User Score
7.3

Mixed or average reviews- based on 44 Ratings

User score distribution:
  1. Positive: 27 out of 44
  2. Negative: 7 out of 44

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  1. Dec 1, 2020
    4
    Price:
    First and foremost the 3 banner saga is but one game with around 20 hour playtime each, and with one story. Selling them separately is just money-grabbing consider the price of the 3 when you make your decision.
    Battles (Turn-based strategy): It has one interesting aspect: the strength is both your health and your damage stat so the current health of a character is equal to the
    Price:
    First and foremost the 3 banner saga is but one game with around 20 hour playtime each, and with one story. Selling them separately is just money-grabbing consider the price of the 3 when you make your decision.

    Battles (Turn-based strategy):
    It has one interesting aspect: the strength is both your health and your damage stat so the current health of a character is equal to the damage it deals with an attack (against health). You also have armor, and the damage one character takes is lowered by the flat amount of armor it has. Means you always have to decide either to go for breaking armor (in order to be able to deal higher damages for health later) or try to damage their health while they have higher armor in order to lower their damage output sooner. Otherwise every character has only 1 ability at the first game and 2 from the second which is a bit underwhelming, and there is also very very (very) low variety in enemy and terrain-types. The difficulty level isn’t dull, but isn’t too challenging either (in the first game the first fight when I had to rethink one or two times was the last boss). All in all the Battles are fine and aren’t the weak part of the game.

    Decision-making:
    - It is real bad. Most of the time there isn’t any choice option that is close to what would you do in that situation. The decision-points feel far-fetched too often, the consequences are thoughtless and / or random, and worst of all: sometimes provably doesn’t matter. (when you have 6 choice in a dialogue, and eventually all get you the same results). In this regard nothing works like it should have. Eg. there are several decision points when you can recruit / allow people to join your caravan. If you do something unpopular or you run out of food then people start leaving. So the game expects you to feel like it somewhat good or ‘right’ to have a bigger caravan, but it gives you no actual benefits, on the contrary: you have to feed more people which isn’t easy. So the whole logic collapse. The game punishes you by taking away people from your caravan that has no benefits but eat a lot. (after 2 games they seem to have realised it too because at the third game these man are at least able to forage for food).

    *** spoiler ***
    Another taste of Banners Saga’s logic: There is a point where one of your man stabs you in the back and leave (with several of your soldiers) after a conversation. I reloaded several times to choose other dialog options but the results were the same. Then I looked thoroughly in the events leading to this (by replaying), and found nothing special really: He helped me against a guy that seemed crazy then join me. Some times before that there was some dialog when someone – out of the blue – said not to trust masked mans. Maybe that was the point when I should have been “””smart””” because the guy wears a common foot solder helmet that covers one third of his face? Or maybe the fact that his ability called “backstabbing”? The whole thing felt cheap, and I felt the same on several other occasions.
    ************

    Story:
    The main plot builds up some exciting threads, and made me curious but in the end left me disappointed. All in all the story is mediocre in my opinion.

    Atmosphere:
    At this point I feel particularly misled, because watching the intro of the game, it had a really cool atmosphere with several drawed-cartoonish cutscenes, and vivid music that I liked. But in reality, those are the only cutscenes in the game, and there aren’t even background music at most part, just the mind blowing, while your caravan traveling from A to B. No voice-acting either.
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Metascore
80

Generally favorable reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 10
  2. Negative: 1 out of 10
  1. Aug 23, 2018
    80
    The Banner Saga 3 puts a cap on a great trilogy with a fantastic ending.
  2. Aug 10, 2018
    75
    The third part of The Banner Saga feels more like a third chapter as opposed to an entirely new game. Nevertheless, the game is atmospheric, captivating and overall a lot of fun to play. Fans will enjoy themselves with this final part of The Banner Saga trilogy. Innovative features are lacking however, which is something you should be aware of if you've enjoyed previous iterations.
  3. Aug 4, 2018
    80
    The Banner Saga 3 brings this amazing series to a close. As we had expected, Stoic Games delivers an epic ending: there’s so much mastery in each element of the game you couldn’t ask for a better way to say goodbye to the Saga.