Metascore
71

Mixed or average reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 12
  2. Negative: 1 out of 12
  1. Feb 20, 2018
    40
    I would have never guessed that The Fall, Part 2: Unbound would land this flatly after adoring the original, but the plot doesn’t click, the premise is too idiosyncratic, and the puzzles are too unintuitive – I’m still a fan of ARID, but this entire thing needs to be boiled down and streamlined into a more elegant, sensible package. And, it has to be said… after getting a wonderfully complete story in The Fall and seeing the reaching stumble that Unbound is, I’m not convinced that there was ever enough here for a trilogy.
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  1. Feb 16, 2018
    The narrative decision to limit A.R.I.D. isn’t the problem, it’s the repetitive framing.
User Score
7.9

Generally favorable reviews- based on 13 Ratings

User score distribution:
  1. Positive: 10 out of 13
  2. Negative: 2 out of 13
  1. Feb 26, 2018
    10
    While I understand the mediocre reviews, let me explain why I do not support them.

    The Fall 2 is a game with flaws, so why do I give it a
    While I understand the mediocre reviews, let me explain why I do not support them.

    The Fall 2 is a game with flaws, so why do I give it a 10/10 score? Because a) there is a lot of effort in it, and b) it has strength that make up for these flaws a thousandfold.

    I am not going to explain anything about the story, because the story is the major strength of this game.
    The gameplay itself is slightly different from part 1. While the point and click adventure elements are still in place (and in my opinion they got implemented in very clever ways, eclipsing part 1), the fighting system got a major overhaul. It plays more like an NES Metroid titles by now, with some more polish.
    Let me be straight here: The fighting gameplay is not amazing, but it is entertaining enough. The biggest flaw here is that fights happen a tad too often (so they become redundant), but it isn't all that bad.

    The important thing is that the gameplay, at any point, goes hand in hand with the story. There is no riddle just to have gameplay, every little part of the game is either done for pacing between two story segments or part of the story. And since the story is one of the best I have seen in science fiction games (at least in short ones), that was a good design choice.

    While you might not really see the appeal in the early moments of the game, exspecially the ending gets a lot of pay off from earlier parts (which is nto to say earlier parts are not wellcrafted).

    Personally, I was really flashed by some of the things the developer did with the game and didn't regret a moment to having bought it.

    Another thing you can see is that in this indie game, there is clearly a lot of effort invested.
    The developer didn't have a huge team, but there were many moments in the game where i thought that the developer polished the game to the utmost of his abilities and never took the lazy route.

    So while this game has some flaws, the charme of it and the amazing story should really convince you to at least take a look.
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