- Publisher: SCEA
- Release Date: Feb 20, 2015
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- Critic score
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- Unscored
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Feb 19, 2015The issues, large and small, just pile up, and The Order ends up feeling like a game where plenty of manpower went into making sure it looked good—but no one bothered to check if it might actually be any fun. Outside of its admittedly superlative visuals, The Order doesn’t do a single thing well. Not one gameplay element stands out as superb—merely mediocre or substandard.
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Apr 6, 2015Although the storyline invokes weighty subjects like colonialization and socioeconomic inequality, it fails to address these topics in any substantive way. Ditto the game’s dialogue, which contains flourishes of eloquence that founder because, as pleasing as the words are to the ear, the actions they affect have no bite.
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Edge MagazineMar 30, 2015Despite the obvious talent at work here, the studio has chosen to bury The Order's potential under a fug of dissociative, QTE-focused game design that's as stifling as the smog that creeps through its Victorian streets. [Apr 2015, p.106]
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Feb 23, 2015Regardless of quantity concerns (which is a valid complaint), where The Order more crucially falls apart is in regards to quality. It does not matter if a game is one or one hundred hours long, you need to enjoy playing it, and The Order fails at that most crucial of tasks. This is unforgivable, and instantly makes it impossible to recommend.
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Feb 21, 2015It’s just a massive disappointment that failed to break new ground. It’s a shame because you can tell that a great deal of effort went into building this alternate version of 19th century London, and boy is it gorgeous. But are the beautiful visuals enough to justify the purchase of a game with a clichéd story, uninspired gameplay, and boring werewolves? I don’t think so.
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Feb 19, 2015Perhaps some day, Ready at Dawn could develop a sequel that's gorgeous and fun, and lives up to the promises of The Order: 1886, fingers crossed. But today is not that day.
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Feb 19, 2015It's a technical showpiece, a graphical powerhouse that, in some ways, is almost without equal. It's also a short and disappointingly straightforward cover-based shooter that offers little to no variety in its encounter design, a lackluster story that fails to make good on its initially compelling premise, and a set of jarring Quick Time Event setpieces that aren't especially interesting from a gameplay or a storytelling perspective.
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Feb 19, 2015Beneath the technical wonder this is just a dull, aimless Gears Of War clone – where the attempts at storytelling are just as boring and lifeless as the action.
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Apr 3, 2015The Order clearly sees itself as some sort of bridge between the world of games and cinema, but it fails miserably to create the essence, tones or rewards offered by either medium.
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Mar 5, 2015The game is our best example that we can play a movie. The fact that the movie in question is a leaden, unimaginative waste is almost incidental.
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Feb 19, 2015The Order: 1886 is a terrible game. Not because it’s broken or made without skill. Certainly not because it’s an average-length, story-driven shooter with minimal replay value. It’s just a bad game, forgettable in every conceivable way and safely ignored by all but the most ardent Trophy hunters.
| This publication does not provide a score for their reviews. | |
| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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Dec 9, 2015It's not that The Order leaves room for a sequel—it's that The Order leaves space for an ending. More than the combat, more than the quick-time events, more than the time spent watching the game rather than playing it, this calls into question whether the few hours spent playing The Order are worth it.
Awards & Rankings
User score distribution:
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Positive: 2,176 out of 4074
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Mixed: 1,024 out of 4074
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Negative: 874 out of 4074
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Feb 20, 2015
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Feb 20, 2015
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Feb 20, 2015