User Score
6.2

Mixed or average reviews- based on 9 Ratings

User score distribution:
  1. Positive: 5 out of 9
  2. Negative: 2 out of 9

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  1. Jul 28, 2018
    9
    In case you didn't know, I freaking love my wife. I don't mean that in the cookie cutter, Hallmark greeting card definition of the word, I truly live for her - she's my single reason for not being a piece of human garbage and waking up each and every morning being thankful I'm alive. With this being said, the story that Stifled immerses the player in really struck a chord with me.

    You
    In case you didn't know, I freaking love my wife. I don't mean that in the cookie cutter, Hallmark greeting card definition of the word, I truly live for her - she's my single reason for not being a piece of human garbage and waking up each and every morning being thankful I'm alive. With this being said, the story that Stifled immerses the player in really struck a chord with me.

    You play as David, a character that is slowly losing his mind due to a traumatic event that you will explore through a series of memories; let's face it, no relationship, marriage or otherwise, is perfect all of the time. The game places you in the home of the protagonist as you follow his wife downstairs into the kitchen, only to have her disappear right in front of you. This alone sent shivers down my spine, as this is literally my nightmare painted on a virtual canvas and it gives me goosebumps just thinking about it. The loss of a loved one has been a common theme in storytelling for decades, with many games sharing a similar tone, but I haven't felt this invested in finding the missing spouse since Silent Hill 2. The journey you embark on to seek out your missing wife is the main selling point of Stifled, which is highly immersive and well worth the cost of admission, so I won't touch on it anymore to avoid spoilers.

    The game is a VR title but can be played on a standard TV, which was the sole method this was played for review. Our protagonist is visually challenged, and much like the recent title Perception, you will use sound to create an echo effect to view the world, which will slowly disappear as time progresses. I preferred the black and contrasting colors featured in this opposed to Perception’s take. The kicker is that creating sound will not only paint the picture of the game world for you, but will make you visible to the enemies that wander about the environments. If one additional peripheral option wasn't enough for you, you can use a microphone to use your voice or ambient sound to generate noise as needed, with a controller being an alternative if you prefer to not scream at your TV like a madman. This is something we've seen before in titles such as Alien: Isolation or Manhunt, but works splendidly to create a true sense of dread, and works much better in this title than in previous attempts at the mechanic.

    As far as horror titles go, most rely on jump scares, exclusively or otherwise. No matter how well placed or animated, they are getting to the point that they are stale and nothing but a cheap scare. Stifled uses absolutely none of these, outside of the occasions that you happen to stumble upon one of the adversaries that inhabit the game world at the wrong time, which I only experienced once during my playthrough. The true terror comes from what you don't see and instead hear, which is pretty much everything. The sound design is spot on, even when using the standard speakers from my mid-grade TV.

    There are a total of three enemy beings you will encounter on your journey, with the second, a set of twins, being the most troublesome. Sadly, the game suffers with misplaced checkpoints, leaving this portion of the game to be a bit of a slog, ruining what would otherwise be an amazing horror game rivaled only by the genre heavyweights like Resident Evil 7 or Outlast. I found myself terrified of making too much noise and ebbing my way through the encounter as slowly as possible, only to fail even when being completely silent. Honestly, had I not been so invested in the story, I would've given up at this point.

    At its heart, this is yet another walking simulator, with most of the gameplay requiring you to explore the game world, interact with specific items, and evade the enemies I previously mentioned. It can be completed in just a few short hours, and I don't foresee myself wanting to jump back into it unless I acquire a VR headset. If you have a VR headset (I can only imagine this being one of the more engaging titles on the market) or are a fan of horror titles in general, you have no excuse to not purchase Stifled immediately.
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  2. Jan 19, 2019
    8
    A unique take on the VR horror genre, that relies on building tension rather than using cheap jumpscares.
Metascore
63

Mixed or average reviews - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 13
  2. Negative: 1 out of 13
  1. Mar 7, 2018
    70
    A good psychological thriller. Not a masterpiece, but one of best indie game for PlayStation VR.
  2. Jan 5, 2018
    60
    Stifled offers an original approach to the survival and stealth genre, with sound used as a way to progress and being chased. The efficient VR experience sadly falls flat as it gets redundant and the mechanics quickly run out of steam.
  3. Playstation Official Magazine UK
    Dec 15, 2017
    70
    A short, spooky soundscape with bags of atmosphere and sterling sound design, marred mainly by a lacklustre story and corny voice acting. [Christmas 2017, p.97]