Metascore
77

Generally favorable reviews - based on 15 Critic Reviews

Critic score distribution:
  1. Positive: 10 out of 15
  2. Negative: 0 out of 15
  1. Aug 5, 2020
    90
    SUPERHOT: Mind Control Delete is an exquisite game, that ticks all the boxes of what a sequel should be. I loved my time with this game with some playthroughs taking me into the wee small hours of the morning. (If you know me and how much I need sleep, this is quite the accomplishment) What this game does beautifully is condense all the flare and pageantry of a full-on FPS into a few minutes of intense bullet-time action which will leave you smiling from ear to ear.
  2. Jul 24, 2020
    90
    SUPERHOT: Mind Control Delete is designed to last much longer than the original game, although part of this additional duration suffers in the form of repeating levels over and over again. Still, it's a pleasure to return to this digital universe to face new challenges with the help of new tools, and it's great to know that the core gameplay that made the first game a success is still where it should be.
  3. Jul 30, 2020
    85
    Taking Superhot's amazing and addictive gameplay and expanding it in several directions, Superhot: Mind Control Delete feels exactly right. New bad guys, new powers, and roguelike randomized levels keep the game feeling much more rollicking than its intellectual predecessor. Mind Control Delete offers what the original game did not; endless hours of Superhot fun. Not bad for a free add on.
  4. Sep 2, 2020
    80
    Mind Control Delete is, by all accounts, the last instalment in the SuperHot universe and it’s certainly no slouch. But before you enjoy it to the fullest, you’ll have to be patient, because the best part is hidden at the end.
  5. Jul 16, 2020
    80
    Superhot: Mind Control Delete takes the action puzzles of the original game and throws a wealth of new abilities and weapons into more randomised levels. It takes the core Superhot concept and puts a fresh spin on things. It's a shame that it's let down a little by some technical issues, as it's the best version of Superhot's unique gameplay to date.
  6. Jul 15, 2020
    80
    Perfect for players who finished the original SUPERHOT and were left wanting more. Those who enjoy the series for its unique combat mechanics will find that they have been fine tuned and perfected, and all of the new aspects, like hacks, fit like a bright red glove. The less involved storyline and lack of structured fights are a bit of a bummer, but not enough to stop SUPERHOT: MIND CONTROL DELETE from being a fun, worthwhile experience.
  7. Jul 15, 2020
    80
    The random nature of the level order and the Hacks offered to you mean there's almost a rogue-like flavour to it, though this is still very much a linear game. It's just a little wider, and that meta-storyline and clinical creepiness is absolutely still part of the experience. Endless and Infinite modes mean you'll never run short of baddies to break, a task that's just as satisfying here -- if not more so with the added power-ups.
  8. 80
    SUPERHOT: MIND CONTROL DELETE is more SUPERHOT with a semi-roguelike twist. The skills and new enemy types keep things interesting even as things can get more furstrating towards the tail end. Those who are invested in the story get more of that too, the rest of us can just shoot and slash in slow motion as the whole world shatters around us.
  9. 80
    Superhot: Mind Control Delete represents an innovative and meaningfully iterative take on the Superhot formula, swapping out some of its more cerebral design for a much larger, roguelike effort that proves once again that the series is one of the most innovative shooters on the market today.
  10. Jul 27, 2020
    75
    Mind Control Delete is a somehow experimental expansion that brings exactly what we wanted: more Superhot and new ideas.
  11. Sep 13, 2020
    70
    A classic standalone add-on with some new features. The developers did not call it a sequel, but they tried to expand on the unique idea of the original.
  12. Playstation Official Magazine UK
    Aug 22, 2020
    70
    Ultimately, it’s more Superhot – stylish, thrilling, reliably weird – and that’s no bad thing. But it’s the first game in the series that doesn’t feel like a revelation. [Issue#179, p.77]
  13. Jul 16, 2020
    70
    More complete and longer than the original Superhot, certainly, but suddenly less intense.
  14. Jul 14, 2020
    70
    The fundamental flaw of Mind Control Delete is that it's adding complication to a game premise that works largely because of its simplicity. That complexity hasn't ruined Mind Control Delete. There's still a ton of enjoyment to be had, and there's still nothing else quite like it out there. But without a doubt, it's fun that expires a lot faster than the original.
  15. Jul 10, 2020
    70
    Superhot: Mind Control Delete’s obsession with MORE makes for an inventive narrative hook and leads to some meaningful gameplay additions, but that central theme also ends up dampening its best features. Mixing branching upgrade paths with the sublime impromptu core Superhot gameplay makes this standalone expansion a blast for more than a few hours as it continually supplies new ways to experience the same game. But the newfound sense of replayability begins to dissipate as those same tricks are repeatedly pulled over the course of the overly long campaign and all but guarantee some fatigue despite the constantly changing variables. Superhot left players wanting MORE and Mind Control Delete demonstrates that that might have been a good idea.
User Score
6.5

Mixed or average reviews- based on 15 Ratings

User score distribution:
  1. Positive: 7 out of 15
  2. Negative: 2 out of 15
  1. Aug 10, 2021
    7
    Well, the game isn't shy about what it is: MORE Superhot, without a lot of story, context, or meaning, just a repetitious loop of killing anWell, the game isn't shy about what it is: MORE Superhot, without a lot of story, context, or meaning, just a repetitious loop of killing an infinite army of red dudes with MORE and MORE modifications made to the gameplay as you go along, but replaying the same two handful of levels over and over and over again. As something I got for free, it is hard to complain too much about this, but I definitely wouldn't recommend anyone spend 25 bucks on this arcade experience with very little actual content. Full Review »
  2. Aug 26, 2020
    8
    #DashReviews Short Review

    Release Date: 7/16/2020 Completed Game: 7/17/2020 Played Game Time: 12 Hours A great rouge lite first-person
    #DashReviews Short Review

    Release Date: 7/16/2020
    Completed Game: 7/17/2020
    Played Game Time: 12 Hours

    A great rouge lite first-person shooter that’s also a great extension within the superhot universe. A pretty good amount of content and difficulty. Levels are reused in some areas which can make the game get stale a bit faster than it should but does not take away from the overall experience. Looks great, controls great, and sounds great. If you’re a fan of Superhot or great FPS games, pick this game up as soon as you can.
    Full Review »
  3. Jul 25, 2020
    0
    This is an entirely unfair rating. Then again it's also entirely unfair that the game at the end forces you to wait 2 hours, leaving the gameThis is an entirely unfair rating. Then again it's also entirely unfair that the game at the end forces you to wait 2 hours, leaving the game running all that time. Or that for some console Gamers, they're stuck with eight hours and a pite tially corrupted save. Couldn't leave this review on steam either. As soon as I heard about the ending, uninstalled and refunded. Game developers; We have lives. We pay electricity bills. We might want to play other games after yours. Or do other things with our computer or console. This attempt at being thought provoking is little more than a tone deaf troll.

    Worse is that you considered eight hours acceptable. Or 24. And never considered console releases would auto shutdown and corrupt saves. How utterly disconnected from reality must you be? How self absorbed does one have to be when clumsy metatextual **** matters more than remembering the needs of your customers and their systems? So, much as I was looking forward to playing the game, I cannot accept or support such a stupid move. Yes, I could skip the time in game, edit the save file, whatever. Shame your console customers can't. Thoughtless of you wasn't it to not even consider their needs. But frankly, for the disdain and contempt you show for your customers time, you don't deserve my custom, my time or my money.

    I will go and enjoy a game that at least respects that customers have lives outside their games. Maybe you should remember that next time rather than making your customers suffer an utterly pretentious and poorly thought out fart that you thought would be deep.
    Full Review »