content they give us for this price.
    That being said, the graphics are good, the gameplay is fun and the sound is decent.
    All in all, great game but WAY too short. :-(
  16. Oct 31, 2019
    7
    Visuals: It looks like Borderlands and Bioshock had a baby, pretty good with its own artstyle.
    Audio: Voice acting is decent, music is very atmospheric and overall audiodesign is pretty good.
    Mechanics: Many elements from Mass effect and previous fallout titles with a couple different ones. No hacking/lockpicking minigame was kind of disapointing. Weapons are very limited and vary in
    Visuals: It looks like Borderlands and Bioshock had a baby, pretty good with its own artstyle.
    Audio: Voice acting is decent, music is very atmospheric and overall audiodesign is pretty good.
    Mechanics: Many elements from Mass effect and previous fallout titles with a couple different ones.

    No hacking/lockpicking minigame was kind of disapointing.
    Weapons are very limited and vary in power only by levelgaps, like lvl 15 weapons are all the same power, then lvl 18 is the next step up and so on. Weapons overall feel quite good, but lacking in power, or atleast power scaling.

    I don't even know wether there are any romance options in this game since the one I was interested in went for another npc, that was unexpected.

    Very limited crew BUT in turn you can have 2 crewmembers active and following at the same time, so thats sort of a plus and minus.

    Characters overall are relatively good, but you're just not compelled to interact with too many of them, not even your crew. Its definitely not at the level of character design and intrigue as fallout 3/nv.

    The TTD which is essentially the new version of VATS was exceptionally disapointing for me and I found it completely useless.

    Story is overall very interesting and is inviting, but not enough is explained about the backstory of humanity, potentially to save that up for a sequel, but it felt like nothing was really explained. Or not enough atleast.

    All in all I had fun playing through it, but the world and its people felt a little too empty and uninviting. I definitely enjoyed FO3 alot more.
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  17. Nov 9, 2019
    7
    The latest Obsidian RPG can be described as a successor of Mass Effect, Fallout and Firefly. While the narration is brilliant and various quests usually offer more than one resolution, the RPG and perk systems are shallow, crafting and modding gets boring really quickly and more than often I found myself just going from one quest marker to another without really caring about what and how.The latest Obsidian RPG can be described as a successor of Mass Effect, Fallout and Firefly. While the narration is brilliant and various quests usually offer more than one resolution, the RPG and perk systems are shallow, crafting and modding gets boring really quickly and more than often I found myself just going from one quest marker to another without really caring about what and how.
    The enviornment design is brilliant and gunplay feels more responsive and FPS-like than any other RPG shooter I've played, so you actualy have the feeling of playing shooter rather than RPG-style statistic-oriented combat mechanic.
    It shows that Obsidian can make great stories, characters and interesting worlds, however the actual gameplay framework everything is set on didn't deliver.
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  18. Nov 4, 2019
    7
    Good game! But I expected more in 2019 it is a shame the combat is so clunky and not responsive. The menus are bad and sense of direction is very difficult within buildings. Again great RPG elements but same old obsidian issues moving from one game to another. I believe today you can couple the beautiful RPG elements with good and even great mechanics.
    In a nutshell if you are looking for
    Good game! But I expected more in 2019 it is a shame the combat is so clunky and not responsive. The menus are bad and sense of direction is very difficult within buildings. Again great RPG elements but same old obsidian issues moving from one game to another. I believe today you can couple the beautiful RPG elements with good and even great mechanics.
    In a nutshell if you are looking for a good RPG this is it. But the graphics, gameplay, enemies, etc. leaves much to the imagination.
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  19. Nov 10, 2019
    7
    This review contains spoilers, click expand to view. While this game has a highly-polished surface and mostly smooth mechanics, it suffers from pretending to be more than it is, and this often leads players on and eventually makes their experience suffer for it. Expand
  20. Oct 30, 2019
    7
    buen juego de los mismos de fallout new vegas si te gusto fallout recomendado
  21. Oct 30, 2019
    7
    Not worth $60

    if you're going to buy this game know that it is mainly focuses on dialogue over gameplay. The main story itself is pretty good, your actions have a lot of interesting consequences and the main quest itself is engaging. The story takes you to memorable places and lets you decide on your own how you want to deal with the situation without holding your hand too much. There
    Not worth $60

    if you're going to buy this game know that it is mainly focuses on dialogue over gameplay. The main story itself is pretty good, your actions have a lot of interesting consequences and the main quest itself is engaging. The story takes you to memorable places and lets you decide on your own how you want to deal with the situation without holding your hand too much. There are plenty of skill checks and dialogue options that make it seem like your character choices matter. Graphics are ok (there are some stuttering issues in some of the towns) and the game is mostly bug free.The crafting is really basic and boring, you are only allowed to install a limited amount of armor and weapon mods and improve them using money. The combat in this game is also very simple and repetitive, just shoot the weakspots and go slow-mo when you're in trouble.Companions are another weak spot. The reasons for your companions joining you are very weak and most of their side missions seem really dull and skippable. Character progression doesn't feel as fleshed out as it should be either, none of the perks are interesting and all your left with is allocating 10 skill points per level.

    This game is like a smaller scale Fallout New Vegas without the fallout. Grab it on sale if you enjoyed New Vegas
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  22. Oct 31, 2019
    7
    Okay, this game is good. But it could've been so much more.

    The bad: - the loot system was trash. Honestly. There were lots of different consumables but only one really mattered. And lots of stuff was only usable for selling. Literally went straight into your junk folder cause it had no use whatsoever. Loot, guns, and armour were kinda boring. -I enjoyed the combat but it was overshadowed
    Okay, this game is good. But it could've been so much more.

    The bad:
    - the loot system was trash. Honestly. There were lots of different consumables but only one really mattered. And lots of stuff was only usable for selling. Literally went straight into your junk folder cause it had no use whatsoever. Loot, guns, and armour were kinda boring. -I enjoyed the combat but it was overshadowed by the boring same enemies. They feel like a random fly that you need to sway away so you can continue you normal duties.
    - the exploration is lacking. The outerworlds has an interesting but the worlds are kinda small. I wish it were larger and had more to explore. But I guess they did want it to be so much an open world rpg.
    - a lot of the side quest turn into traveling to do lists. Which gets tiring after a while. I was able to not touch the main quest for hours in fallout new Vegas but in outerworlds you cant really do that.
    - the guns were lacking. Not enough guns to be honest, needs more interesting guns.
    - I wish it was more customizable regarding clothing

    The good.
    - the ability to mod weapons and armour was nice.
    - the dialogue and main story in this are really good. I really enjoyed the companions and was able to connect with them.
    - I read some people talking about this game forcing sjws values and what not but I didnt get any of that. Yea there are a lot of powerful female characters but they are good characters with interesting characteristics. - I enjoyed the art and looks of the game. It was very pretty. Although I constantly had to adjust my brightness cause the contrast in game made it very difficult to see things.
    - I thought the ability to raise the level of guns or clothing that you liked was really cool. Although because theres not that much gun variety you end up running into a better version of you gun, and theres no special gun that I felt needed to be updated with my level. Same with armour.


    On a last note this game was too short. My first play through I was able to blitz right through it in less than a few days. But on my second play through I turned off all subtitles and slowed down. And I have to say it's been much more enjoyable that way. It was a good game but there is a lot to do to make it a great game. And I believe obsidian has the potential to make a greater outerworlds game. If they do make a second one I hope they listen to the more negative reviews and improve in the game.
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  23. Nov 21, 2019
    6
    Overly hyped game that turned out to be very very average 6/10. Really expected much more from this title.
  24. Nov 3, 2019
    7
    This is a well crafted, but very simple, take on the Fallout formula. The core pieces such as freedom of choice, expansive dialogue and characters, and the Fallout brand of quests are all there and fantastically done. But this is a product that was clearly on a budget.

    The combat is fine, but straightforward and it lacks the polish of AAA games. The landscapes are not only small, but not
    This is a well crafted, but very simple, take on the Fallout formula. The core pieces such as freedom of choice, expansive dialogue and characters, and the Fallout brand of quests are all there and fantastically done. But this is a product that was clearly on a budget.

    The combat is fine, but straightforward and it lacks the polish of AAA games. The landscapes are not only small, but not particularly interesting. The companions lack any real standouts and the AI is weak. Character development is okay, but it lacks the depth of a Fallout or Elder Scrolls. The game itself is very short for an RPG. The Outer Worlds just lacks that layer of depth you would expect of a game of this style. The result is a linear game with an open world DNA. It's fun for the ride, but It doesn't really fill your belly.

    It's worth a playthrough if you like this style of game. But treat it like an appetizer to the next big thing.
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  25. Oct 27, 2019
    7
    It's good, but overhyped. It's just not quite at the level of your better AAA titles. I'm having fun, but it's been a little on the dull side at times with the missions and stories, while combat is barely serviceable. Also really wish it wasn't in first person, especially with how cool the armor and customization looks but you pretty much never get to see your character.
  26. Oct 27, 2019
    7
    The Outer Worlds can be a fantastic start to a new IP for Obsidian Entertainment but it has definitely certain downfalls. For rpg genre and Fallout fans it is definitely worth a play but wait for a price cut.

    I was playing this on my PS4 Pro with SSD so I cannot say how textures and loading times are normally. To me it was pretty decent in the seconds between areas. The engine itself
    The Outer Worlds can be a fantastic start to a new IP for Obsidian Entertainment but it has definitely certain downfalls. For rpg genre and Fallout fans it is definitely worth a play but wait for a price cut.

    I was playing this on my PS4 Pro with SSD so I cannot say how textures and loading times are normally. To me it was pretty decent in the seconds between areas. The engine itself seems solid in general I had hiccups in one singular spot, the rest of the game was fluid with no frame rate issues at all.

    The engine looks pretty but might be to graphically overloaded for some people. I personally enjoyed it besides some hefty blurring effects. Sound is decent, the whole game is vocalized and well done. The controls are pretty standard, no deadzone hiccups but with some details left for improvement, e.g. panning time in the galaxy screen, standard setting of the menu and quest sorting etc.

    The rpg and world elements are decent and have similarities to Fallout especially when it comes to looting and dialogue management. I m personally not a fan of Fallout but I enjoyed The Outer Worlds because it was a decent bit more polished, no bugs at all, good asthetics and worthy quality-of-life improvements. Also the movement and combat feeling is less clunky and more fluid. The skill and perk system is outstanding, same goes to the companion system. In my whole playthrough I was over-encumbered ONCE which was so enjoyable because I was free to grab everything I liked when I chose the according skills ans perks to enhance carrying weight decently.

    The weapons are okay-ish but also somewhat uninspiring in general. I was playing melee, which was not that fun, besides I used maybe two weapons to finish the game and the variety was clearly lacking in comparison to other titles. Same goes to other weapons I found. The variely lacks a tough bit in this game same goes to the game length overall. I cleaned up quite a lot of the companion and side quests, still the game did not last even 20hrs on normal. For veterans I highly suggest a higher difficulty. I think playing it with full range and tank companion is way too easy.

    The bullet time feature is a nice addition but nothing new. The inhalator system for buffing and healing is something newly refreshing but nothing that extra ordinary after all. Decisions mostly matter and you can decide quite a bit of how fractions will develop and behave, although choosing the lie/persuade/etc. related sentences are mostly the right choice anyways. In the end the regions are way too small and the game is far too short to make any of these decisions really something of weight. Surely it changes the ending you will receive but it did not touch me too much on whom I killed or let live. Worthy note: you wont be able to game on after the games point-of-no-return. Which is a little bit sad.

    Equipment balance seemed a bit dull on normal. At the beginning I was way too weak going melee (with full melee skill+perks!!) and had to watch my steps pretty well then I found a sword and got my companion. After that things smoothened out. One more weapon find and companion number two made this a run through without thinking. I still did not like melee at all and wont suggest it. If you want a bigger challenge get rid of one or both companions. Although I enjoyed the feeling of not being "alone" on my journey.

    Summary:
    The game was pretty enjoyable and I would recommend it, for a price cut though of at least 20%. The game is too short and the areas are too small. Even switching to higher difficulties will not change this issue. The game is pretty and well polished. I did not encounter a single bug or quest issue. The atmosphere is nice and the story itself has charisma but being totally transparent... it did not catch me too much.

    I would like to see The Outer Worlds 2 with some more quality of life settings, especially for console players and more content. This new IP certainly has everything it needs to make a worthwhile second happening.
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  27. Oct 27, 2019
    7
    There’s a lot to love about this game, full of choices to make a story that fits your individual personality. Excellent character personalities, well designed cities, well designed dialogues. And the fact that you can kill pretty much everyone, makes the game more exciting for all those characters that annoy you. Although this game does come with bad sides, lackluster and repetitiveThere’s a lot to love about this game, full of choices to make a story that fits your individual personality. Excellent character personalities, well designed cities, well designed dialogues. And the fact that you can kill pretty much everyone, makes the game more exciting for all those characters that annoy you. Although this game does come with bad sides, lackluster and repetitive combat. It’s literally the same group of either animals or marauders that you kill over and over again. Although some of the science weapons does add an entertainment attribute to it. Colors are vibrant, but makes it hard to differentiate between what’s lootable and what’s not. Graphics are pretty bad for 2019. Many of the “bads” can be forgiven as the developers didn’t have an endless budget to perfect all areas. This new IP does give me strong hope for the future of obsidian. For 60$ it’s worth the purchase, you get a fully entertaining game with major replay ability, virtually bug free. I would recommend this game for people who loves RPGs. Expand
  28. Oct 26, 2019
    7
    +Well written questdialogues
    +Atmosphere
    +Interestting characters -Really bad economyammo managment i had over 4-6k of bulletts at the end of the game and i used evry type of it -Zero balance, from like level 7 i just go and oneshoot almost all enemies -Dull perk system, u literally don't need to choose any of them -Simillar boring enemies, there are only 4 types of enemies which i
    +Well written questdialogues
    +Atmosphere
    +Interestting characters
    -Really bad economyammo managment i had over 4-6k of bulletts at the end of the game and i used evry type of it
    -Zero balance, from like level 7 i just go and oneshoot almost all enemies
    -Dull perk system, u literally don't need to choose any of them
    -Simillar boring enemies, there are only 4 types of enemies which i encountered

    But it is still a great game i really enjoyed playing but i woulndn't recomendt it for full price, the game is really short
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  29. Oct 28, 2019
    7
    A great start, but they really needed to implement the stuff that are also bad about Fallout? Also, there's a lot of silly quests, like, you speak to the NPC, then you go to the next room, read a document that is conviniently right there, go back and talk again to the NPC. Wow, mission acomplished! There are some graphical glitches, but in general it's a good game. Far from perfect, but fun.
  30. Nov 2, 2019
    7
    I thought a game couldn't be anymore up my street but it plays like a game from 2009 and looks so terrible 10 hours in I just can't be bothered to contiue
Metascore
85

Generally favorable reviews - based on 77 Critic Reviews

Critic score distribution:
  1. Positive: 72 out of 77
  2. Negative: 0 out of 77
  1. Feb 3, 2020
    60
    What probably best summarizes The Outer Worlds is that, in spite of my qualms with aspects of it, I still enjoyed my time playing it. It doesn’t overstay its welcome and by the fills a void that feels wider in the wake of many larger western studios losing interest in making dedicated RPG experiences. It’s not the kind of game to stand the test of time and Obsidian has made much better and more interesting games in the past, but there is a pleasant experience to be had. For those looking for that style of single-player RPG will find a lot to like and could do a lot worse.
  2. Dec 5, 2019
    70
    I can see that while I play, The Outer Worlds is everything needed and expected from a first-person RPG, one that can then be expanded on in the future, with innovative systems, original worlds, and unexpected characters - they now have a hub to fit into. The problem for players is: why play this game instead of waiting for the one that fully escapes the shadow of Fallout?
  3. Dec 4, 2019
    90
    The Outer Worlds is the Bethesda RPG you always wanted, but it's not made by Bethesda. This is one of the finest RPG experiences that let you take complete control of your storyline, and it's one hell of a ride.