The Last Stand: Aftermath Image
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  • Summary: The LAST Stand: aftermath is a single player standalone action adventure rogue-little choose a survivor to set forth and explore the ruins of civilization, finding fuel to travel to new locations and gathering supplies to craft weapons and more. A tense and moody atmospheric zombieThe LAST Stand: aftermath is a single player standalone action adventure rogue-little choose a survivor to set forth and explore the ruins of civilization, finding fuel to travel to new locations and gathering supplies to craft weapons and more. A tense and moody atmospheric zombie experience - it's dangerous out there! You'll need to stay on your toes, since hordes of zombies still roam the streets, and you're no Superhuman. In fact, you're One of the infected yourself, and eventually you'll die, be it from the hostile undead or the Virus rampaging through your body. But when that happens, you'll pick up the game again as a new survivor, with perks and upgrades earned based on your progress from the last, and set out to try again. Expand
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  2. Mixed: 0 out of 2
  3. Negative: 2 out of 2
  1. Nov 27, 2021
    2
    i'm not sure who asked for this on the console. i'm not sure if anyone would pay for this on a console. currently goes for £20. I got minei'm not sure who asked for this on the console. i'm not sure if anyone would pay for this on a console. currently goes for £20. I got mine from the game rental company boomerang. I wouldn't pay for this.

    It's a roguelite game. Which is what we all know as the lazy developer indie game. All roguelites are essentially lazy titles. I'm not going to pretend otherwise. They downplay content in favour of "no second game is quite the same".

    You get the worst intro in video game history. There was a virus it biologically changed people. Makes sense that's what a virus does. It also reanimates the dead. No other details. Not sure if living people become the living dead with the virus, maybe that was hard to word in the intro.

    5% of the population is immune. Then it time skips 15 years ahead when the worlds gone crazy. You run out of gas. And no matter what you do. You die. You can only go back so far, then the game throws in invisible walls. so you die horribly.

    Game then skips, to the real game when you're told the survivors you'll be charged with are the ones who may already die from the virus. (suddenly the 5% worded intro, goes out the window). Maybe it was written quickly by an intern who didn't play the game. Who knows. A "mutation" tries to explain this but they obviously didn't get a medical degree because they have no idea what they're on about. Your survivors without antiviral medication survive 3-4 days. the problems with this are too numerous to even try to mention. bring back immunity and magical green herbs

    You run around crafting stuff. Not at the same tables though. You craft different stuff at different tables. I mean there's one called, i kid you not, "fire crafting". Which involves crafting, with fire. Oooh.

    Sound is below average. It's a zombie survival roguelite game. Graphically given the setting it looks okay. it's no baldurs gate 3, or the latest pathfinder but it looks okay. Think wasteland 2.

    The UI's, controls (that aiming mechanic is more suited to games with unlimited or large pools of ammunition), anything else is pretty much either non existent or poor. You can tell they had a different game in mind, then switched to this due to development constraints but kept the level sizes the same. I mean these survivors have gone over 15 years of living like this and they're about as useful as a chocolate fire engine until you level up.

    During the game the smallness of the levels and inability to explore will frustrate you. Wanna walk up the stairs to that interesting door. Invisible wall. Wanna Walk to the side of the street, nope there's a wall made up of 2 sticks. Can't go that way. You're tunnelled down a path every pre determined level. They might as well have spent a further 6 months and made a fun campaign rather than try this roguelite nonsense. The fact you can "stun" zombies in melee combat should baffle anyone. Yes they go down with stars circling their head. If you find any medicine (herbs, canned food) - do not use it, it's 90% poisoned and you'll kill yourself (i'm guessing crafting may take that away, i dunno i don't wanna play this garbage anymore). Only use the medi kits.

    You can throw bricks, to you know distract the zombies. As far as i'm aware if they know you're there, it doesn't work. If they run towards the distracting, half the time they zero in on you afterwards. And since you can't change the camera angle sometimes you'll throw it at a wall without realising. I'd talk more about the camera and the lack of cohesion but really a couple of levels after the tutorial (magical gas lets you drive 3 times after the tutorial). i gave up on the game, at one point i couldn't reach a door because a chair was in the way, (no way around it) blocked by a chair, sums up the terrible layout and design of a desperate company looking for money. I could feel myself falling asleep. There is no suspense. No sense i should be carrying on. And since the volunteers are nameless stooges, no fun to be had keeping them alive.

    this is a poor mans ZombiU (which wasn't a very good game anyway). And that can be bought very cheaply. It was also made for the PS4. Go try that instead of... this.

    This is a game, which shouldn't have got made. Or should be at a $5 price tag with parody elements all over the place. Then it might have been played for the sheer irony and love of b movie cheesyness. There are too many bad indie games at the moment, this just joins the other 217983427 of them that should never have got made and released on consoles.

    The last generation of consoles have a lot to answer for apart from terrible "remasters"
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  2. May 30, 2022
    0
    this game sucks so much a** you can't even progress the game. Funny enough, developers patched the game's bugs on the PC version, but left itthis game sucks so much a** you can't even progress the game. Funny enough, developers patched the game's bugs on the PC version, but left it as is on the PS version. Like why even make a console version if you're not willing to maintain it at all.
    Here are the major issues with the game:
    - countless game crashes,
    - getting on fire without touching the fire,
    - the damn game is designed in such a way that it forces kills you whenever you've progressed too much, like "wow, dude, you did a great job! now it $hit and die and start everything from 0",
    - there is this specific boss level with containers and skeletons and an armored monster in them, you can't do ANYTHING to progress that game, For the rest of the game, it might be fun to progress like you have progressed 1.5 hrs to reach that point, and then with just a single hit, you simply die because of overcrowded enemies. Would've been great if you could pre-save without of cheating (uploading save data to PS online storage).
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