Like every good sequel it does what the prequel did and improved it. You get the strengths of the first game and some good additions I will describe below. It is a mixture of a strategic RPG and survival management. The mixture of this made a challenging gameplay with lot of hard decision. Also the art style, soundtrack and graphics are unique and enhance the immersion. The world isLike every good sequel it does what the prequel did and improved it. You get the strengths of the first game and some good additions I will describe below. It is a mixture of a strategic RPG and survival management. The mixture of this made a challenging gameplay with lot of hard decision. Also the art style, soundtrack and graphics are unique and enhance the immersion. The world is inspired by Nordic aka Viking culture and mythology. Story: The northern lands of Varl (Giants) and Humans have been overrun by the Dredge (Humans made of stone). You have lead your Clan of survivors through a lot of struggles of the prequel and have defeated Bellower but with a harsh price. The city of Boersgard is save for a while but cant be defended against the sheer numbers of Dredge. The Dredge will continue to overrun the continent and you have to continue your journey with the survivors to a safe place. There is even a darker possibility on the horizon that the Dredge are also on the run from something worse but nothing is sure. Maybe the capital of Aberrang where the human king resides is safe enough. Like the prequel it will be a struggle to survive. Especially if you try to safe as many people as possible and also keep them fed and in high morals. I enjoyed the stories and the characters have grown on me as I lead and protected them. You have the option to import your save from the first game and take all decisions, characters, items and resources with you. Game play: Firstly the strategic RPG parts. It is turn based but not with a speed attribute. You are in control of up to 6 characters per battle. Each side has alternating turns no mater the numbers except one is down to the last man standing. Example you have 6 characters so after 12 turns it is your same characters turn again. When the enemy has 8 it will be 16 before the same characters turn. Be careful! This is dangerous when you have spared the most powerful enemies until the end. You have an armor and health rating. Health is also attack power and this is an interesting concept. Lets say attack power 9 against armor 7 with 10 health. This is 9-7 = 2 damage and with this health is 10-2= 8. The possible damage output is lowered from 10 to 8 for the damaged character. It gives depth and some tactical options. Each character can level up, learn abilities and improve the stats a bit. Then there is the survival part. Some say it is similar to the classic “The Oregon Trail” but I think this is not familiar anymore. You are the leader of a clan / caravan and must protect its people. You travel through the lands with them and must get food and this is also bought with renown points. You get those for defeating enemies and some events. It is harsh decision making between level up and buying more food. Starvation is a thing and more people need more food. There is a moral rating system and this will be also with benefits and penalties. There are random and scripted events where you have to made decisions. Your decisions mostly have consequences and you can gain or lose heroes, food, moral and people too. It is a cruel situation and as leader you have to make harsh decisions or let others pay the price. I forgot that in battle defeated heroes need recovery time except on easy difficulty (And more on hard). You can still use them but they are really weakened. Resting improves moral, heals wounded heroes but it takes time and consumes food. I think this is a good set up and the rest is easy to learn. These parts together made an excellent experience. The sequel made a lot of improvements. Now you can train clansman to become warriors for the price of some resources but beware clansman will collect resources too from time to time (Less resources for less clansman). Training has now has a purpose. A trainer sets up special training battles for your characters. If you win by fulfilling the conditions you get a lot of renown. Also some good combo ideas and shown how to use characters efficiently. Of cause there are new characters, items, abilities, enemies and classes. There are a few additions in gameplay like barricades and obstacles on the battlefield. All this makes the gameplay better. The game worked really well with its story, characters and challenges. Even normal difficulty gets really hard later on when you want to be noble leader and safe as many lives as possible. The graphics look even better than before. It looks hand drawn and the world is beautiful. I truly like the art work for the characters, cities and items. The soundtrack is truly good and also a bit better than the prequel. I was amazed that they used artist I already cherish like Malukah, Peter Hollens and Taylor Davis. They have good YouTube channels by the way. Overall this surpass the prequel and is easily worth a 10/10 for me. The gameplay is superb in this combination and with the story and characters it is a masterpieces.… Expand