- Publisher: Grumpyface Studios
- Release Date: Oct 31, 2017
- Also On: PC, Switch, Xbox One
User Score
Mixed or average reviews- based on 32 Ratings
User score distribution:
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Positive: 21 out of 32
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Mixed: 6 out of 32
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Negative: 5 out of 32
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Nov 3, 2017
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Nov 5, 2017
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Nov 5, 2017This game is a really great turn based rpg. If you are a fan of Steven universe this is a must. Buy. I just think its a little to easy.The game is currently really glitchy so i would recommend waiting till the bug fix is out
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Nov 2, 2017this game very well conveys the mood of Steven, the plot for such a project is very interesting, and the battles are exciting. but in the game there are minor bugs that I hope will fix in the future
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Aug 26, 2018
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Mar 5, 2019This game is one of the best RPGs I have ever played. It is great game for any fan of the Paper Mario fan.
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Jul 16, 2020excellent games introduces unique mechanics and amazing gameplay, engaging and well-made art with an exciting storyline
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Jul 19, 2020
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Playstation Official Magazine UKFeb 26, 2018Unfortunately what could've been a fun tie-in is held back by technical hiccups and an inefficient combat system. [March 2018, p.85]
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Dec 7, 2017I was so excited for a Steven Universe RPG, but I wish the game had been delayed a bit longer so that many of the bugs could have been ironed out. There is potential for a great game that will make any player smile, it's just too bad the bugs overcame the final product in a way that sucked the fun out of it at times. This game has all the trappings of great humour and loveable characters, but it's hard to recommend at this time for fans and non-fans given the end result.
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Nov 20, 2017Without its many technical issues, Save the Light could have been a good video game adaptation of an excellent show. The involvement of its creator is apparent and the voice cast gave the game the same consideration they do the source material. I even liked the combat and storytelling, but it wasn’t enough to overcome the frustrations of having to frequently restart the game or watch helplessly as Steven’s run animation looped while he stood next to a rock.